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MyRenderer.mm
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#import "RFViewFramebuffer.h"
#import "RFTextureFramebuffer.h"
#import "MyRenderer.h"
#define PREVIEW_WIDTH 360
#define PREVIEW_HEIGHT 480
MyRenderer::MyRenderer(UIView* superview):RFRenderer(superview)
{
current_filter_index = 0;
RFFramebuffer *view_fb = new RFViewFramebuffer(this->view);
RFFramebuffer *texture_fb = new RFTextureFramebuffer(PREVIEW_WIDTH, PREVIEW_HEIGHT);
RFNode *blur = (new RFBlurFilter(texture_fb))->setup();
RFNode *toon = (new RFToonFilter(view_fb))->setup();
RFFilterCollection* first_collection = new RFFilterCollection();
first_collection->add_filter((RFFilter*)blur);
first_collection->add_filter((RFFilter*)toon);
filters.push_back(first_collection);
// RFNode *toon2 = (new RFToonPreviewNode2(view_fb->get_width(), view_fb->get_height()))->setup();
// RFNode *toon3 = (new RFToonPreviewNode3(view_fb->get_width(), view_fb->get_height()))->setup();
// RFNode *toon4 = (new RFToonPreviewNode4(view_fb->get_width(), view_fb->get_height()))->setup();
// vector<pair<RFNode*, RFFramebuffer*>> second_filter;
// second_filter.push_back(make_pair(toon2, view_fb));
//
// vector<pair<RFNode*, RFFramebuffer*>> third_filter;
// third_filter.push_back(make_pair(blur, texture_fb));
// third_filter.push_back(make_pair(toon3, view_fb));
//
// vector<pair<RFNode*, RFFramebuffer*>> fourth_filter;
// fourth_filter.push_back(make_pair(toon4, view_fb));
// filter_list.push_back(second_filter);
// filter_list.push_back(third_filter);
// filter_list.push_back(fourth_filter);
}
void MyRenderer::render()
{
filters.at(current_filter_index)->draw();
RFRenderer::render();
}
void MyRenderer::use_next_filter()
{
current_filter_index = (current_filter_index + 1) % filters.size();
}
void MyRenderer::use_previous_filter()
{
current_filter_index = (current_filter_index - 1) % filters.size();
}
MyRenderer::~MyRenderer()
{
/* TODO */
}