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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1, shrink-to-fit=no">
<meta name="description" content="">
<meta name="author" content="">
<link rel="icon" href="favicon.png">
<title>RPG Tools</title>
<!-- Bootstrap core CSS -->
<link href="vendor/bootstrap/css/bootstrap.min.css" rel="stylesheet">
<!-- Custom styles for this template -->
<link href="css/simple-sidebar.css" rel="stylesheet">
<link href="css/simple-sidebar-print.css" media="print" rel="stylesheet">
<!-- General Styles -->
<link href="css/styles.css" rel="stylesheet">
<link href="css/print.css" media="print" rel="stylesheet">
</head>
<body>
<div id="wrapper" class="toggled">
<!-- Sidebar -->
<div id="sidebar-wrapper">
<ul class="sidebar-nav">
<li class="sidebar-brand">
<a href="#">RPG Tools</a>
</li>
<li class="sidebar-section">
<div class="title">Coriolis</div>
</li>
<li class="toggle">
<a href="#coriolis-gm-ref">GM Reference</a>
</li>
<li class="toggle">
<a href="#coriolis-weapons">Weapons</a>
</li>
<li class="toggle">
<a href="#coriolis-armor">Armor</a>
</li>
<li class="toggle">
<a href="#coriolis-gear">Gear</a>
</li>
<li class="toggle">
<a href="#coriolis-critical-damage">Critical Damage</a>
</li>
<li class="toggle">
<a href="#coriolis-npcs">NPCs</a>
</li>
<li class="toggle">
<a href="#coriolis-character">Character</a>
</li>
<li class="sidebar-section">
<div class="title">Tales from the Loop</div>
</li>
<li class="toggle">
<a href="#tftl-character">Character</a>
</li>
</ul>
</div>
<!-- /#sidebar-wrapper -->
<!-- Page Content -->
<div id="page-content-wrapper">
<div class="container-fluid">
<div class="home">
<h1 class="display-1">RPG Tools</h1>
<p>Pick a tool on the side. Requires Javascript.</p>
</div>
<!-- Coriolis NPC Generator -->
<div class="coriolis-npcs">
<div class="row mb-4 col-lg-12">
<button type="button" class="btn btn-primary generate-npcs">Generate NPCs</button>
</div>
<div class="row">
<div class="col-lg-6">
<table class="table table-sm table-hover">
<thead class="thead-dark">
<tr><th>NAME</th><th>CHARACTERISTICS</th></tr>
</thead>
<tbody class="npcs-left">
</tbody>
</table>
</div>
<div class="col-lg-6">
<table class="table table-sm table-hover">
<thead class="thead-dark">
<tr><th>NAME</th><th>CHARACTERISTICS</th></tr>
</thead>
<tbody class="npcs-right">
</tbody>
</table>
</div>
</div>
<table class="table table-sm text-center table-hover">
<thead class="thead-dark">
<tr><th class="text-left" colspan="7">COMMON NPC STATS</th></tr>
<tr><th class="text-left" scope="col">NPC</th><th scope="col">STR</th><th scope="col">AGI</th><th scope="col">WITS</th><th scope="col">EMP</th><th scope="col">REP</th><th class="text-left" scope="col">SKILLS</th></tr>
</thead>
<tbody>
<tr><th class="text-left" scope="row">Agent</th><td>2</td><td>4</td><td>3</td><td>4</td><td>4</td><td class="text-left">Manipulation 3, Observation 2, Ranged Combat 1</td></tr>
<tr><th class="text-left" scope="row">Artist</th><td>2</td><td>3</td><td>2</td><td>5</td><td>5</td><td class="text-left">Manipulation 3, Dexterity 2, Culture 1</td></tr>
<tr><th class="text-left" scope="row">Data Spider</th><td>2</td><td>3</td><td>5</td><td>3</td><td>4</td><td class="text-left">Data Djinn 3, Manipulation 2, Culture 1</td></tr>
<tr><th class="text-left" scope="row">Fugitive</th><td>3</td><td>4</td><td>2</td><td>4</td><td>2</td><td class="text-left">Mystic Powers 3, Infiltration 2, Melee Combat 1</td></tr>
<tr><th class="text-left" scope="row">Negotiator</th><td>2</td><td>2</td><td>4</td><td>5</td><td>5</td><td class="text-left">Manipulation 3, Culture 2, Command 1</td></tr>
<tr><th class="text-left" scope="row">Pilot</th><td>3</td><td>4</td><td>4</td><td>2</td><td>4</td><td class="text-left">Pilot 3, Data Djinn 2, Technology 1</td></tr>
<tr><th class="text-left" scope="row">Preacher</th><td>2</td><td>2</td><td>4</td><td>4</td><td>5</td><td class="text-left">Manipulation 3, Culture 2, Survival 1</td></tr>
<tr><th class="text-left" scope="row">Scientist</th><td>2</td><td>3</td><td>5</td><td>3</td><td>5</td><td class="text-left">Science 3, Technology 2, Observation 1</td></tr>
<tr><th class="text-left" scope="row">Ship Worker</th><td>5</td><td>3</td><td>3</td><td>3</td><td>3</td><td class="text-left">Force 3, Dexterity 2, Melee Combat 1</td></tr>
<tr><th class="text-left" scope="row">Soldier</th><td>3</td><td>5</td><td>2</td><td>2</td><td>3</td><td class="text-left">Ranged combat 3, Melee Combat 2, Command 1</td></tr>
<tr><th class="text-left" scope="row">Trailblazer</th><td>3</td><td>4</td><td>4</td><td>2</td><td>4</td><td class="text-left">Survival 3, Observation 2, Dexterity 1</td></tr>
</tbody>
</table>
<div class="row col-lg-12 d-block">
Thanks to <a href="http://www.bdancer.com/med-guide/names/">BDancer</a> for additional first names and <a href="https://www.familyeducation.com/baby-names/browse-origin/surname/arabic">Family Education</a> for additional last names.
</div>
</div>
<!-- /Coriolis NPC Generator -->
<!-- Coriolis Character -->
<div class="coriolis-character">
<div class="row mb-3">
<div class="btn-toolbar col-lg-3" role="toolbar" aria-label="Generate Coriolis Character">
<div class="btn-group mb-2 mr-2" role="group" aria-label="Dice pool">
<button type="button" class="btn btn-primary col-lg coriolis-generate-character">Generate Character</button>
<button class="btn btn-warning btn-block reset-coriolis-controls">Reset</button>
</div>
</div>
<div class="col-lg-3 mb-2">
<select class="form-control form-control-sm coriolis-background" name="coriolis-background">
<option>Any Background</option>
</select>
</div>
<div class="col-lg-3 mb-2">
<select class="form-control form-control-sm coriolis-concept" name="coriolis-concept">
<option>Any Concept</option>
</select>
</div>
<div class="col-lg-3 mb-2">
<select class="form-control form-control-sm coriolis-subconcept" name="coriolis-subconcept">
<option>Any Subconcept</option>
</select>
</div>
</div>
<div class="row mb-3">
<div class="col-lg-7 float-left">
<table class="table table-sm table-hover">
<thead class="thead-dark">
<tr><th colspan="4">HISTORY</th></tr>
</thead>
<tbody>
<tr><td><strong>Background</strong></td><td><span class="background fill"></span></td><td><strong>Icon</strong></td><td><span class="icon fill"></span></td></tr>
<tr><td><strong>Concept</strong></td><td><span class="concept fill"></span></td><td><strong>Talent</strong></td><td><span class="talent fill"></span></td></tr>
<tr><td><strong>Subconcept</strong></td><td><span class="subconcept fill"></span></td><td><strong>Birr</strong></td><td><span class="birr fill"></span></td></tr>
<tr><td><strong>Origin</strong></td><td><span class="origin fill"></span></td><td><strong>Reputation</strong></td><td><span class="reputation fill"></span></td></tr>
</tbody>
</table>
</div>
<div class="col-lg-5 float-left">
<table class="table table-sm table-hover">
<thead class="thead-dark">
<tr><th colspan="2">PERSONA</th></tr>
</thead>
<tbody>
<tr><td><strong>Face</strong></td><td><span class="face fill"></span></td></tr>
<tr><td><strong>Clothing</strong></td><td><span class="clothing fill"></span></td></tr>
<tr><td colspan="2"><strong>Problem</strong><div class="problem fill"></div></td></tr>
</tbody>
</table>
</div>
</div>
<div class="row">
<div class="col-lg-3 mb-4 attributes">
<table class="table table-sm table-hover">
<thead class="thead-dark">
<tr><th colspan="2">ATTRIBUTES</th></tr>
</thead>
<tbody>
<tr><td><strong>Strength</strong></td><td><span class="strength fill"></span></td></tr>
<tr><td><strong>Agility</strong></td><td><span class="agility fill"></span></td></tr>
<tr><td><strong>Wits</strong></td><td><span class="wits fill"></span></td></tr>
<tr><td><strong>Empathy</strong></td><td><span class="empathy fill"></span></td></tr>
</tbody>
</table>
</div>
<div class="col-lg-3 mb-4">
<table class="table table-sm table-hover">
<thead class="thead-dark">
<tr><th colspan="2">GENERAL SKILLS</th></tr>
</thead>
<tbody class="general-skills fill">
</tbody>
</table>
</div>
<div class="col-lg-3 mb-4">
<table class="table table-sm table-hover">
<thead class="thead-dark">
<tr><th colspan="2">ADVANCED SKILLS</th></tr>
</thead>
<tbody class="advanced-skills fill">
</tbody>
</table>
</div>
<div class="col-lg-3 mb-4">
<table class="table table-sm table-hover">
<thead class="thead-dark">
<tr><th colspan="2">GEAR</th></tr>
</thead>
<tbody class="gear fill">
</tbody>
</table>
</div>
</div>
</div>
<!-- /Coriolis Character -->
<!-- Coriolis Critical Damage -->
<div class="coriolis-critical-damage">
<div class="row col-lg-12">
<div class="btn-toolbar" role="toolbar" aria-label="Critical damage toolbar">
<div class="btn-group mr-2 mb-4" role="group" aria-label="Generate critical damage">
<button class="btn btn-primary coriolis-generate-critical-damage">Generate Critical Damage</button>
</div>
<div class="btn-group mr-2 mb-4" role="group" aria-label="Result">
<button type="button" class="btn btn-dark active">Critical Damage</button>
<button type="button" class="btn btn-danger w-3 coriolis-critical-damage-random"><span class="fill">00</span></button>
</div>
</div>
</div>
<table class="table table-hover">
<thead class="thead-dark">
<tr><th scope="col">D66</th><th scope="col">INJURY</th><th scope="col">FATAL</th><th scope="col">TIME LIMIT</th><th scope="col">EFFECT</th><th scope="col">HEAL TIME</th></tr>
</thead>
<tbody>
<tr><th scope="row">11</th><td>Wind Knocked Out</td><td>No</td><td>-</td><td>Stunned for one turn.</td><td>-</td></tr>
<tr><th scope="row">12</th><td>Disorientated</td><td>No</td><td>-</td><td>Stunned for one turn.</td><td>-</td></tr>
<tr><th scope="row">13</th><td>Sprained Wrist</td><td>No</td><td>-</td><td>Drops held item, then -1 to RANGED COMBAT and MELEE COMBAT.</td><td>D6</td></tr>
<tr><th scope="row">14</th><td>Sprained Ankle</td><td>No</td><td>-</td><td>Falls down, then -1 to DEXTERITY and INFILTRATION.</td><td>D6</td></tr>
<tr><th scope="row">15</th><td>Concussion</td><td>No</td><td>-</td><td>Stunned for one turn, then -1 to all advanced skills.</td><td>D6</td></tr>
<tr><th scope="row">16</th><td>Bruised Lower Leg</td><td>No</td><td>-</td><td>Falls down, then -1 to DEXTERITY and INFILTRATION.</td><td>2D6</td></tr>
<tr><th scope="row">21</th><td>Broken Nose</td><td>No</td><td>-</td><td>Stunned for one turn, then -2 to MANIPULATION.</td><td>D6</td></tr>
<tr><th scope="row">22</th><td>Broken Fingers</td><td>No</td><td>-</td><td>Drops held item, then -2 to RANGED COMBAT and MELEE COMBAT.</td><td>2D6</td></tr>
<tr><th scope="row">23</th><td>Broken Toes</td><td>No</td><td>-</td><td>Stunned for one turn, then -2 to DEXTERITY and INFILTRATION.</td><td>2D6</td></tr>
<tr><th scope="row">24</th><td>Teeth Knocked Out</td><td>No</td><td>-</td><td>Stunned for one turn, then -2 to MANIPULATION.</td><td>2D6</td></tr>
<tr><th scope="row">25</th><td>Groin Hit</td><td>No</td><td>-</td><td>Stunned for two turns, then 1 point of damage per FORCE, DEXTERITY, and MELEE COMBAT test.</td><td>2D6</td></tr>
<tr><th scope="row">26</th><td>Dislocated Shoulder</td><td>No</td><td>-</td><td>Stunned for one turn, then -3 to FORCE and MELEE COMBAT.</td><td>D6</td></tr>
<tr><th scope="row">31</th><td>Broken Ribs</td><td>No</td><td>-</td><td>Stunned for one turn, then -2 to DEXTERITY and MELEE COMBAT.</td><td>2D6</td></tr>
<tr><th scope="row">32</th><td>Broken Arm</td><td>No</td><td>-</td><td>Stunned for one turn, then -3 to RANGED COMBAT and MELEE COMBAT.</td><td>3D6</td></tr>
<tr><th scope="row">33</th><td>Broken Leg</td><td>No</td><td>-</td><td>Falls down, then Movement Rate halved, and -2 to DEXTERITY and INFILTRATION.</td><td>3D6</td></tr>
<tr><th scope="row">34</th><td>Shredded Ear</td><td>No</td><td>-</td><td>Stunned for one turn, then -2 to OBSERVATION. Permanent ugly scar.</td><td>3D6</td></tr>
<tr><th scope="row">35</th><td>Gouged Eye</td><td>No</td><td>-</td><td>Stunned for one turn, then -2 to RANGED COMBAT and OBSERVATION.</td><td>3D6</td></tr>
<tr><th scope="row">36</th><td>Punctured Lung</td><td>Yes</td><td>D6 days</td><td>Stunned for one turn, then -3 to DEXTERITY.</td><td>2D6</td></tr>
<tr><th scope="row">41</th><td>Lacerated Kidney</td><td>Yes</td><td>D6 days</td><td>Stunned for two turns, then 1 point of damage per FORCE, DEXTERITY, or MELEE COMBAT test.</td><td>3D6</td></tr>
<tr><th scope="row">42</th><td>Crushed Foot</td><td>Yes</td><td>D6 days</td><td>Falls over, then Movement Rate halved, and -3 to DEXTERITY and INFILTRATION.</td><td>4D6</td></tr>
<tr><th scope="row">43</th><td>Crushed Elbow</td><td>Yes</td><td>D6 days</td><td>Stunned for one turn, then -2 to FORCE and MELEE COMBAT. No use of two-handed weapons.</td><td>4D6</td></tr>
<tr><th scope="row">44</th><td>Crushed Knee</td><td>Yes</td><td>D6 hours</td><td>Stunned for one turn, falls over, then Movement Rate halved, and -3 to DEXTERITY and INFILTRATION.</td><td>4D6</td></tr>
<tr><th scope="row">45</th><td>Crushed Face</td><td>Yes</td><td>D6 hours</td><td>Unconscious D6 hours, then -2 to MANIPULATION.</td><td>4D6</td></tr>
<tr><th scope="row">46</th><td>Pierced Intestines</td><td>Yes</td><td>D6 hours</td><td>Stunned for one turn, then 1 point of damage per hour until first aid is administered.</td><td>2D6</td></tr>
<tr><th scope="row">51</th><td>Broken Spine</td><td>Yes</td><td>D6 hours</td><td>Unconscious D6 hours, then paralyzed from the waist down. Unless medical aid is given during the healing time, the paralysis is permanent.</td><td>4D6</td></tr>
<tr><th scope="row">52</th><td>Broken Neck</td><td>Yes</td><td>D6 hours</td><td>Unconscious D6 hours, then paralyzed from the neck down. Unless medical aid is given during the healing time, the paralysis is permanent.</td><td>4D6</td></tr>
<tr><th scope="row">53</th><td>Bleeding Gut</td><td>Yes</td><td>D6 minutes</td><td>1 point of damage per turn until first aid is given.</td><td>D6</td></tr>
<tr><th scope="row">54</th><td>Internal Bleeding</td><td>Yes, -1</td><td>D6 minutes</td><td>Unconscious D6 hours, then 1 point of damage per FORCE, DEXTERITY, or MELEE COMBAT test.</td><td>2D6</td></tr>
<tr><th scope="row">55</th><td>Severed Artery (Arm)</td><td>Yes, -1</td><td>D6 minutes</td><td>Unconscious D6 hours, then -1 to DEXTERITY.</td><td>D6</td></tr>
<tr><th scope="row">56</th><td>Severed Artery (Leg)</td><td>Yes, -1</td><td>D6 minutes</td><td>Unconscious D6 hours, then -2 to DEXTERITY.</td><td>D6</td></tr>
<tr><th scope="row">61</th><td>Destroyed Arm</td><td>Yes, -1</td><td>D6 minutes</td><td>Unconscious D6 hours, then -2 to DEXTERITY. The arm is permanently lost. No use of two-handed weapons.</td><td>3D6</td></tr>
<tr><th scope="row">62</th><td>Destroyed Leg</td><td>Yes, -1</td><td>D6 minutes</td><td>Unconscious D6 hours, then -2 to DEXTERITY. The leg is permanently lost. Movement Rate is halved.</td><td>3D6</td></tr>
<tr><th scope="row">63</th><td>Severed Jugular</td><td>Yes, -1</td><td>D6 minutes</td><td>Unconscious D6 hours, then -1 to DEXTERITY.</td><td>D6</td></tr>
<tr><th scope="row">64</th><td>Severed Aorta</td><td>Yes, -1</td><td>D6 minutes</td><td>Unconscious D6 hours, then -2 to DEXTERITY.</td><td>2D6</td></tr>
<tr><th scope="row">65</th><td>Pierced Heart</td><td>Yes</td><td>-</td><td>Your heart beats one final time. Create a new PC.</td><td>-</td></tr>
<tr><th scope="row">66</th><td>Crushed Skull</td><td>Yes</td><td>-</td><td>You are instantly killed. Your adventure ends here. Create a new PC.</td><td>-</td></tr>
<tr><th scope="row">-</th><td>Atypical Damage</td><td>Yes</td><td>Varies</td><td>Unconscious until death, or until first aid is given.</td><td>-</td></tr>
</tbody>
</table>
</div>
<!-- /Coriolis Critical Damage -->
<!-- Coriolis GM Reference -->
<div class="coriolis-gm-ref">
<div class="row mb-3 col-lg-12">
<div class="btn-toolbar" role="toolbar" aria-label="Critical damage toolbar">
<div class="btn-group mr-2 mb-2" role="group" aria-label="Roll dice">
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<button type="button" class="btn btn-primary coriolis-roll">11</button>
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<div class="btn-group mb-2 mr-2" role="group" aria-label="Dice pool">
<button type="button" class="btn btn-dark active">Dice Pool</button>
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<button type="button" class="btn btn-success w-4 coriolis-dice-successes"><span class="fill">-/-</span></button>
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</div>
<div class="row">
<div class="col-lg-6">
<table class="table table-sm table-sm-text">
<thead class="thead-dark">
<tr><th colspan="2">GENERAL SKILLS</th></tr>
</thead>
<tbody>
<tr><td>Dexterity (Agility)</td><td>Melee Combat (Strength)</td></tr>
<tr><td>Force (Strength)</td><td>Observation (Wits)</td></tr>
<tr><td>Infiltration (Agility)</td><td>Ranged Combat (Agility)</td></tr>
<tr><td>Manipulation (Empathy)</td><td>Survival (Wits)</td></tr>
</tbody>
</table>
</div>
<div class="col-lg-6">
<table class="table table-sm table-sm-text">
<thead class="thead-dark">
<tr><th colspan="2">ADVANCED SKILLS</th></tr>
</thead>
<tbody>
<tr><td>Command (Empathy)</td><td>Mystic Powers (Empathy)</td></tr>
<tr><td>Culture (Empathy)</td><td>Pilot (Agility)</td></tr>
<tr><td>Data Djinn (Wits)</td><td>Science (Wits)</td></tr>
<tr><td>Medicurgy (Wits)</td><td>Technology (Wits)</td></tr>
</tbody>
</table>
</div>
</div>
<div class="row">
<div class="col-lg-4">
<table class="table table-sm table-sm-text">
<thead class="thead-dark"><tr><th>ACTIONS</th></tr></thead>
<thead class="thead-dark"><tr><th>SLOW ACTIONS (3AP)</th></tr></thead>
<tbody>
<tr><td>Firing an aimed shot</td></tr>
<tr><td>Firing full auto</td></tr>
<tr><td>Administering first aid</td></tr>
<tr><td>Tinkering with a gadget</td></tr>
<tr><td>Activating a mystical power</td></tr>
</tbody>
<thead class="thead-dark"><tr><th>NORMAL ACTIONS (2 AP)</th></tr></thead>
<tbody>
<tr><td>Attacking in close combat</td></tr>
<tr><td>Firing a normal shot</td></tr>
<tr><td>Reloading a weapon</td></tr>
<tr><td>Ramming with a vehicle</td></tr>
</tbody>
<thead class="thead-dark"><tr><th>FAST ACTIONS (1 AP)</th></tr></thead>
<tbody>
<tr><td>Sprinting a short distance (typically ten meters)</td></tr>
<tr><td>Taking cover</td></tr>
<tr><td>Hitting the ground (makes you harder to hit, see page 88)</td></tr>
<tr><td>Getting up off the ground</td></tr>
<tr><td>Drawing a weapon</td></tr>
<tr><td>Picking up an item</td></tr>
<tr><td>Parrying in close combat</td></tr>
<tr><td>Making an attack of opportunity in close combat</td></tr>
<tr><td>Making a quick shot</td></tr>
<tr><td>Going into overwatch</td></tr>
<tr><td>Getting into a vehicle</td></tr>
<tr><td>Starting a vehicle</td></tr>
<tr><td>Driving a vehicle</td></tr>
</tbody>
<thead class="thead-dark"><tr><th>FREE ACTIONS (0 AP)</th></tr></thead>
<tbody>
<tr><td>A free action is really no action at all. Most are passive dice rolls</td></tr>
<tr><td>Using your armor against an attack</td></tr>
<tr><td>Defending in an opposed roll</td></tr>
<tr><td>A quick shout to a comrade</td></tr>
</tbody>
</table>
</div>
<div class="col-lg-4">
<table class="table table-sm table-sm-text">
<thead class="thead-dark"><tr><th colspan="2">RANGE</th></tr></thead>
<tbody>
<tr><td>Close Range</td><td>up to about 2 meters</td></tr>
<tr><td>Short Range</td><td>up to about 20 meters</td></tr>
<tr><td>Long Range</td><td>up to about 100 meters</td></tr>
<tr><td>Extreme Range</td><td>up to about 1 kilometer</td></tr>
</tbody>
</table>
<table class="table table-sm table-sm-text">
<thead class="thead-dark">
<tr><th colspan="2">RANGED ATTACKS</th></tr>
<tr><th>DISTANCE</th><th>MODIFIER</th></tr>
</thead>
<tbody>
<tr><td>Close</td><td>-3/+3</td></tr>
<tr><td>Short</td><td>0</td></tr>
<tr><td>Long</td><td>-1</td></tr>
<tr><td>Extreme</td><td>-2</td></tr>
<tr><td>Beyond Weapon Range</td><td>-3</td></tr>
</tbody>
</table>
<table class="table table-sm table-sm-text">
<thead class="thead-dark">
<tr><th colspan="2">SNEAK ATTACKS AND AMBUSHES</th></tr>
<tr><th>RANGE</th><th>MODIFIER</th></tr>
</thead>
<tbody>
<tr><td>Close</td><td>-2</td></tr>
<tr><td>Short</td><td>0</td></tr>
<tr><td>Long</td><td>+2</td></tr>
<tr><td>Extreme</td><td>+4</td></tr>
<tbody>
</table>
<table class="table table-sm table-sm-text">
<thead class="thead-dark">
<tr><th colspan="2">DIFFICULTY</th></tr>
<tr><th>DIFFICULTY</th><th>MODIFIER</th></tr>
</thead>
<tbody>
<tr><td>Child’s Play</td><td>+3</td></tr>
<tr><td>Effortless</td><td>+2</td></tr>
<tr><td>Easy</td><td>+1</td></tr>
<tr><td>Normal</td><td>0</td></tr>
<tr><td>Demanding</td><td>-1</td></tr>
<tr><td>Hard</td><td>-2</td></tr>
<tr><td>Insane</td><td>-3</td></tr>
</tbody>
</table>
<table class="table table-sm table-sm-text">
<thead class="thead-dark">
<tr><th colspan="2">LEVELS OF SUCCESS</th></tr>
<tr><th>NUMBER OF SIXES</th><th>LEVEL OF SUCCESS</th></tr>
</thead>
<tbody>
<tr><td>1-2</td><td>Limited Success</td></tr>
<tr><td>3+</td><td>Critical Success</td></tr>
</tbody>
</table>
</div>
<div class="col-lg-4">
<table class="table table-sm table-sm-text">
<thead class="thead-dark">
<tr><th colspan="2">GAIN DARKNESS POINTS</th></tr>
<tr><th>PC ACTION</th><th>POINTS</th></tr>
</thead>
<tbody>
<tr><td>Prays to the Icons for a reroll</td><td>+1</td></tr>
<tr><td>Uses mystic power</td><td>+1</td></tr>
<tr><td>Condition "Bad Stasis"</td><td>+1</td></tr>
<tr><td>Jumps out of stasis</td><td>+3</td></tr>
<tr><td>General, Group, or Icon talent</td><td>+Varies</td></tr>
</tbody>
<thead class="thead-dark">
<tr><th>SPACE TRAVEL ROUTE</th><th>POINTS</th></tr>
</thead>
<tbody>
<tr><td>Well-trafficked route</td><td>+1/week</td></tr>
<tr><td>Lonely route</td><td>+2/week</td></tr>
<tr><td>Uncharted space</td><td>+3/week</td></tr>
</tbody>
<thead class="thead-dark">
<tr><th>TRAUMATIC EVENT</th><th>POINTS</th></tr>
</thead>
<tbody>
<tr><td>Encounter the Dark</td><td>+1-3</td></tr>
<tr><td>Unnatural events</td><td>+1-3</td></tr>
<tr><td>Suffer torture</td><td>+2</td></tr>
<tr><td>Kill an innocent</td><td>+3</td></tr>
<tr><td>Torture someone</td><td>+3</td></tr>
</tbody>
</table>
<table class="table table-sm table-sm-text">
<thead class="thead-dark">
<tr><th colspan="2">SPEND DARKNESS POINTS</th></tr>
<tr><th>NPC</th><th>POINTS</th></tr>
</thead>
<tbody>
<tr><td>Reroll</td><td>-1</td></tr>
<tr><td>Defend in close combat (page 84)</td><td>-1</td></tr>
<tr><td>Attack of opportunity (page 84)</td><td>-1</td></tr>
<tr><td>Overwatch fire (page 84)</td><td>-1</td></tr>
<tr><td>Take the initiative</td><td>-1-3</td></tr>
<tr><td>Reinforcements</td><td>-1-3</td></tr>
<tr><td>The power of Darkness (chapter 15)</td><td>-Varies</td></tr>
</tbody>
<thead class="thead-dark">
<tr><th>PC</th><th>POINTS</th></tr>
</thead>
<tbody>
<tr><td>Empty clip or deplete cell</td><td>-1</td></tr>
<tr><td>Personal problem (page 26)</td><td>-1</td></tr>
<tr><td>Overheat weapon</td><td>-2</td></tr>
<tr><td>Shot interrupted, weapon jams</td><td>-3</td></tr>
<tr><td>Lost possession</td><td>-3</td></tr>
<tr><td>A Dark mind (chapter 14)</td><td>-1-3</td></tr>
</tbody>
<thead class="thead-dark">
<tr><th>ENVIRONMENT</th><th>POINTS</th></tr>
</thead>
<tbody>
<tr><td>Innocent in danger</td><td>-2</td></tr>
<tr><td>Nature's wrath</td><td>-1-3</td></tr>
</tbody>
</table>
</div>
</div>
</div>
<!-- /Coriolis GM Reference -->
<!-- Coriolis Weapon Reference -->
<div class="coriolis-weapons">
<div class="row mb-3">
<div class="col-lg-12">
<button class="btn btn-dark mb-2">Jump to</button>
<button class="btn btn-primary mb-2 to-coriolis-ranged">Ranged Weapons</button>
<button class="btn btn-primary mb-2 to-coriolis-melee">Melee Weapons</button>
<button class="btn btn-primary mb-2 to-coriolis-explosives">Explosives and Grenades</button>
</div>
</div>
<div class="row">
<div class="col-lg-12">
<table class="table table-sm table-sm-text table-hover coriolis-ranged">
<thead class="thead-dark">
<tr><th colspan="9">RANGED WEAPONS</th></tr>
<tr><th>PISTOLS</th><th>BONUS</th><th>INIT</th><th>DAMAGE</th><th>CRIT</th><th>RANGE</th><th>FEATURES</th><th>TECH</th><th>COST</th></tr>
</thead>
<tbody>
<tr><td>Vulcan cricket</td><td>+1</td><td>+2</td><td>2</td><td>2</td><td>Short</td><td>Light</td><td>O</td><td>700</td></tr>
<tr><td>Vulcan pistol</td><td>+1</td><td>+1</td><td>2</td><td>2</td><td>Short</td><td>Reliable</td><td>O</td><td>500</td></tr>
<tr><td>Vulcan pistol Arax Omir</td><td>0</td><td>0</td><td>3</td><td>2</td><td>Short</td><td>+2 to MANIPULATION when threatening</td><td>O</td><td>1,200</td></tr>
<tr><td>Vulcan Scorpion</td><td>-1</td><td>+1</td><td>2</td><td>2</td><td>Short</td><td>Automatic fire</td><td>O</td><td>1,000</td></tr>
<tr><td>Accelerator pistol</td><td>+1</td><td>0</td><td>2</td><td>1</td><td>Long</td><td>Silent</td><td>O</td><td>700</td></tr>
<tr><td>Thermal cricket</td><td>+1</td><td>+2</td><td>3</td><td>2</td><td>Short</td><td>Light</td><td>A</td><td>2,500</td></tr>
<tr><td>Thermal pistol</td><td>+1</td><td>+1</td><td>3</td><td>2</td><td>Long</td><td></td><td>A</td><td>2,300</td></tr>
<tr><td>Stun gun</td><td>+1</td><td>+1</td><td>2</td><td>Stun</td><td>Short</td><td>Stun</td><td>A</td><td>2,000</td></tr>
</tbody>
<thead class="thead-dark">
<tr><th>CARBINES</th><th>BONUS</th><th>INIT</th><th>DAMAGE</th><th>CRIT</th><th>RANGE</th><th>FEATURES</th><th>TECH</th><th>COST</th></tr>
</thead>
<tbody>
<tr><td>Vulcan carbine</td><td>+1</td><td>0</td><td>3</td><td>2</td><td>Short</td><td>Automatic fire</td><td>O</td><td>2,000</td></tr>
<tr><td>Legionnaire carbine Dayal-3</td><td>+1</td><td>0</td><td>3</td><td>2</td><td>Long</td><td>Automatic fire, High capacity, Built-in grenade launcher</td><td>O*</td><td>3,000</td></tr>
<tr><td>Vulcan PDW</td><td>+1</td><td>1</td><td>3</td><td>2</td><td>Short</td><td>Automatic fire</td><td>O</td><td>2,500</td></tr>
<tr><td>Accelerator carbine</td><td>+1</td><td>0</td><td>3</td><td>1</td><td>Long</td><td>Automatic fire, Armor- piercing, Silent</td><td>O</td><td>3,000</td></tr>
<tr><td>Twin carbine</td><td>+1</td><td>0</td><td>4</td><td>2</td><td>Long</td><td>Armor-piercing, Silent</td><td>O</td><td>3,700</td></tr>
<tr><td>Thermal carbine</td><td>+1</td><td>0</td><td>4</td><td>2</td><td>Long</td><td>Thermal sweep</td><td>A</td><td>6,500</td></tr>
</tbody>
<thead class="thead-dark">
<tr><th>GRAPE WEAPONS</th><th>BONUS</th><th>INIT</th><th>DAMAGE</th><th>CRIT</th><th>RANGE</th><th>FEATURES</th><th>TECH</th><th>COST</th></tr>
</thead>
<tbody>
<tr><td>Saladin grape gun</td><td>+2</td><td>0</td><td>2</td><td>2</td><td>Short</td><td>Single-shot</td><td>P</td><td>200</td></tr>
<tr><td>Grape rifle</td><td>+2</td><td>0</td><td>2</td><td>2</td><td>Short</td><td></td><td>O</td><td>400</td></tr>
<tr><td>Sawn-off grape rifle</td><td>+2</td><td>+1</td><td>2</td><td>3</td><td>Short</td><td></td><td>O</td><td>400</td></tr>
<tr><td>Grape carbine</td><td>+2</td><td>+1</td><td>2</td><td>2</td><td>Short</td><td>Automatic fire</td><td>O</td><td>600</td></tr>
</tbody>
<thead class="thead-dark">
<tr><th>RIFLES</th><th>BONUS</th><th>INIT</th><th>DAMAGE</th><th>CRIT</th><th>RANGE</th><th>FEATURES</th><th>TECH</th><th>COST</th></tr>
</thead>
<tbody>
<tr><td>Long rifle</td><td>0</td><td>0</td><td>2</td><td>2</td><td>Long</td><td>Single-shot</td><td>P</td><td>100</td></tr>
<tr><td>Sawed-off long rifle</td><td>0</td><td>+1</td><td>2</td><td>2</td><td>Short</td><td>Single-shot</td><td>P</td><td>100</td></tr>
<tr><td>Accelerator rifle</td><td>+1</td><td>0</td><td>3</td><td>1</td><td>Extreme</td><td>Armor-piercing, Night sights, Silent</td><td>O</td><td>2,000</td></tr>
<tr><td>Accelerator rifle Nestera Parox</td><td>0</td><td>0</td><td>4</td><td>1</td><td>Extreme</td><td>Heavy, Anti-vehicle, Armor- piercing, Night sights, Silent</td><td>O</td><td>3,000</td></tr>
<tr><td>Thermal rifle</td><td>0</td><td>0</td><td>5</td><td>2</td><td>Extreme</td><td>Armor-piercing, Night sights</td><td>A</td><td>6,000</td></tr>
</tbody>
<thead class="thead-dark">
<tr><th>HEAVY WEAPONS</th><th>BONUS</th><th>INIT</th><th>DAMAGE</th><th>CRIT</th><th>RANGE</th><th>FEATURES</th><th>TECH</th><th>COST</th></tr>
</thead>
<tbody>
<tr><td>Vulcan machine gun</td><td>+1</td><td>0</td><td>4</td><td>2</td><td>Short</td><td>Heavy, Bulky, Automatic fire, High capacity</td><td>O*</td><td>6,500</td></tr>
<tr><td>Accelerator machine gun</td><td>+1</td><td>0</td><td>3</td><td>1</td><td>Long</td><td>Heavy, Bulky, Automatic fire, High capacity, Armor- piercing, Silent</td><td>O*</td><td>10,000</td></tr>
<tr><td>Accelerator launcher</td><td>+1</td><td>0</td><td>Grenade</td><td>Grenade</td><td>Long</td><td>Heavy</td><td>O*</td><td>8,000</td></tr>
<tr><td>Missile launcher</td><td>0 </td><td>0</td><td>6</td><td>1</td><td>Extreme</td><td>Heavy, Single-shot, Anti-vehicle</td><td>O*</td><td>900</td></tr>
<tr><td>Flamethrower</td><td>+1</td><td>0</td><td>3</td><td>1</td><td>Short</td><td>Heavy, Fire 3</td><td>O*</td><td>1,800</td></tr>
<tr><td>Grenade launcher</td><td>0 </td><td>0</td><td>Grenade</td><td>Grenade</td><td>Long</td><td>Single-shot</td><td>O*</td><td>1,200</td></tr>
<tr><td>Thermal machine gun</td><td>+1</td><td>0</td><td>4</td><td>1</td><td>Long</td><td>Heavy, Bulky, Thermal sweep, High capacity</td><td>A*</td><td>22,000</td></tr>
</tbody>
<thead class="thead-dark">
<tr><th>WEAPON SYSTEMS</th><th>BONUS</th><th>INIT</th><th>DAMAGE</th><th>CRIT</th><th>RANGE</th><th>FEATURES</th><th>TECH</th><th>COST</th></tr>
</thead>
<tbody>
<tr><td>Missile system</td><td>+2</td><td>0</td><td></td><td></td><td>Extreme</td><td>Anti-vehicle</td><td>O*</td><td>10,000</td></tr>
<tr><td>– Armor-piercing</td><td></td><td></td><td>5</td><td>1</td><td></td><td>Armor-piercing</td><td></td><td></td></tr>
<tr><td>– Blast</td><td></td><td></td><td>Grenade</td><td>Grenade</td><td></td><td></td><td></td><td></td></tr>
<tr><td>Thermal projector</td><td>+2</td><td>0</td><td>4</td><td>1</td><td>Short</td><td>Thermal sweep, Fire 5, Bulky</td><td>A*</td><td>26,000</td></tr>
<tr><td>Firestorm system</td><td>+1</td><td>0</td><td>5</td><td>1</td><td>Long</td><td>Anti-vehicle, Slow, Fire 6, Blast Power 5</td><td>O*</td><td>18,000</td></tr>
</tbody>
<thead class="thead-dark">
<tr><th>OTHER</th><th>BONUS</th><th>INIT</th><th>DAMAGE</th><th>CRIT</th><th>RANGE</th><th>FEATURES</th><th>TECH</th><th>COST</th></tr>
</thead>
<tbody>
<tr><td>Blowpipe</td><td>0</td><td>+2</td><td>1</td><td>4</td><td>Short</td><td>Light, Single-shot</td><td>P</td><td>50</td></tr>
<tr><td>Throwing knife</td><td>0</td><td>+1</td><td>1</td><td>2</td><td>Short</td><td>Light</td><td>P</td><td>50</td></tr>
<tr><td>Throwing spear</td><td>+1</td><td>+1</td><td>2</td><td>2</td><td>Short</td><td></td><td>P</td><td>150</td></tr>
<tr><td>Throwing axe</td><td>0</td><td>0</td><td>2</td><td>2</td><td>Short</td><td></td><td>P</td><td>300</td></tr>
<tr><td>Spear-thrower</td><td>0</td><td>0</td><td>2</td><td>2</td><td>Short</td><td>Heavy, Single-shot</td><td>P</td><td>600</td></tr>
<tr><td>Harpoon</td><td>+1</td><td>+1</td><td>2</td><td>3</td><td>Short</td><td>Heavy, Single-shot</td><td>P</td><td>200</td></tr>
<tr><td>Combat bow</td><td>+1</td><td>+1</td><td>3/Grenade</td><td>2/Grenade</td><td>Long</td><td>Single-shot</td><td>O</td><td>2,000</td></tr>
</tbody>
</table>
<table class="table table-sm table-sm-text table-hover coriolis-melee">
<thead class="thead-dark">
<tr><th colspan="9">MELEE WEAPONS</th></tr>
<tr><th>KNIVES AND SWORDS</th><th>BONUS</th><th>INIT</th><th>DAMAGE</th><th>CRIT</th><th>RANGE</th><th>FEATURES</th><th>TECH TIER</th><th>COST</th></tr>
</thead>
<tbody>
<tr><td>Knife</td><td>0</td><td>+1</td><td>2</td><td>2</td><td>Close</td><td>Light</td><td>P</td><td>50</td></tr>
<tr><td>Sword</td><td>+1</td><td>0</td><td>2</td><td>2</td><td>Close</td><td> </td><td>P</td><td>200</td></tr>
<tr><td>Dura knife</td><td>0</td><td>+1</td><td>2</td><td>1</td><td>Close</td><td>Light, Cell-powered</td><td>O</td><td>500</td></tr>
<tr><td>Dura sword</td><td>+1</td><td>0</td><td>2</td><td>1</td><td>Close</td><td>Heavy, Cell-powered</td><td>O</td><td>1,600</td></tr>
<tr><td>Mercurium knife</td><td>+1</td><td>+1</td><td>3</td><td>2</td><td>Close</td><td>Light, Mercurium, Cell-powered</td><td>A</td><td>1,500</td></tr>
<tr><td>Mercurium sword</td><td>+2</td><td>0</td><td>3</td><td>2</td><td>Close</td><td>Light, Mercurium, Cell-powered</td><td>A</td><td>3,000</td></tr>
</tbody>
<thead class="thead-dark">
<tr><th>AXES</th><th>BONUS</th><th>INIT</th><th>DAMAGE</th><th>CRIT</th><th>RANGE</th><th>FEATURES</th><th>TECH TIER</th><th>COST</th></tr>
</thead>
<tbody>
<tr><td>Axe</td><td>0</td><td>0</td><td>3</td><td>2</td><td>Close</td><td>Heavy</td><td>P</td><td>150</td></tr>
<tr><td>Dura axe</td><td>0</td><td>0</td><td>3</td><td>1</td><td>Close</td><td>Heavy, Cell-powered</td><td>O</td><td>2,000</td></tr>
<tr><td>Halberd</td><td>0</td><td>+1</td><td>3</td><td>2</td><td>Close</td><td>Heavy, Long</td><td>P</td><td>300</td></tr>
<tr><td>Dura halberd</td><td>0</td><td>+1</td><td>3</td><td>1</td><td>Close</td><td>Heavy, Long, Cell-powered</td><td>O</td><td>2,500</td></tr>
</tbody>
<thead class="thead-dark">
<tr><th>BLUNT WEAPONS</th><th>BONUS</th><th>INIT</th><th>DAMAGE</th><th>CRIT</th><th>RANGE</th><th>FEATURES</th><th>TECH TIER</th><th>COST</th></tr>
</thead>
<tbody>
<tr><td>Baton</td><td>+2</td><td>0</td><td>1</td><td>3</td><td>Close</td><td> </td><td>P</td><td>100</td></tr>
<tr><td>Baton, expandable</td><td>+1</td><td>0</td><td>1</td><td>3</td><td>Close</td><td>Light</td><td>P</td><td>200</td></tr>
<tr><td>Staff</td><td>+1</td><td>+2</td><td>1</td><td>3</td><td>Close</td><td> </td><td>P</td><td>50</td></tr>
<tr><td>Staff, expandable</td><td>+1</td><td>+2</td><td>1</td><td>3</td><td>Close</td><td>Light</td><td>P</td><td>250</td></tr>
<tr><td>Mace</td><td>0</td><td>0</td><td>3</td><td>3</td><td>Close</td><td>Heavy</td><td>P</td><td>100</td></tr>
<tr><td>Power sledge</td><td>0</td><td>0</td><td>4</td><td>3</td><td>Close</td><td>Heavy, Cell-powered</td><td>O</td><td>1,000</td></tr>
<tr><td>Power glove</td><td>+1</td><td>+1</td><td>2</td><td>3</td><td>Close</td><td>Light, Cell-powered</td><td>O</td><td>1,500</td></tr>
</tbody>
<thead class="thead-dark">
<tr><th>STUN AND ENERGY WEAPONS</th><th>BONUS</th><th>INIT</th><th>DAMAGE</th><th>CRIT</th><th>RANGE</th><th>FEATURES</th><th>TECH TIER</th><th>COST</th></tr>
</thead>
<tbody>
<tr><td>Shock stick</td><td>+2</td><td>0</td><td>1</td><td>Stun</td><td>Close</td><td>Stun, Cell-powered</td><td>O</td><td>500</td></tr>
<tr><td>Shock whip</td><td>0</td><td>+2</td><td>1</td><td>Stun</td><td>Close</td><td>Light, Flexible, Stun, Cell-powered</td><td>O</td><td>800</td></tr>
<tr><td>Energy staff</td><td>+2</td><td>+2</td><td>2</td><td>3</td><td>Close</td><td>Stun, Heavy, Cell-powered</td><td>A</td><td>1,000</td></tr>
<tr><td>Energy stick</td><td>+2</td><td>0</td><td>2</td><td>3</td><td>Close</td><td>Stun, Cell-powered</td><td>A</td><td>1,200</td></tr>
<tr><td>Energy whip</td><td>0</td><td>+2</td><td>2</td><td>3</td><td>Close</td><td>Light, Flexible, Stun, Cell-powered</td><td>A</td><td>1,800</td></tr>
<tr><td>Hand fan</td><td>+1</td><td>+2</td><td>2</td><td>1</td><td>Close</td><td>Light, Cell-powered</td><td>A</td><td>2,500</td></tr>
</tbody>
<thead class="thead-dark">
<tr><th>OTHER</th><th>BONUS</th><th>INIT</th><th>DAMAGE</th><th>CRIT</th><th>RANGE</th><th>FEATURES</th><th>TECH TIER</th><th>COST</th></tr>
</thead>
<tbody>
<tr><td>Unarmed</td><td>0</td><td>+2</td><td>1</td><td>3</td><td>Close</td><td> </td><td>P</td><td>-</td></tr>
<tr><td>Brass knuckles</td><td>0</td><td>+2</td><td>2</td><td>3</td><td>Close</td><td>Light</td><td>P</td><td>50</td></tr>
<tr><td>Claws</td><td>0</td><td>+2</td><td>1</td><td>2</td><td>Close</td><td> </td><td>P</td><td>-</td></tr>
<tr><td>Dura claws</td><td>0</td><td>+2</td><td>1</td><td>1</td><td>Close</td><td>Light</td><td>O</td><td>600</td></tr>
<tr><td>Spear</td><td>+1</td><td>+2</td><td>2</td><td>2</td><td>Close</td><td>Long</td><td>P</td><td>200</td></tr>
<tr><td>Whip</td><td>0</td><td>+2</td><td>1</td><td>4</td><td>Close</td><td>Flexible</td><td>P</td><td>50</td></tr>
</tbody>
</table>
<table class="table table-sm table-hover table-sm-text coriolis-explosives">
<thead class="thead-dark">
<tr><th colspan="11">EXPLOSIVES AND GRENADES</th><tr>
<tr><th>EXPLOSIVE</th><th>BONUS</th><th>INIT</th><th>BLAST POWER</th><th>DAMAGE</th><th>CRIT</th><th>RADIUS</th><th>FEATURES</th><th>TECH TIER</th><th>COST</th><th>WEIGHT</th></tr>
</thead>
<tbody>
<tr><td>Breach charge</td><td>0</td><td>0</td><td></td><td></td><td></td><td></td><td></td><td>-</td><td></td><td></td></tr>
<tr><td>– Small</td><td></td><td></td><td>6</td><td>1</td><td>1</td><td>Close</td><td></td><td>O</td><td>500</td><td>Heavy</td></tr>
<tr><td>– Medium</td><td></td><td></td><td>8</td><td>1</td><td>1</td><td>Short</td><td></td><td>O</td><td>2,000</td><td>Heavy</td></tr>
<tr><td>– Heavy</td><td></td><td></td><td>12</td><td>1</td><td>1</td><td>Short</td><td></td><td>O*</td><td>10,000</td><td>-</td></tr>
<tr><td>– Massive</td><td></td><td></td><td>16</td><td>1</td><td>1</td><td>Short</td><td></td><td>O*</td><td>40,000</td><td>-</td></tr>
<thead class="thead-dark">
<tr><th>GRENADE</th><th>BONUS</th><th>INIT</th><th>BLAST POWER</th><th>DAMAGE</th><th>CRIT</th><th>RADIUS</th><th>FEATURES</th><th>TECH TIER</th><th>COST</th><th>WEIGHT</th></tr>
</thead>
<tbody>
<tr><td>Concussion grenade</td><td>0</td><td>0</td><td>6</td><td>1</td><td>2</td><td>Close</td><td></td><td>O</td><td>600</td><td>Light</td></tr>
<tr><td>Frag grenade</td><td>0</td><td>0</td><td>6</td><td>2</td><td>1</td><td>Close</td><td></td><td>O</td><td>500</td><td>Light</td></tr>
<tr><td>Inferno grenade</td><td>0</td><td>0</td><td>9</td><td>2</td><td>1</td><td>Short</td><td></td><td>A*</td><td>1,500</td><td>Light</td></tr>
<tr><td>Sensor smoke grenade</td><td>0</td><td>0</td><td>0</td><td>0</td><td>-</td><td>Short</td><td>Blocks vision and sensors</td><td>O</td><td>1,000</td><td>Light</td></tr>
<tr><td>Smoke grenade</td><td>0</td><td>0</td><td>0</td><td>0</td><td>-</td><td>Short</td><td>Blocks vision</td><td>O</td><td>400</td><td>Light</td></tr>
<tr><td>Stun grenade</td><td>0</td><td>0</td><td>6</td><td>1</td><td>-</td><td>Close</td><td>Stun</td><td>O</td><td>800</td><td>Light</td></tr>
<tr><td>Thermal grenade</td><td>0</td><td>0</td><td>6</td><td>1</td><td>1</td><td>Close</td><td>Fire 2</td><td>A*</td><td>2,000</td><td>Light</td></tr>
<tr><td>Thermobaric grenade</td><td>0</td><td>0</td><td>9</td><td>1</td><td>1</td><td>Short</td><td>Fire 3</td><td>A*</td><td>4,000</td><td>Light</td></tr>
</tbody>
</table>
</div>
</div>
</div>
<!-- /Coriolis Weapon Reference -->
<!-- Coriolis Armor Reference -->
<div class="coriolis-armor">
<div class="row mb-3">
<div class="col-lg-12">
<button class="btn btn-dark mb-2">Jump to</button>
<button class="btn btn-primary mb-2 to-coriolis-armor">Armor</button>
<button class="btn btn-primary mb-2 to-coriolis-exos">Exos</button>
<button class="btn btn-primary mb-2 to-coriolis-shields">Shields</button>
</div>
</div>
<div class="row">
<div class="col-lg-12">
<table class="table table-sm table-sm-text table-hover coriolis-armor">
<thead class="thead-dark">
<tr>
<th colspan="6">Armor</th>
</tr>
<tr class="d-flex">
<th class="col-lg-2">Name</th>
<th class="col-lg-2">Armor rating</th>
<th class="col-lg-4">Features</th>
<th class="col-lg-2">Extra features</th>
<th class="col-lg-1">Tech tier</th>
<th class="col-lg-1">Cost</th>
</tr>
</thead>
<tbody>
<tr class="d-flex">
<td class="col-lg-2">Light Primitive armor</td>
<td class="col-lg-2">2</td>
<td class="col-lg-4"><abbr title="Gives the wearer a -2 to DEXTERITY rolls">Bulky</abbr></td>
<td class="col-lg-2">0</td>
<td class="col-lg-1">P</td>
<td class="col-lg-1">300</td>
</tr>
<tr class="d-flex">
<td class="col-lg-2">Heavy Primitive armor</td>
<td class="col-lg-2">3</td>
<td class="col-lg-4"><abbr title="Gives the wearer a -2 to DEXTERITY rolls">Bulky</abbr></td>
<td class="col-lg-2">0</td>
<td class="col-lg-1">P</td>
<td class="col-lg-1">600</td>
</tr>
<tr class="d-flex">
<td class="col-lg-2">Flightsuit</td>
<td class="col-lg-2">1</td>
<td class="col-lg-4">-</td>
<td class="col-lg-2">0</td>
<td class="col-lg-1">O</td>
<td class="col-lg-1">500</td>
</tr>
<tr class="d-flex">
<td class="col-lg-2">Protective clothing</td>
<td class="col-lg-2">3</td>
<td class="col-lg-4">-</td>
<td class="col-lg-2">0</td>
<td class="col-lg-1">O</td>
<td class="col-lg-1">1,000</td>
</tr>
<tr class="d-flex">
<td class="col-lg-2">Exo shell</td>
<td class="col-lg-2">2</td>
<td class="col-lg-4">
<abbr title="Gives the wearer a -2 to DEXTERITY rolls">Bulky</abbr>,
<abbr title="Monitors and chemically corrects the wearer's body temperature between -80° C and +70° C. Gives +1 to SURVIVAL and supplies one ration of water per day.">Thermostatic suit</abbr>,
<abbr title="Protects against vacuum and radiation.">Vacuum suit</abbr>,
<abbr title="Eight hours worth of oxygen, in closed helmet.">Oxygen supply</abbr>
</td>
<td class="col-lg-2">0</td>
<td class="col-lg-1">O</td>
<td class="col-lg-1">2,000</td>
</tr>
<tr class="d-flex">
<td class="col-lg-2">Reinforced exo shell</td>
<td class="col-lg-2">3</td>
<td class="col-lg-4">
<abbr title="Gives the wearer a -2 to DEXTERITY rolls">Bulky</abbr>,
<abbr title="Monitors and chemically corrects the wearer's body temperature between -80° C and +70° C. Gives +1 to SURVIVAL and supplies one ration of water per day.">Thermostatic
suit</abbr>,
<abbr title="Protects against vacuum and radiation.">Vacuum suit</abbr>,
<abbr
title="Eight hours worth of oxygen, in closed helmet.">Oxygen supply</abbr>
</td>
<td class="col-lg-2">1</td>
<td class="col-lg-1">O</td>
<td class="col-lg-1">3,000</td>
</tr>
<tr class="d-flex">
<td class="col-lg-2">Light armor</td>
<td class="col-lg-2">4</td>
<td class="col-lg-4">-</td>
<td class="col-lg-2">1</td>
<td class="col-lg-1">O</td>
<td class="col-lg-1">5,500</td>
</tr>
<tr class="d-flex">
<td class="col-lg-2">Heavy armor</td>
<td class="col-lg-2">6</td>
<td class="col-lg-4">-</td>
<td class="col-lg-2">1</td>
<td class="col-lg-1">O</td>
<td class="col-lg-1">10,000</td>
</tr>
<tr class="d-flex">
<td class="col-lg-2">Ablative pads</td>
<td class="col-lg-2">-</td>
<td class="col-lg-4">Reduces damage from one hit by 3</td>
<td class="col-lg-2">0</td>
<td class="col-lg-1">A*</td>
<td class="col-lg-1">2,000</td>
</tr>
</tbody>
</table>
<table class="table table-sm table-sm-text table-hover coriolis-exos">
<thead class="thead-dark">
<tr>
<th colspan="6">Exos</th>
</tr>
<tr class="d-flex">
<th class="col-lg-2">Name</th>
<th class="col-lg-2">Armor rating</th>
<th class="col-lg-4">Features</th>
<th class="col-lg-2">Extra features</th>
<th class="col-lg-1">Tech tier</th>
<th class="col-lg-1">Cost</th>
</tr>
</thead>
<tbody>
<tr class="d-flex">
<td class="col-lg-2">Armored exo</td>
<td class="col-lg-2">9</td>
<td class="col-lg-4">
<abbr title="Monitors and chemically corrects the wearer's body temperature between -80° C and +70° C. Gives +1 to SURVIVAL and supplies one ration of water per day.">Thermostatic
suit</abbr>,
<abbr title="Protects against vacuum and radiation.">Vacuum suit</abbr>,
<abbr title="Eight hours worth of oxygen, in closed helmet.">Oxygen supply</abbr>,
<abbr title="+2 to FORCE rolls. Throwing weapons have +1 damage.">Reinforced exo servos</abbr>
</td>
<td class="col-lg-2">2</td>
<td class="col-lg-1">A*</td>
<td class="col-lg-1">25,000</td>
</tr>
<tr class="d-flex">
<td class="col-lg-2">Battle exo</td>
<td class="col-lg-2">10</td>
<td class="col-lg-4">
<abbr title="Monitors and chemically corrects the wearer's body temperature between -80° C and +70° C. Gives +1 to SURVIVAL and supplies one ration of water per day.">Thermostatic
suit</abbr>,
<abbr title="Protects against vacuum and radiation.">Vacuum suit</abbr>,
<abbr title="Eight hours worth of oxygen, in closed helmet.">Oxygen supply</abbr>,
<abbr title="+2 to FORCE rolls. Throwing weapons have +1 damage.">Reinforced exo servos</abbr>
</td>
<td class="col-lg-2">5</td>
<td class="col-lg-1">A*</td>
<td class="col-lg-1">60,000</td>
</tr>
</tbody>
</table>
<table class="table table-sm table-sm-text table-hover coriolis-shields">
<thead class="thead-dark">
<tr>
<th colspan="6">Shields</th>
</tr>
<tr class="d-flex">
<th class="col-2">Name</th>
<th class="col-2">Armor rating</th>
<th class="col-4">Features</th>
<th class="col-2">Extra features</th>
<th class="col-1">Tech tier</th>
<th class="col-1">Cost</th>
</tr>
</thead>
<tbody>
<tr class="d-flex">
<td class="col-2">Shield</td>
<td class="col-2">2</td>
<td class="col-4"><abbr title="Count as two items in inventory.">Heavy</abbr></td>
<td class="col-2">-</td>
<td class="col-1">P</td>
<td class="col-1">100</td>
</tr>
<tr class="d-flex">
<td class="col-2">Riot shield</td>
<td class="col-2">4</td>
<td class="col-4"><abbr title="Count as two items in inventory.">Heavy</abbr></td>
<td class="col-2">-</td>
<td class="col-1">O</td>
<td class="col-1">500</td>
</tr>
<tr class="d-flex">
<td class="col-2">Combat shield</td>
<td class="col-2">6</td>
<td class="col-4"><abbr title="Count as two items in inventory.">Heavy</abbr></td>
<td class="col-2">-</td>
<td class="col-1">O</td>
<td class="col-1">800</td>
</tr>
</tbody>
</table>
</div>
</div>
</div>
<!-- /Coriolis Armor Reference -->
<!-- Coriolis Gear Reference -->
<div class="coriolis-gear">
<div class="row mb-3">
<div class="col-lg-12">
<button class="btn btn-dark mb-2">Jump to</button>
<button class="btn btn-primary mb-2 to-coriolis-living-expenses">Living Expenses</button>
<button class="btn btn-primary mb-2 to-coriolis-food-drink-entertainment">Food, Drink, and Entertainment</button>
<button class="btn btn-primary mb-2 to-coriolis-everyday-items">Everyday Items</button>
<button class="btn btn-primary mb-2 to-coriolis-medicurgical-technology">Medicurgical Technology</button>
<button class="btn btn-primary mb-2 to-coriolis-tools-repairs">Tools and Repairs</button>
<button class="btn btn-primary mb-2 to-coriolis-survival-colonization">Survival and Colonization</button>
<button class="btn btn-primary mb-2 to-coriolis-exos-vehicles">Exos and Vehicles</button>
<button class="btn btn-primary mb-2 to-coriolis-recon-infiltration">Recon and Infiltration</button>
<button class="btn btn-primary mb-2 to-coriolis-combat-gear">Combat Gear</button>
</div>
</div>
<div class="row">
<div class="col-lg-12">
<table class="table table-sm table-hover table-sm-text coriolis-living-expenses">
<thead class="thead-dark">
<tr><th colspan="4">LIVING EXPENSES</th><tr>
<tr><th>LIFESTYLE</th><th>PRIMITIVE ENVIRONMENT</th><th>ORDINARY ENVIRONMENT</th><th>ADVANCED ENVIRONMENT</th></tr>
</thead>
<tbody>
<tr><td>Spartan</td><td>50 birr</td><td>500 birr</td><td>500 birr</td></tr>
<tr><td>Normal</td><td>100 birr</td><td>1,000 birr</td><td>2,500 birr</td></tr>
<tr><td>Luxury</td><td>500 birr</td><td>5,000 birr</td><td>10,000 birr</td></tr>
</tbody>
</table>
<table class="table table-sm table-hover table-sm-text coriolis-food-drink-entertainment">
<thead class="thead-dark">
<tr><th colspan="3">FOOD, DRINK AND ENTERTAINMENT</th></tr>
<tr><th>FOOD</th><th>DRINK</th><th>SERVICE</th></tr>
</thead>
<tbody>
<tr><td>Shish kabab</td><td>Ayran</td><td>Bath house visit</td></tr>
<tr><td>Lamb kofte</td><td>Arrak</td><td>Iconoscope or fortune telling</td></tr>
<tr><td>Aubergine stew</td><td>Chai</td><td>Courtesan</td></tr>
<tr><td>Chicken stew</td><td>Kawah</td><td>Poet</td></tr>
<tr><td>Falafel</td><td>Kohôl</td><td>Proxy</td></tr>
<tr><td>Moussaka</td><td>Honey water</td><td>Theater/stadium visit</td></tr>
<tr><td>Minced mushroom</td><td>Wine</td><td>Tabak</td></tr>
<tr><td>Algae cake</td><td></td><td>Arrash</td></tr>
<tr><td>Baklava</td><td></td><td>Opor</td></tr>
</tbody>
</table>
<table class="table table-sm table-hover table-sm-text coriolis-everyday-items">
<thead class="thead-dark">
<tr><th colspan="5">EVERYDAY ITEMS</th></tr>
<tr><th>NAME</th><th>BONUS</th><th>COST</th><th>WEIGHT</th><th>TECH TIER</th></tr>
</thead>
<tbody>
<tr><td>Arrash</td><td>-1</td><td>25</td><td>Tiny</td><td>P</td></tr>
<tr><td>Cell</td><td></td><td>50</td><td>Tiny</td><td>O</td></tr>
<tr><td>Clothing</td><td></td><td>50-1,000</td><td>Tiny</td><td>P/O/A</td></tr>
<tr><td>Communicator</td><td></td><td></td><td></td><td></td><td></td></tr>
<tr><td>– Personal (I)</td><td></td><td>200</td><td>Tiny</td><td>O</td></tr>
<tr><td>– Short range (II)</td><td></td><td>500</td><td>Light</td><td>O</td></tr>
<tr><td>– Long range (III)</td><td></td><td>1,000</td><td>Light</td><td>O</td></tr>
<tr><td>– Orbit (IV)</td><td></td><td>2,000</td><td>Heavy</td><td>O</td></tr>
<tr><td>– System(V)</td><td></td><td>5,000</td><td>Heavy</td><td>O</td></tr>
<tr><td>– Pulse function</td><td></td><td>1,000</td><td>Tiny</td><td>O</td></tr>
<tr><td>Computer</td><td>-3/-1/+1</td><td>10,000/15,000/20,000</td><td>Normal</td><td>P/O/A</td></tr>
<tr><td>Holograph</td><td></td><td>1,500-7,300</td><td>Tiny-Heavy</td><td>A</td></tr>
<tr><td>Kambra</td><td>+1</td><td>250</td><td>Tiny</td><td>O</td></tr>
<tr><td>Language unit</td><td></td><td>10,000</td><td>Tiny</td><td>A</td></tr>
<tr><td>Library database</td><td>+1/+3</td><td>1,500/2,000</td><td>Tiny</td><td>A</td></tr>
<tr><td>Modulator</td><td></td><td>12,000</td><td>Normal</td><td>A</td></tr>
<tr><td>Musical instrument</td><td>+1</td><td>100-1,000</td><td>Light-Heavy</td><td>P</td></tr>
<tr><td>Opor</td><td>-2</td><td>50</td><td>Tiny</td><td>P</td></tr>
<tr><td>Proxy helmet</td><td></td><td>500</td><td>Light</td><td>O</td></tr>
<tr><td>Proxy trip</td><td>-2</td><td>100</td><td>Tiny</td><td>O</td></tr>
<tr><td>Tabak</td><td></td><td>25</td><td>Tiny</td><td>P</td></tr>
<tr><td>Tabula</td><td></td><td>2,000</td><td>Light</td><td>O</td></tr>
<tr><td>Tag</td><td></td><td>50</td><td>Tiny</td><td>O</td></tr>
<tr><td>Talisman</td><td></td><td>50</td><td>Tiny</td><td>P</td></tr>
<tr><td>Transactor</td><td></td><td>100</td><td>Tiny</td><td>O</td></tr>
<tr><td>Voice amplifier</td><td></td><td>400</td><td>Light</td><td>O</td></tr>
</tbody>
</table>
<table class="table table-sm table-hover table-sm-text coriolis-medicurgical-technology">
<thead class="thead-dark">
<tr><th colspan="5">MEDICURGICAL TECHNOLOGY</th></tr>
<tr><th>NAME</th><th>BONUS</th><th>COST</th><th>WEIGHT</th><th>TECH TIER</th></tr>
</thead>
<tbody>
<tr><td>Ballistic m-injector</td><td>+1</td><td>1,000</td><td>Light</td><td>O</td></tr>
<tr><td>Bio monitor</td><td></td><td>5,000</td><td>Light</td><td>O</td></tr>
<tr><td>Doctor’s bag</td><td>±0</td><td>300</td><td>Normal</td><td>P</td></tr>
<tr><td>Herbal remedy</td><td>-1</td><td>50</td><td>Light</td><td>P</td></tr>