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// option. This file may not be copied, modified, or distributed
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// except according to those terms.
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- //! A wrapper around another RNG that reseeds it after it
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+ //! A wrapper around another PRNG that reseeds it after it
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//! generates a certain number of random bytes.
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- use { Rng , SeedableRng , Error } ;
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-
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- /// A wrapper around any RNG which reseeds the underlying RNG after it
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- /// has generated a certain number of random bytes.
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+ use { Rng , SeedableRng , Error , ErrorKind } ;
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+
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+ /// A wrapper around any PRNG which reseeds the underlying PRNG after it has
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+ /// generated a certain number of random bytes.
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+ ///
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+ /// Reseeding is never strictly *necessary*. Cryptographic PRNGs don't have a
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+ /// limited number of bytes they can output, or at least not a limit reachable
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+ /// in any practical way. There is no such thing as 'running out of entropy'.
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+ ///
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+ /// Some small non-cryptographic PRNG's can have very small periods of for
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+ /// example less than 2<sup>64</sup>. Would reseeding help to ensure that you do
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+ /// not wrap around at the end of the period? A period of 2<sup>64</sup> still
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+ /// takes several centuries of CPU-years on current hardware. Reseeding will
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+ /// actually make things worse, because the reseeded PRNG will just continue
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+ /// somewhere else *in the same period*, with a high chance of overlapping with
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+ /// previously used parts of it.
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+ ///
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+ /// # When should you use `ReseedingRng`?
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+ ///
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+ /// - Reseeding can be seen as some form of 'security in depth'. Even if in the
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+ /// future there is found a cryptographic weakness in the used CSPRNG,
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+ /// occasionally reseeding should make exploiting it much more difficult or
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+ /// even impossible.
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+ /// - It can be used as a poor man's cryptography (not recommended, just use a
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+ /// good CSPRNG). Previous implementations of `thread_rng` for example used
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+ /// `ReseedingRng` with the ISAAC RNG. That algorithm, although seemingly
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+ /// strong, does not come with a security proof and does not meet the current
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+ /// standards for a cryptographically secure PRNG. By reseeding it very
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+ /// frequently (every 32 MiB) it seems safe to assume there is no attack that
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+ /// can operate on the tiny window between reseeds.
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+ ///
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+ /// # Error handling
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+ ///
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+ /// If reseeding fails, `try_fill_bytes` is the only `Rng` method to report it.
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+ /// For all other methods `ReseedingRng` wil not panic, but try to handle the
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+ /// error intelligently. And if nothing helps, continue without reseeding.
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+ ///
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+ /// It is usually best to use the infallible methods `next_u32`, `next_u64` and
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+ /// `fill_bytes` because they can make use of this error handeling strategy.
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+ ///
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+ /// Use `try_fill_bytes` and possible `try_reseed` if you want to handle
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+ /// reseeding errors explicitly. All reseeding errors will either be
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+ /// `ErrorKind::Transient` or `ErrorKind::NotReady`, and contain the original
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+ /// error as cause.
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#[ derive( Debug ) ]
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pub struct ReseedingRng < R , Rsdr > {
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rng : R ,
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- generation_threshold : u64 ,
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- bytes_generated : u64 ,
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- /// Controls the behaviour when reseeding the RNG.
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reseeder : Rsdr ,
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+ threshold : i64 ,
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+ bytes_until_reseed : i64 ,
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}
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impl < R : Rng +SeedableRng , Rsdr : Rng > ReseedingRng < R , Rsdr > {
@@ -30,52 +69,114 @@ impl<R: Rng+SeedableRng, Rsdr: Rng> ReseedingRng<R, Rsdr> {
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/// # Arguments
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///
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/// * `rng`: the random number generator to use.
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- /// * `generation_threshold`: the number of bytes of entropy at which to reseed the RNG.
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- /// * `reseeder`: the reseeding object to use.
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- pub fn new ( rng : R , generation_threshold : u64 , reseeder : Rsdr ) -> ReseedingRng < R , Rsdr > {
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+ /// * `threshold`: the number of generated bytes after which to reseed the RNG.
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+ /// * `reseeder`: the RNG to use for reseeding.
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+ pub fn new ( rng : R , threshold : u64 , reseeder : Rsdr ) -> ReseedingRng < R , Rsdr > {
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+ assert ! ( threshold <= :: core:: i64 :: MAX as u64 ) ;
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ReseedingRng {
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rng : rng,
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- generation_threshold : generation_threshold,
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- bytes_generated : 0 ,
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- reseeder : reseeder
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+ reseeder : reseeder,
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+ threshold : threshold as i64 ,
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+ bytes_until_reseed : threshold as i64 ,
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+ }
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+ }
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+
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+ /// Reseed the internal RNG.
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+ ///
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+ /// On error, this will try to intelligently handle reseeding. If the error
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+ /// kind indicates retrying might help, it will immidiately retry a couple
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+ /// of times. If the error kind indicates the seeding RNG is not ready, it
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+ /// will retry after a while, after `threshold / 256` generated bytes.
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+ ///
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+ /// If the seeding RNG has an other error or a permanently failure, it will
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+ /// completely skip reseeding. Only after generating `threshold` bytes it
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+ /// will retry again.
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+ #[ inline( never) ]
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+ pub fn reseed ( & mut self ) {
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+ trace ! ( "Reseeding RNG after {} generated bytes" ,
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+ self . threshold - self . bytes_until_reseed) ;
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+ self . bytes_until_reseed = self . threshold ;
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+ let mut err_count = 0 ;
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+ loop {
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+ if let Err ( e) = R :: from_rng ( & mut self . reseeder )
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+ . map ( |result| self . rng = result) {
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+ let kind = e. kind ( ) ;
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+ if kind. should_wait ( ) {
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+ self . bytes_until_reseed = self . threshold >> 8 ;
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+ info ! ( "Reseeding delayed, retrying after {} generated bytes" ,
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+ self . bytes_until_reseed) ;
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+ } else if kind. should_retry ( ) {
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+ err_count += 1 ;
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+ // Retry immediately for 5 times (arbitrary limit)
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+ if err_count <= 5 { continue ; }
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+ }
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+ info ! ( "Reseeding failed, RNG remains unchanged. Error: {}" , e) ;
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+ }
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+ break ; // Successfully reseeded, delayed, or given up.
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}
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}
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/// Reseed the internal RNG if the number of bytes that have been
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/// generated exceed the threshold.
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- pub fn reseed_if_necessary ( & mut self ) {
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- if self . bytes_generated >= self . generation_threshold {
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- trace ! ( "Reseeding RNG after {} bytes" , self . bytes_generated) ;
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- R :: from_rng ( & mut self . reseeder ) . map ( |result| self . rng = result) . unwrap ( ) ;
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- self . bytes_generated = 0 ;
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+ ///
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+ /// If reseeding fails, return an error with the original cause. Note that
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+ /// if the cause has a permanent failure, we report a transient error and
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+ /// skip reseeding.
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+ #[ inline( never) ]
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+ pub fn try_reseed ( & mut self ) -> Result < ( ) , Error > {
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+ trace ! ( "Reseeding RNG after {} generated bytes" ,
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+ self . threshold - self . bytes_until_reseed) ;
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+ if let Err ( err) = R :: from_rng ( & mut self . reseeder )
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+ . map ( |result| self . rng = result) {
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+ let newkind = match err. kind ( ) {
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+ a @ ErrorKind :: NotReady => a,
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+ b @ ErrorKind :: Transient => b,
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+ _ => {
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+ self . bytes_until_reseed = self . threshold ; // skip reseeding
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+ ErrorKind :: Transient
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+ }
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+ } ;
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+ return Err ( Error :: with_cause ( newkind, "reseeding failed" , err) ) ;
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}
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+ self . bytes_until_reseed = self . threshold ;
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+ Ok ( ( ) )
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}
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}
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-
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impl < R : Rng +SeedableRng , Rsdr : Rng > Rng for ReseedingRng < R , Rsdr > {
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fn next_u32 ( & mut self ) -> u32 {
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- self . reseed_if_necessary ( ) ;
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- self . bytes_generated += 4 ;
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- self . rng . next_u32 ( )
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+ let value = self . rng . next_u32 ( ) ;
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+ self . bytes_until_reseed -= 4 ;
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+ if self . bytes_until_reseed <= 0 {
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+ self . reseed ( ) ;
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+ }
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+ value
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}
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fn next_u64 ( & mut self ) -> u64 {
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- self . reseed_if_necessary ( ) ;
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- self . bytes_generated += 8 ;
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- self . rng . next_u64 ( )
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+ let value = self . rng . next_u64 ( ) ;
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+ self . bytes_until_reseed -= 8 ;
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+ if self . bytes_until_reseed <= 0 {
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+ self . reseed ( ) ;
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+ }
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+ value
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}
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fn fill_bytes ( & mut self , dest : & mut [ u8 ] ) {
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- self . reseed_if_necessary ( ) ;
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- self . bytes_generated += dest. len ( ) as u64 ;
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- self . rng . fill_bytes ( dest)
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+ self . rng . fill_bytes ( dest) ;
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+ self . bytes_until_reseed -= dest. len ( ) as i64 ;
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+ if self . bytes_until_reseed <= 0 {
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+ self . reseed ( ) ;
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+ }
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}
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-
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+
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fn try_fill_bytes ( & mut self , dest : & mut [ u8 ] ) -> Result < ( ) , Error > {
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- self . reseed_if_necessary ( ) ;
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- self . bytes_generated += dest. len ( ) as u64 ;
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- self . rng . try_fill_bytes ( dest)
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+ self . rng . try_fill_bytes ( dest) ?;
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+ self . bytes_until_reseed -= dest. len ( ) as i64 ;
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+ if self . bytes_until_reseed <= 0 {
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+ self . try_reseed ( ) ?;
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+ }
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+ Ok ( ( ) )
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}
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}
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