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Auto merge of #26960 - Manishearth:wrapper-types, r=steveklabnik
@steveklabnik had suggested I do this. This needs much review -- I tried reducing the informal tone but there's room for improvement. r? @steveklabnik
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src/doc/rust.css

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/* Code highlighting */
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pre.rust .kw { color: #8959A8; }
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pre.rust .kw-2, pre.rust .prelude-ty { color: #4271AE; }

src/doc/trpl/SUMMARY.md

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* [Iterators](iterators.md)
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* [Concurrency](concurrency.md)
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* [Error Handling](error-handling.md)
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* [Choosing your Guarantees](choosing-your-guarantees.md)
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* [FFI](ffi.md)
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* [Borrow and AsRef](borrow-and-asref.md)
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* [Release Channels](release-channels.md)
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% Choosing your Guarantees
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One important feature of Rust as language is that it lets us control the costs and guarantees
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of a program.
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There are various “wrapper type” abstractions in the Rust standard library which embody
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a multitude of tradeoffs between cost, ergonomics, and guarantees. Many let one choose between
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run time and compile time enforcement. This section will explain a few selected abstractions in
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detail.
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Before proceeding, it is highly recommended that one reads about [ownership][ownership] and
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[borrowing][borrowing] in Rust.
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[ownership]: ownership.html
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[borrowing]: references-and-borrowing.html
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# Basic pointer types
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## `Box<T>`
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[`Box<T>`][box] is pointer which is &ldquo;owned&rdquo;, or a &ldquo;box&rdquo;. While it can hand
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out references to the contained data, it is the only owner of the data. In particular, when
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something like the following occurs:
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```rust
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let x = Box::new(1);
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let y = x;
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// x no longer accessible here
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```
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Here, the box was _moved_ into `y`. As `x` no longer owns it, the compiler will no longer allow the
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programmer to use `x` after this. A box can similarly be moved _out_ of a function by returning it.
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When a box (that hasn't been moved) goes out of scope, destructors are run. These destructors take
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care of deallocating the inner data.
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This is a zero-cost abstraction for dynamic allocation. If you want to allocate some memory on the
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heap and safely pass around a pointer to that memory, this is ideal. Note that you will only be
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allowed to share references to this by the regular borrowing rules, checked at compile time.
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[box]: ../std/boxed/struct.Box.html
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## `&T` and `&mut T`
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These are immutable and mutable references respectively. They follow the &lquo;read-write lock&rquo;
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pattern, such that one may either have only one mutable reference to some data, or any number of
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immutable ones, but not both. This guarantee is enforced at compile time, and has no visible cost at
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runtime. In most cases these two pointer types suffice for sharing cheap references between sections
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of code.
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These pointers cannot be copied in such a way that they outlive the lifetime associated with them.
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## `*const T` and `*mut T`
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These are C-like raw pointers with no lifetime or ownership attached to them. They just point to
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some location in memory with no other restrictions. The only guarantee that these provide is that
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they cannot be dereferenced except in code marked `unsafe`.
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These are useful when building safe, low cost abstractions like `Vec<T>`, but should be avoided in
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safe code.
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## `Rc<T>`
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This is the first wrapper we will cover that has a runtime cost.
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[`Rc<T>`][rc] is a reference counted pointer. In other words, this lets us have multiple "owning"
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pointers to the same data, and the data will be dropped (destructors will be run) when all pointers
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are out of scope.
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Internally, it contains a shared &ldquo;reference count&rdquo; (also called &ldquo;refcount&rdquo;),
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which is incremented each time the `Rc` is cloned, and decremented each time one of the `Rc`s goes
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out of scope. The main responsibility of `Rc<T>` is to ensure that destructors are called for shared
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data.
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The internal data here is immutable, and if a cycle of references is created, the data will be
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leaked. If we want data that doesn't leak when there are cycles, we need a garbage collector.
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#### Guarantees
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The main guarantee provided here is that the data will not be destroyed until all references to it
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are out of scope.
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This should be used when we wish to dynamically allocate and share some data (read-only) between
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various portions of yur program, where it is not certain which portion will finish using the pointer
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last. It's a viable alternative to `&T` when `&T` is either impossible to statically check for
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correctness, or creates extremely unergonomic code where the programmer does not wish to spend the
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development cost of working with.
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This pointer is _not_ thread safe, and Rust will not let it be sent or shared with other threads.
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This lets one avoid the cost of atomics in situations where they are unnecessary.
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There is a sister smart pointer to this one, `Weak<T>`. This is a non-owning, but also non-borrowed,
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smart pointer. It is also similar to `&T`, but it is not restricted in lifetime&mdash;a `Weak<T>`
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can be held on to forever. However, it is possible that an attempt to access the inner data may fail
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and return `None`, since this can outlive the owned `Rc`s. This is useful for cyclic
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data structures and other things.
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#### Cost
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As far as memory goes, `Rc<T>` is a single allocation, though it will allocate two extra words (i.e.
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two `usize` values) as compared to a regular `Box<T>` (for "strong" and "weak" refcounts).
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`Rc<T>` has the computational cost of incrementing/decrementing the refcount whenever it is cloned
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or goes out of scope respectively. Note that a clone will not do a deep copy, rather it will simply
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increment the inner reference count and return a copy of the `Rc<T>`.
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[rc]: ../std/rc/struct.Rc.html
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# Cell types
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&lquo;Cell&rquo;s provide interior mutability. In other words, they contain data which can be manipulated even
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if the type cannot be obtained in a mutable form (for example, when it is behind an `&`-ptr or
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`Rc<T>`).
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[The documentation for the `cell` module has a pretty good explanation for these][cell-mod].
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These types are _generally_ found in struct fields, but they may be found elsewhere too.
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## `Cell<T>`
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[`Cell<T>`][cell] is a type that provides zero-cost interior mutability, but only for `Copy` types.
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Since the compiler knows that all the data owned by the contained value is on the stack, there's
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no worry of leaking any data behind references (or worse!) by simply replacing the data.
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It is still possible to violate your own invariants using this wrapper, so be careful when using it.
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If a field is wrapped in `Cell`, it's a nice indicator that the chunk of data is mutable and may not
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stay the same between the time you first read it and when you intend to use it.
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```rust
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# use std::cell::Cell;
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let x = Cell::new(1);
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let y = &x;
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let z = &x;
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x.set(2);
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y.set(3);
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z.set(4);
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println!("{}", x.get());
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```
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Note that here we were able to mutate the same value from various immutable references.
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This has the same runtime cost as the following:
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```rust,ignore
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let mut x = 1;
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let y = &mut x;
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let z = &mut x;
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x = 2;
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*y = 3;
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*z = 4;
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println!("{}", x);
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```
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but it has the added benefit of actually compiling successfully.
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#### Guarantees
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This relaxes the &ldquo;no aliasing with mutability&rdquo; restriction in places where it's
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unnecessary. However, this also relaxes the guarantees that the restriction provides; so if your
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invariants depend on data stored within `Cell`, you should be careful.
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This is useful for mutating primitives and other `Copy` types when there is no easy way of
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doing it in line with the static rules of `&` and `&mut`.
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`Cell` does not let you obtain interior references to the data, which makes it safe to freely
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mutate.
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#### Cost
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There is no runtime cost to using `Cell<T>`, however if you are using it to wrap larger (`Copy`)
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structs, it might be worthwhile to instead wrap individual fields in `Cell<T>` since each write is
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otherwise a full copy of the struct.
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## `RefCell<T>`
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[`RefCell<T>`][refcell] also provides interior mutability, but isn't restricted to `Copy` types.
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Instead, it has a runtime cost. `RefCell<T>` enforces the read-write lock pattern at runtime (it's
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like a single-threaded mutex), unlike `&T`/`&mut T` which do so at compile time. This is done by the
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`borrow()` and `borrow_mut()` functions, which modify an internal reference count and return smart
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pointers which can be dereferenced immutably and mutably respectively. The refcount is restored when
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the smart pointers go out of scope. With this system, we can dynamically ensure that there are never
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any other borrows active when a mutable borrow is active. If the programmer attempts to make such a
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borrow, the thread will panic.
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```rust
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# use std::cell::RefCell;
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let x = RefCell::new(vec![1,2,3,4]);
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{
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println!("{:?}", *x.borrow())
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}
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{
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let mut my_ref = x.borrow_mut();
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my_ref.push(1);
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}
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```
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Similar to `Cell`, this is mainly useful for situations where it's hard or impossible to satisfy the
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borrow checker. Generally we know that such mutations won't happen in a nested form, but it's good
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to check.
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For large, complicated programs, it becomes useful to put some things in `RefCell`s to make things
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simpler. For example, a lot of the maps in [the `ctxt` struct][ctxt] in the rust compiler internals
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are inside this wrapper. These are only modified once (during creation, which is not right after
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initialization) or a couple of times in well-separated places. However, since this struct is
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pervasively used everywhere, juggling mutable and immutable pointers would be hard (perhaps
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impossible) and probably form a soup of `&`-ptrs which would be hard to extend. On the other hand,
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the `RefCell` provides a cheap (not zero-cost) way of safely accessing these. In the future, if
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someone adds some code that attempts to modify the cell when it's already borrowed, it will cause a
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(usually deterministic) panic which can be traced back to the offending borrow.
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Similarly, in Servo's DOM there is a lot of mutation, most of which is local to a DOM type, but some
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of which crisscrosses the DOM and modifies various things. Using `RefCell` and `Cell` to guard all
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mutation lets us avoid worrying about mutability everywhere, and it simultaneously highlights the
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places where mutation is _actually_ happening.
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Note that `RefCell` should be avoided if a mostly simple solution is possible with `&` pointers.
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#### Guarantees
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`RefCell` relaxes the _static_ restrictions preventing aliased mutation, and replaces them with
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_dynamic_ ones. As such the guarantees have not changed.
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#### Cost
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`RefCell` does not allocate, but it contains an additional "borrow state"
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indicator (one word in size) along with the data.
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At runtime each borrow causes a modification/check of the refcount.
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[cell-mod]: ../std/cell/
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[cell]: ../std/cell/struct.Cell.html
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[refcell]: ../std/cell/struct.RefCell.html
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[ctxt]: ../rustc/middle/ty/struct.ctxt.html
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# Synchronous types
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Many of the types above cannot be used in a threadsafe manner. Particularly, `Rc<T>` and
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`RefCell<T>`, which both use non-atomic reference counts (_atomic_ reference counts are those which
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can be incremented from multiple threads without causing a data race), cannot be used this way. This
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makes them cheaper to use, but we need thread safe versions of these too. They exist, in the form of
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`Arc<T>` and `Mutex<T>`/`RWLock<T>`
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Note that the non-threadsafe types _cannot_ be sent between threads, and this is checked at compile
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time.
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There are many useful wrappers for concurrent programming in the [sync][sync] module, but only the
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major ones will be covered below.
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[sync]: ../std/sync/index.html
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## `Arc<T>`
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[`Arc<T>`][arc] is just a version of `Rc<T>` that uses an atomic reference count (hence, "Arc").
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This can be sent freely between threads.
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C++'s `shared_ptr` is similar to `Arc`, however in the case of C++ the inner data is always mutable.
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For semantics similar to that from C++, we should use `Arc<Mutex<T>>`, `Arc<RwLock<T>>`, or
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`Arc<UnsafeCell<T>>`[^4] (`UnsafeCell<T>` is a cell type that can be used to hold any data and has
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no runtime cost, but accessing it requires `unsafe` blocks). The last one should only be used if we
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are certain that the usage won't cause any memory unsafety. Remember that writing to a struct is not
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an atomic operation, and many functions like `vec.push()` can reallocate internally and cause unsafe
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behavior, so even monotonicity may not be enough to justify `UnsafeCell`.
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[^4]: `Arc<UnsafeCell<T>>` actually won't compile since `UnsafeCell<T>` isn't `Send` or `Sync`, but we can wrap it in a type and implement `Send`/`Sync` for it manually to get `Arc<Wrapper<T>>` where `Wrapper` is `struct Wrapper<T>(UnsafeCell<T>)`.
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#### Guarantees
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Like `Rc`, this provides the (thread safe) guarantee that the destructor for the internal data will
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be run when the last `Arc` goes out of scope (barring any cycles).
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#### Cost
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This has the added cost of using atomics for changing the refcount (which will happen whenever it is
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cloned or goes out of scope). When sharing data from an `Arc` in a single thread, it is preferable
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to share `&` pointers whenever possible.
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[arc]: ../std/sync/struct.Arc.html
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## `Mutex<T>` and `RwLock<T>`
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[`Mutex<T>`][mutex] and [`RwLock<T>`][rwlock] provide mutual-exclusion via RAII guards (guards are
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objects which maintain some state, like a lock, until their destructor is called). For both of
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these, the mutex is opaque until we call `lock()` on it, at which point the thread will block
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until a lock can be acquired, and then a guard will be returned. This guard can be used to access
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the inner data (mutably), and the lock will be released when the guard goes out of scope.
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```rust,ignore
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{
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let guard = mutex.lock();
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// guard dereferences mutably to the inner type
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*guard += 1;
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} // lock released when destructor runs
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```
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`RwLock` has the added benefit of being efficient for multiple reads. It is always safe to have
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multiple readers to shared data as long as there are no writers; and `RwLock` lets readers acquire a
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"read lock". Such locks can be acquired concurrently and are kept track of via a reference count.
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Writers must obtain a "write lock" which can only be obtained when all readers have gone out of
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scope.
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#### Guarantees
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Both of these provide safe shared mutability across threads, however they are prone to deadlocks.
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Some level of additional protocol safety can be obtained via the type system.
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#### Costs
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These use internal atomic-like types to maintain the locks, which are pretty costly (they can block
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all memory reads across processors till they're done). Waiting on these locks can also be slow when
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there's a lot of concurrent access happening.
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[rwlock]: ../std/sync/struct.RwLock.html
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[mutex]: ../std/sync/struct.Mutex.html
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[sessions]: https://github.com/Munksgaard/rust-sessions
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# Composition
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A common gripe when reading Rust code is with types like `Rc<RefCell<Vec<T>>>` (or even more more
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complicated compositions of such types). It's not always clear what the composition does, or why the
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author chose one like this (and when one should be using such a composition in one's own code)
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Usually, it's a case of composing together the guarantees that you need, without paying for stuff
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that is unnecessary.
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For example, `Rc<RefCell<T>>` is one such composition. `Rc<T>` itself can't be dereferenced mutably;
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because `Rc<T>` provides sharing and shared mutability can lead to unsafe behavior, so we put
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`RefCell<T>` inside to get dynamically verified shared mutability. Now we have shared mutable data,
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but it's shared in a way that there can only be one mutator (and no readers) or multiple readers.
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Now, we can take this a step further, and have `Rc<RefCell<Vec<T>>>` or `Rc<Vec<RefCell<T>>>`. These
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are both shareable, mutable vectors, but they're not the same.
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With the former, the `RefCell<T>` is wrapping the `Vec<T>`, so the `Vec<T>` in its entirety is
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mutable. At the same time, there can only be one mutable borrow of the whole `Vec` at a given time.
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This means that your code cannot simultaneously work on different elements of the vector from
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different `Rc` handles. However, we are able to push and pop from the `Vec<T>` at will. This is
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similar to an `&mut Vec<T>` with the borrow checking done at runtime.
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With the latter, the borrowing is of individual elements, but the overall vector is immutable. Thus,
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we can independently borrow separate elements, but we cannot push or pop from the vector. This is
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similar to an `&mut [T]`[^3], but, again, the borrow checking is at runtime.
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In concurrent programs, we have a similar situation with `Arc<Mutex<T>>`, which provides shared
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mutability and ownership.
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When reading code that uses these, go in step by step and look at the guarantees/costs provided.
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When choosing a composed type, we must do the reverse; figure out which guarantees we want, and at
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which point of the composition we need them. For example, if there is a choice between
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`Vec<RefCell<T>>` and `RefCell<Vec<T>>`, we should figure out the tradeoffs as done above and pick
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one.
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[^3]: `&[T]` and `&mut [T]` are _slices_; they consist of a pointer and a length and can refer to a portion of a vector or array. `&mut [T]` can have its elements mutated, however its length cannot be touched.

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