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#defineSDL_WINDOW_FULLSCREEN SDL_UINT64_C(0x0000000000000001)
#defineSDL_WINDOW_OPENGL SDL_UINT64_C(0x0000000000000002)
#defineSDL_WINDOW_OCCLUDED SDL_UINT64_C(0x0000000000000004)
// many more
The text was updated successfully, but these errors were encountered:
3xau1o
changed the title
SDL 3: Failed to resolve compile time values for SDL_UINT64_C
SDL 3: Failed to resolve compile time constants for SDL_UINT64_C
Jan 24, 2025
SDL 3 has window comptime constants wrapped by SDL_UINT64_C, these are important but ignored by rust-bindgen
Source
Expected rust binding
Zig is perfectly able to resolve these
The text was updated successfully, but these errors were encountered: