- Added initiative and ability score scaling to mutator
- Tweaked mutator logic to be compatible with Foundry 0.8
- (Experimental) Mutator screen, up or downscale an existing NPC
- Folder support
- Tippy tooltips
- Construct type monsters
- Monsters can now have ranged weapon
- Under the hood refactor
- Save bonuses should now be properly applied
###Changed
- Added description to elf creature type graft when choosing elf race
###Added
- Hobgoblin race
- Vermin type monsters
###Changed
- No longer generates additional "junk" items for monsters, only NPCs
- Max CR is now
5
###Fixed
- Bug which prevented the correct amount of good/master skills being assigned
###Added
- Populator panel
- Half-elf, Half-orc, gnoll race
- Basic animal monster generation (CR
1/3
to3
)
###Changed
- Unique names for Lashunta
- Token name set to match actor
- Brute adjustment special ability now affects attack damage
###Fixed
- Fixed bug with automatic token icons
- Typo in half-orc race
- Adjustment abilities are now being randomized
- Fixed bug with special ability count
###Added
- Dynamic token image setting
- Drow race
- Subtype grafts
- Master/good skills added from creature subtype grafts
- Innate spells from creature subtype grafts
- More junk items