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Part of #18085
Instead of using an Enum, we use a struct with Option<&Tree> as leaves. It allow
to limit a lot of allocation.
before:
```
texitoi@vaio:~/dev/benchmarksgame-rs$ time ./bin/binary-trees-orig 20
stretch tree of depth 21 check: -1
2097152 trees of depth 4 check: -2097152
524288 trees of depth 6 check: -524288
131072 trees of depth 8 check: -131072
32768 trees of depth 10 check: -32768
8192 trees of depth 12 check: -8192
2048 trees of depth 14 check: -2048
512 trees of depth 16 check: -512
128 trees of depth 18 check: -128
32 trees of depth 20 check: -32
long lived tree of depth 20 check: -1
real 0m3.860s
user 0m11.032s
sys 0m3.572s
```
after:
```
texitoi@vaio:~/dev/benchmarksgame-rs$ time ./bin/binary-trees 20
stretch tree of depth 21 check: -1
2097152 trees of depth 4 check: -2097152
524288 trees of depth 6 check: -524288
131072 trees of depth 8 check: -131072
32768 trees of depth 10 check: -32768
8192 trees of depth 12 check: -8192
2048 trees of depth 14 check: -2048
512 trees of depth 16 check: -512
128 trees of depth 18 check: -128
32 trees of depth 20 check: -32
long lived tree of depth 20 check: -1
real 0m2.824s
user 0m9.224s
sys 0m1.428s
```
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