@@ -137,17 +137,17 @@ mod test_length {
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#[ test]
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fn test_angle ( ) {
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- assert ! ( Vec2 :: new( 1.0 , 0.0 ) . angle( & Vec2 :: new( 0.0 , 1.0 ) ) . approx_eq( & rad( Real :: frac_pi_2( ) ) ) ) ;
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- assert ! ( Vec2 :: new( 10.0 , 0.0 ) . angle( & Vec2 :: new( 0.0 , 5.0 ) ) . approx_eq( & rad( Real :: frac_pi_2( ) ) ) ) ;
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- assert ! ( Vec2 :: new( -1.0 , 0.0 ) . angle( & Vec2 :: new( 0.0 , 1.0 ) ) . approx_eq( & -rad( Real :: frac_pi_2( ) ) ) ) ;
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+ assert ! ( Vec2 :: new( 1.0 , 0.0 ) . angle( & Vec2 :: new( 0.0 , 1.0 ) ) . approx_eq( & rad( Float :: frac_pi_2( ) ) ) ) ;
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+ assert ! ( Vec2 :: new( 10.0 , 0.0 ) . angle( & Vec2 :: new( 0.0 , 5.0 ) ) . approx_eq( & rad( Float :: frac_pi_2( ) ) ) ) ;
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+ assert ! ( Vec2 :: new( -1.0 , 0.0 ) . angle( & Vec2 :: new( 0.0 , 1.0 ) ) . approx_eq( & -rad( Float :: frac_pi_2( ) ) ) ) ;
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- assert ! ( Vec3 :: new( 1.0 , 0.0 , 1.0 ) . angle( & Vec3 :: new( 1.0 , 1.0 , 0.0 ) ) . approx_eq( & rad( Real :: frac_pi_3( ) ) ) ) ;
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- assert ! ( Vec3 :: new( 10.0 , 0.0 , 10.0 ) . angle( & Vec3 :: new( 5.0 , 5.0 , 0.0 ) ) . approx_eq( & rad( Real :: frac_pi_3( ) ) ) ) ;
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- assert ! ( Vec3 :: new( -1.0 , 0.0 , -1.0 ) . angle( & Vec3 :: new( 1.0 , -1.0 , 0.0 ) ) . approx_eq( & rad( 2.0 * Real :: frac_pi_3( ) ) ) ) ;
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+ assert ! ( Vec3 :: new( 1.0 , 0.0 , 1.0 ) . angle( & Vec3 :: new( 1.0 , 1.0 , 0.0 ) ) . approx_eq( & rad( Float :: frac_pi_3( ) ) ) ) ;
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+ assert ! ( Vec3 :: new( 10.0 , 0.0 , 10.0 ) . angle( & Vec3 :: new( 5.0 , 5.0 , 0.0 ) ) . approx_eq( & rad( Float :: frac_pi_3( ) ) ) ) ;
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+ assert ! ( Vec3 :: new( -1.0 , 0.0 , -1.0 ) . angle( & Vec3 :: new( 1.0 , -1.0 , 0.0 ) ) . approx_eq( & rad( 2.0 * Float :: frac_pi_3( ) ) ) ) ;
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- assert ! ( Vec4 :: new( 1.0 , 0.0 , 1.0 , 0.0 ) . angle( & Vec4 :: new( 0.0 , 1.0 , 0.0 , 1.0 ) ) . approx_eq( & rad( Real :: frac_pi_2( ) ) ) ) ;
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- assert ! ( Vec4 :: new( 10.0 , 0.0 , 10.0 , 0.0 ) . angle( & Vec4 :: new( 0.0 , 5.0 , 0.0 , 5.0 ) ) . approx_eq( & rad( Real :: frac_pi_2( ) ) ) ) ;
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- assert ! ( Vec4 :: new( -1.0 , 0.0 , -1.0 , 0.0 ) . angle( & Vec4 :: new( 0.0 , 1.0 , 0.0 , 1.0 ) ) . approx_eq( & rad( Real :: frac_pi_2( ) ) ) ) ;
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+ assert ! ( Vec4 :: new( 1.0 , 0.0 , 1.0 , 0.0 ) . angle( & Vec4 :: new( 0.0 , 1.0 , 0.0 , 1.0 ) ) . approx_eq( & rad( Float :: frac_pi_2( ) ) ) ) ;
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+ assert ! ( Vec4 :: new( 10.0 , 0.0 , 10.0 , 0.0 ) . angle( & Vec4 :: new( 0.0 , 5.0 , 0.0 , 5.0 ) ) . approx_eq( & rad( Float :: frac_pi_2( ) ) ) ) ;
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+ assert ! ( Vec4 :: new( -1.0 , 0.0 , -1.0 , 0.0 ) . angle( & Vec4 :: new( 0.0 , 1.0 , 0.0 , 1.0 ) ) . approx_eq( & rad( Float :: frac_pi_2( ) ) ) ) ;
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}
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#[ test]
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