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It seems google introduced a bug in android 13 from what I heard and some midi port are not working, a lot of midi apps found a fix to make midi work again. But it seems RetroArch still suffer from a crash when using a midi soundfont.
Setting the output to Roland mt32 (Munt) or opl3 emulation (mame or nuked) or gravis ultrasoud emulation fix the problem and sound work without crashing. But using any soundfont and midi mode just close RetroArch.
This is not a ram issue, I'm using a raspberry pi 4 with 8gb of ram and any size of soundfont just crash RetroArch. (Even the windows 3.1 soundfont of 5mb just crash RetroArch).
I have found the same issue in a few midi apps and there are discussion about it online.
I'm using for example the stand alone version of scummvm because it has a fix already implemented for this issue and work properly even with giant soundfont files like timbre of heaven.
Expected behavior
Not crash
[What you expected to happen]
Not crash
Actual behavior
RetroArch close without explanation
[What is actually happening]
RetroArch closes without explanation
Steps to reproduce the bug
Put a soundfont in system directory
Start dosbox pure
Select in core option the soundfont
In game option set the output to midi
RetroArch should close immediately when playing a sound.
Bisect Results
[Try to bisect and tell us when this started happening]
Version/Commit
RetroArch stable android 1.18.0
RetroArch: [version/commit]
Environment information
OS: android 13 lineage os
Compiler: [In case you are running local builds]
The text was updated successfully, but these errors were encountered:
It seems google introduced a bug in android 13 from what I heard and some midi port are not working, a lot of midi apps found a fix to make midi work again. But it seems RetroArch still suffer from a crash when using a midi soundfont.
Setting the output to Roland mt32 (Munt) or opl3 emulation (mame or nuked) or gravis ultrasoud emulation fix the problem and sound work without crashing. But using any soundfont and midi mode just close RetroArch.
This is not a ram issue, I'm using a raspberry pi 4 with 8gb of ram and any size of soundfont just crash RetroArch. (Even the windows 3.1 soundfont of 5mb just crash RetroArch).
I have found the same issue in a few midi apps and there are discussion about it online.
I'm using for example the stand alone version of scummvm because it has a fix already implemented for this issue and work properly even with giant soundfont files like timbre of heaven.
Expected behavior
Not crash
[What you expected to happen]
Not crash
Actual behavior
RetroArch close without explanation
[What is actually happening]
RetroArch closes without explanation
Steps to reproduce the bug
Put a soundfont in system directory
Start dosbox pure
Select in core option the soundfont
In game option set the output to midi
RetroArch should close immediately when playing a sound.
Bisect Results
[Try to bisect and tell us when this started happening]
Version/Commit
RetroArch stable android 1.18.0
RetroArch: [version/commit]
Environment information
OS: android 13 lineage os
Compiler: [In case you are running local builds]
The text was updated successfully, but these errors were encountered: