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N51: Untitled Pixel Wizards Game - fix lints
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content/news/051/index.md

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@@ -95,16 +95,19 @@ You can support development by [purchasing Way of Rhea on Steam][wor], or
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[![A target being destroyed by a rudimentary flame thrower spell](untitled-pixel-wizards-game.gif)][pixel-wizards]
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_A deadly foe meets their end._
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[Untitled Pixel Wizard Game](pixel-wizards) is a local-multiplayer [Noita]-like platformer about killing baddies using spells powered by pixel physics.
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[Untitled Pixel Wizard Game](pixel-wizards) is a local-multiplayer [Noita]-like platformer about
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killing baddies using spells powered by pixel physics.
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Over the last few months, the falling sand simulation learned to play (somewhat) nicely with Rapier rigid bodies; see [Bridging Physics Worlds][pixel-wizards-bridging-physics-worlds] and subsequent updates.
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Over the last few months, the falling sand simulation learned to play (somewhat) nicely with Rapier
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rigid bodies; see [Bridging Physics Worlds][pixel-wizards-bridging-physics-worlds] and subsequent updates.
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This month:
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* [Tilemapping via LDTK][pixel-wizards-tilemapping]: levels got just a tiny bit prettier.
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* [Level Progression][pixel-wizards-levels]: players learned to die, and levels link together.
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* [Architectural Ruminations][pixel-wizards-arch]: reflections on using Rust for game development, prompted by LogLog Games's '[Leaving Rust gamedev after 3 years]'.
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* [Target Practice][pixel-wizards-targets]: the first "enemy" was added to the game.
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- [Tilemapping via LDTK][pixel-wizards-tilemapping]: levels got just a tiny bit prettier.
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- [Level Progression][pixel-wizards-levels]: players learned to die, and levels link together.
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- [Architectural Ruminations][pixel-wizards-arch]: reflections on using Rust for game development,
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prompted by LogLog Games's '[Leaving Rust gamedev after 3 years]'.
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- [Target Practice][pixel-wizards-targets]: the first "enemy" was added to the game.
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[pixel-wizards]: https://slowrush.dev
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[Noita]: https://store.steampowered.com/app/881100/Noita/

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