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Crash on startup beta v1.3.5.56 #5
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Could I have an export of your modpack please? |
Alternatively a copy of debug.log may give some clues as to why this is happening. |
Very heavy pack, expect lag on a slower system: (although it doesn't even get past the splash anyway. so guess it doesn't matter how heavy it is) EDIT: I will supply debug.log later |
No crash for me, took basically the entire hour to load but played fairly smoothly once it had. |
@sk2048 Yep, the loading is brutal, hence why I often just keep it in the background (the loaded game). Odd that you got no crash, here is the debug log: https://gist.githubusercontent.com/DeadSix27/f2cd95dfb16bea1d028af0a435a313c4/raw/f55fbb7bf5dd872b255a64ec575c7419116a2f6f/debuglog By the way, the pack had the old JEIDSI.. Did you update it? .. I just exported my "working" pack and forgot to also include the newer JEIDSI, which the working one doesn't have. |
I got the same crash on game launch almost immediately, something to do with Mixins as well. I'm also not using Sponge Forge or Vertically Stacked Dimensions. |
I don't think I can fix this unfortunately. Someone is causing the ChunkPrimer class to be loaded really early in the launch sequence. Before I'm able to easily determine if VSD is loaded. I'll probably have to drop VSD support for the time being. v1.3.5 has been archived, and you should revert to using v1.3.4. |
Can't it be resolved on that persons side? Make him load it later? |
I am unaware of a way to determine who triggers the loading of a specific class. As a result I'd need to test against around 250 mods. Something I don't have time for at the minute just to find out who is doing it. Then I'd need to work out why they're doing it then before making a judgement as to whether I am, in fact, adding a transformer too late, or if they are loading it too early. |
crash log: https://gist.github.com/DeadSix27/76f3378d68f0cc0a0f1e3b008156e157
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