@@ -95,7 +95,7 @@ killing baddies using spells powered by pixel physics. This month was focused on
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### [ godot-rust]
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- ![ godot-rust logo] ( godot-rust.png )
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+ ![ godot-rust logo] ( godot-rust.jpg )
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godot-rust ([ GitHub] [ gd-github ] , [ Discord] [ gd-discord ] , [ Mastodon] [ gd-mastodon ] , [ Twitter] [ gd-twitter ] ) by [ @Bromeon ]
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provides Rust bindings for the [ Godot engine] ( https://godotengine.org/ ) .
@@ -129,7 +129,7 @@ _See also the [devlog article][gd-dev-june]._
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### [ Bevy 0.14 Release Candidate] [ bevy-0.14-rc ]
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- ![ Sharp Screen-Space Reflections in Bevy 0.14] ( ssr.png )
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+ ![ Sharp Screen-Space Reflections in Bevy 0.14] ( ssr.jpg )
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_ Sharp Screen-Space Reflections in Bevy 0.14_
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The Bevy game engine is gearing up to release version 0.14.
@@ -252,7 +252,7 @@ Certain APIs, such as loading banks from a pointer, are marked as unsafe, but ar
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### [ Bevy Lunex] [ bevy-lunex ]
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- ![ Bevypunk: a recreation of Cyberpunk 2077's UI made with Lunex] ( bevypunk.png )
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+ ![ Bevypunk: a recreation of Cyberpunk 2077's UI made with Lunex] ( bevypunk.jpg )
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_ Bevypunk: a recreation of Cyberpunk 2077's UI made with Lunex_
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@@ -294,7 +294,7 @@ its core abstraction can be used to manage signals-powered reactivity for any en
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### [ Metalmancy @ OpenSauce] [ metalmancy_interview ]
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- ![ image/GIF description] ( metalmancy_interview.png )
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+ ![ image/GIF description] ( metalmancy_interview.jpg )
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_ Arcade cabinet close up_
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[ Metalmancy] [ metalmancy_website ] are creating custom and configurable arcade machines. Their flagship game [ Thetawave] is coded in Rust.
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