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[@Fedor](https://github.com/not-fl3/), creator of [*Quad], a game engine written in Rust, is starting a [This week in Quads](https://macroquad.rs/twiq) newsletter.
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[@Fedor](https://github.com/not-fl3/), creator of [*Quad], a game engine written in Rust, is starting a ["This week in Quads"](https://macroquad.rs/twiq) newsletter.
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This month overall polish, developer experience, performance optimization, and basic 3d visualization have been worked on.
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@@ -315,22 +315,22 @@ Special mention to the following talks, relevant to game development:
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### New libraries
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-[egui_ratatui](https://github.com/gold-silver-copper/egui_ratatui): A ratatui backend that is also an egui widget.
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Deploy on the web with WASM or ship natively with Bevy, macroquad, or eframe
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-[egui_ratatui](https://github.com/gold-silver-copper/egui_ratatui): A ratatui backend that is also an egui widget.
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Deploy on the web with WASM or ship natively with Bevy, macroquad, or eframe
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-[bevy_ratatui_render](https://github.com/cxreiff/bevy_ratatui_render): A Bevy plugin for rendering your game to the terminal using ratatui
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-[bevy_light_2d](https://github.com/jgayfer/bevy_light_2d): General purpose 2D lighting for the Bevy game engine.
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-[bevy_light_2d](https://github.com/jgayfer/bevy_light_2d): General purpose 2D lighting for the Bevy game engine
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### Library Updates
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-[Kira 0.9](https://github.com/tesselode/kira/releases/tag/v0.9.0): Library for expressive game audio
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-[Quinn 0.11.2](https://github.com/quinn-rs/quinn/releases/tag/0.11.2): Async-friendly QUIC implementation in Rust
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-[rolt and jolt-sys 0.3.1](https://github.com/SecondHalfGames/jolt-rust/blob/main/CHANGELOG.md#v030): Rust bindings to Jolt Physics
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-[Hanabi 0.11](https://github.com/djeedai/bevy_hanabi/blob/v0.11.0/CHANGELOG.md): A GPU particle system plugin for the Bevy game engine.
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-[Quinn 0.11.2](https://github.com/quinn-rs/quinn/releases/tag/0.11.2): Async-friendly QUIC implementation in Rust
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-[rolt and jolt-sys 0.3.1](https://github.com/SecondHalfGames/jolt-rust/blob/main/CHANGELOG.md#v030): Rust bindings to Jolt Physics
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-[Hanabi 0.11](https://github.com/djeedai/bevy_hanabi/blob/v0.11.0/CHANGELOG.md): A GPU particle system plugin for the Bevy game engine
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### Blog Posts
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-[Architectural Ruminations][pixel-wizards-arch]: reflections on using Rust for game development,
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prompted by LogLog Games's _[Leaving Rust game dev after 3 years]_.
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prompted by LogLog Games's [Leaving Rust game dev after 3 years]
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