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Small release fixes (#1524)
Co-authored-by: Jan Hohenheim <[email protected]>
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content/news/051/index.md

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@@ -169,20 +169,20 @@ Rust's ownership and strongly typed features played a crucial role in allowing t
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to more complex and detailed mechanics while retaining correct, clean, and bug-free code.
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CyberGate Playground is a passion project.
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If you're interested in the game's progress, join the [Discord server][cybergate-discord]
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If you're interested in the game's progress, join the [Discord server][cybergate-discord].
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[cybergate-shorts]: https://youtube.com/@cyber-gate/shorts
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[cybergate-discord]: https://discord.gg/P3D8weeQ7Z
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[cybergate-fuse]: https://www.youtube.com/shorts/ewnZ6VVSYMM
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## Engine Updates
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### [Macroquad Newsletter]
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### Macroquad Newsletter
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![quad-gl](twiq_3d_helmet.gif)
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_"Basic" 3d rendering (gltf helmet)_
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[@Fedor](https://github.com/not-fl3/), creator of [*Quad], a game engine written in Rust, is starting a [This week in Quads](https://macroquad.rs/twiq) newsletter.
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[@Fedor](https://github.com/not-fl3/), creator of [*Quad], a game engine written in Rust, is starting a ["This week in Quads"](https://macroquad.rs/twiq) newsletter.
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This month overall polish, developer experience, performance optimization, and basic 3d visualization have been worked on.
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### New libraries
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- [egui_ratatui](https://github.com/gold-silver-copper/egui_ratatui): A ratatui backend that is also an egui widget.
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Deploy on the web with WASM or ship natively with Bevy, macroquad, or eframe
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- [egui_ratatui](https://github.com/gold-silver-copper/egui_ratatui): A ratatui backend that is also an egui widget.
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Deploy on the web with WASM or ship natively with Bevy, macroquad, or eframe
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- [bevy_ratatui_render](https://github.com/cxreiff/bevy_ratatui_render): A Bevy plugin for rendering your game to the terminal using ratatui
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- [bevy_light_2d](https://github.com/jgayfer/bevy_light_2d): General purpose 2D lighting for the Bevy game engine.
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- [bevy_light_2d](https://github.com/jgayfer/bevy_light_2d): General purpose 2D lighting for the Bevy game engine
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### Library Updates
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- [Kira 0.9](https://github.com/tesselode/kira/releases/tag/v0.9.0): Library for expressive game audio
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- [Quinn 0.11.2](https://github.com/quinn-rs/quinn/releases/tag/0.11.2): Async-friendly QUIC implementation in Rust
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- [rolt and jolt-sys 0.3.1](https://github.com/SecondHalfGames/jolt-rust/blob/main/CHANGELOG.md#v030): Rust bindings to Jolt Physics
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- [Hanabi 0.11](https://github.com/djeedai/bevy_hanabi/blob/v0.11.0/CHANGELOG.md): A GPU particle system plugin for the Bevy game engine.
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- [Quinn 0.11.2](https://github.com/quinn-rs/quinn/releases/tag/0.11.2): Async-friendly QUIC implementation in Rust
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- [rolt and jolt-sys 0.3.1](https://github.com/SecondHalfGames/jolt-rust/blob/main/CHANGELOG.md#v030): Rust bindings to Jolt Physics
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- [Hanabi 0.11](https://github.com/djeedai/bevy_hanabi/blob/v0.11.0/CHANGELOG.md): A GPU particle system plugin for the Bevy game engine
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### Blog Posts
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- [Architectural Ruminations][pixel-wizards-arch]: reflections on using Rust for game development,
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prompted by LogLog Games's _[Leaving Rust game dev after 3 years]_.
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prompted by LogLog Games's [Leaving Rust game dev after 3 years]
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### Videos
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