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| 14 | + <meta property="og:description" content="The second Rust Graphics Meetup will take place on May 21st at 16:00 |
| 15 | +UTC+0. This meetup is a chance …"> |
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| 57 | + <h1 class="post-title p-name" itemprop="name headline">Rust Graphics Meetup 2</h1> |
| 58 | + <p class="post-meta"> |
| 59 | + |
| 60 | + <time class="dt-published" datetime="2022-05-18T00:00:00+00:00" itemprop="datePublished"> |
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| 62 | + 2022-05-18 |
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| 70 | + <!-- markdownlint-disable single-title heading-increment no-blanks-blockquote --> |
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| 72 | +<p><img src="rust-graphics-meetup-2.jpg" alt="Rust Graphics Meetup" /></p> |
| 73 | +<p>The second Rust Graphics Meetup will take place on <a href="https://everytimezone.com/s/b6ec5c17">May 21st at 16:00 |
| 74 | +UTC+0</a>. This meetup is a chance to see what others have been |
| 75 | +working on in the Rust graphics community. You can see the videos from the |
| 76 | +<a href="https://www.youtube.com/playlist?list=PLYiOdhpKxxXJwaocrJcOCoBhlV6foaO8F">first meetup here</a>.</p> |
| 77 | +<p>The meetup will take place on the Rust Gamedev <a href="https://www.youtube.com/watch?v=aIdsrZDActM">YouTube</a> and <a href="https://www.twitch.tv/RustGameDev">Twitch</a>.</p> |
| 78 | +<h2 id="schedule">Schedule <a class="anchor" href="#schedule" aria-hidden="true">#</a> |
| 79 | +</h2> |
| 80 | +<h3 id="vismut-lukas-orsvarn">Vismut | <a href="https://github.com/lukors">Lukas Orsvärn</a> <a class="anchor" href="#vismut-lukas-orsvarn" aria-hidden="true">#</a> |
| 81 | +</h3> |
| 82 | +<h4 id="16-00-16-20">16:00 - 16:20 <a class="anchor" href="#16-00-16-20" aria-hidden="true">#</a> |
| 83 | +</h4> |
| 84 | +<blockquote> |
| 85 | +<p>Vismut will be a procedural texturing tool for Windows and Linux, allowing for |
| 86 | +a 100% non-destructive material creation workflow. This means you build |
| 87 | +textures from scratch using procedural nodes, allowing for changes to any step |
| 88 | +in the process at any time, including changing the texture’s resolution.</p> |
| 89 | +</blockquote> |
| 90 | +<h4 id="recording"><em><a href="https://www.youtube.com/watch?v=0IsllXP7_pY">Recording</a></em> <a class="anchor" href="#recording" aria-hidden="true">#</a> |
| 91 | +</h4> |
| 92 | +<h3 id="screen-13-john-wells">Screen-13 | <a href="https://github.com/attackgoat/screen-13">John Wells</a> <a class="anchor" href="#screen-13-john-wells" aria-hidden="true">#</a> |
| 93 | +</h3> |
| 94 | +<h4 id="16-20-16-30">16:20 - 16:30 <a class="anchor" href="#16-20-16-30" aria-hidden="true">#</a> |
| 95 | +</h4> |
| 96 | +<blockquote> |
| 97 | +<p>Screen 13 is an easy-to-use Vulkan rendering engine in the spirit of QBasic.</p> |
| 98 | +</blockquote> |
| 99 | +<h4 id="recording-1"><em><a href="https://www.youtube.com/watch?v=ywZznsCXUjs">Recording</a></em> <a class="anchor" href="#recording-1" aria-hidden="true">#</a> |
| 100 | +</h4> |
| 101 | +<h3 id="optimizing-wgpu-with-data-driven-design-connor-fitzgerald">Optimizing wgpu with Data Driven Design | <a href="https://github.com/cwfitzgerald">Connor Fitzgerald</a> <a class="anchor" href="#optimizing-wgpu-with-data-driven-design-connor-fitzgerald" aria-hidden="true">#</a> |
| 102 | +</h3> |
| 103 | +<h4 id="16-30-17-00">16:30 - 17:00 <a class="anchor" href="#16-30-17-00" aria-hidden="true">#</a> |
| 104 | +</h4> |
| 105 | +<blockquote> |
| 106 | +<p>A look into how Data Driven Design is the key to the performance increases |
| 107 | +coming in wgpu 0.13 and what the future holds for solving long standing |
| 108 | +performance bottlenecks in the codebase. wgpu is the graphics abstraction at |
| 109 | +the core of many rust projects and ensuring it is as fast as possible will |
| 110 | +push the boundary of what is possible in safe Rust today.</p> |
| 111 | +</blockquote> |
| 112 | +<h4 id="recording-2"><em><a href="https://www.youtube.com/watch?v=DDG4bcGs7zM">Recording</a></em> <a class="anchor" href="#recording-2" aria-hidden="true">#</a> |
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