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CHANGELOG.md

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0.2.1

Added

  • Added initiative and ability score scaling to mutator

Changed

  • Tweaked mutator logic to be compatible with Foundry 0.8

0.2.0

Added

  • (Experimental) Mutator screen, up or downscale an existing NPC
  • Folder support

0.1.7

Added

  • Tippy tooltips

0.1.6

Added

  • Construct type monsters
  • Monsters can now have ranged weapon

Changed

  • Under the hood refactor

Fixed

  • Save bonuses should now be properly applied

0.1.5

###Changed

  • Added description to elf creature type graft when choosing elf race

0.1.4

###Added

  • Hobgoblin race
  • Vermin type monsters

###Changed

  • No longer generates additional "junk" items for monsters, only NPCs
  • Max CR is now 5

###Fixed

  • Bug which prevented the correct amount of good/master skills being assigned

0.1.3

###Added

  • Populator panel
  • Half-elf, Half-orc, gnoll race
  • Basic animal monster generation (CR 1/3 to 3)

###Changed

  • Unique names for Lashunta
  • Token name set to match actor
  • Brute adjustment special ability now affects attack damage

###Fixed

  • Fixed bug with automatic token icons
  • Typo in half-orc race
  • Adjustment abilities are now being randomized
  • Fixed bug with special ability count

Pre-release

###Added

  • Dynamic token image setting
  • Drow race
  • Subtype grafts
  • Master/good skills added from creature subtype grafts
  • Innate spells from creature subtype grafts
  • More junk items