Skip to content

Rotation matrix handedness #512

@hayashi-stl

Description

@hayashi-stl

Looking at the documentation for Basis2, it claims to be a rotation matrix. However, the guarantee is that it's orthogonal, which is not enough for a rotation matrix. The determinant has to be 1. In fact, Basis2::look_at_stable can create a reflection matrix. Should reflection matrices be allowed in Basis2 or should the hole in Basis2::look_at_stable be fixed and the documentation updated to say that Basis2 is guaranteed to be orthogonal and have a determinant of 1?

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions