|
| 1 | +% `const` and `static` |
| 2 | + |
| 3 | +Rust has a way of defining constants with the `const` keyword: |
| 4 | + |
| 5 | +```rust |
| 6 | +const N: i32 = 5; |
| 7 | +``` |
| 8 | + |
| 9 | +Unlike [`let`][let] bindings, you must annotate the type of a `const`. |
| 10 | + |
| 11 | +[let]: variable-bindings.html |
| 12 | + |
| 13 | +Constants live for the entire lifetime of a program. More specifically, |
| 14 | +constants in Rust have no fixed address in memory. This is because they’re |
| 15 | +effectively inlined to each place that they’re used. References to the same |
| 16 | +constant are not necessarily guaranteed to refer to the same memory address for |
| 17 | +this reason. |
| 18 | + |
| 19 | +# `static` |
| 20 | + |
| 21 | +Rust provides a ‘global variable’ sort of facility in static items. They’re |
| 22 | +similar to [constants][const], but static items aren’t inlined upon use. This |
| 23 | +means that there is only one instance for each value, and it’s at a fixed |
| 24 | +location in memory. |
| 25 | + |
| 26 | +Here’s an example: |
| 27 | + |
| 28 | +```rust |
| 29 | +static N: i32 = 5; |
| 30 | +``` |
| 31 | + |
| 32 | +[const]: const.html |
| 33 | + |
| 34 | +Unlike [`let`][let] bindings, you must annotate the type of a `static`. |
| 35 | + |
| 36 | +[let]: variable-bindings.html |
| 37 | + |
| 38 | +Statics live for the entire lifetime of a program, and therefore any |
| 39 | +reference stored in a constant has a [`’static` lifetime][lifetimes]: |
| 40 | + |
| 41 | +```rust |
| 42 | +static NAME: &'static str = "Steve"; |
| 43 | +``` |
| 44 | + |
| 45 | +[lifetimes]: lifetimes.html |
| 46 | + |
| 47 | +## Mutability |
| 48 | + |
| 49 | +You can introduce mutability with the `mut` keyword: |
| 50 | + |
| 51 | +```rust |
| 52 | +static mut N: i32 = 5; |
| 53 | +``` |
| 54 | + |
| 55 | +Because this is mutable, one thread could be updating `N` while another is |
| 56 | +reading it, causing memory unsafety. As such both accessing and mutating a |
| 57 | +`static mut` is [`unsafe`][unsafe], and so must be done in an `unsafe` block: |
| 58 | + |
| 59 | +```rust |
| 60 | +# static mut N: i32 = 5; |
| 61 | + |
| 62 | +unsafe { |
| 63 | + N += 1; |
| 64 | + |
| 65 | + println!("N: {}", N); |
| 66 | +} |
| 67 | +``` |
| 68 | + |
| 69 | +Furthermore, any type stored in a `static` must be `Sync`. |
| 70 | + |
| 71 | +# Initializing |
| 72 | + |
| 73 | +Both `const` and `static` have requirements for giving them a value. They may |
| 74 | +only be given a value that’s a constant expression. In other words, you cannot |
| 75 | +use the result of a function call or anything similarly complex or at runtime. |
| 76 | + |
| 77 | +# Which construct should I use? |
| 78 | + |
| 79 | +Almost always, if you can choose between the two, choose `const`. It’s pretty |
| 80 | +rare that you actually want a memory location associated with your constant, |
| 81 | +and using a const allows for optimizations like constant propagation not only |
| 82 | +in your crate but downstream crates. |
| 83 | + |
| 84 | +A const can be thought of as a `#define` in C: it has metadata overhead but it |
| 85 | +has no runtime overhead. “Should I use a #define or a static in C,” is largely |
| 86 | +the same question as whether you should use a const or a static in Rust. |
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