Skip to content
This repository has been archived by the owner on Aug 30, 2019. It is now read-only.

Crash on startup beta v1.3.5.56 #5

Open
DeadSix27 opened this issue Aug 10, 2019 · 9 comments
Open

Crash on startup beta v1.3.5.56 #5

DeadSix27 opened this issue Aug 10, 2019 · 9 comments

Comments

@DeadSix27
Copy link

Critical problem: mixins.jeidsi.dimstack.json:mixins.MixinChunkPrimer target net.minecraft.world.chunk.ChunkPrimer was already transformed.

crash log: https://gist.github.com/DeadSix27/76f3378d68f0cc0a0f1e3b008156e157

@sam-kirby
Copy link
Member

Could I have an export of your modpack please?

@sam-kirby
Copy link
Member

Alternatively a copy of debug.log may give some clues as to why this is happening.

@DeadSix27
Copy link
Author

DeadSix27 commented Aug 10, 2019

Very heavy pack, expect lag on a slower system: (although it doesn't even get past the splash anyway. so guess it doesn't matter how heavy it is)
https://github.com/DeadSix27/various_stuff/releases/download/0.0/mc12pack-1.0.0.zip

EDIT: I will supply debug.log later

@sam-kirby
Copy link
Member

No crash for me, took basically the entire hour to load but played fairly smoothly once it had.

@DeadSix27
Copy link
Author

DeadSix27 commented Aug 10, 2019

@sk2048 Yep, the loading is brutal, hence why I often just keep it in the background (the loaded game).
But otherwise it runs pretty well on my system.

Odd that you got no crash, here is the debug log: https://gist.githubusercontent.com/DeadSix27/f2cd95dfb16bea1d028af0a435a313c4/raw/f55fbb7bf5dd872b255a64ec575c7419116a2f6f/debuglog

By the way, the pack had the old JEIDSI.. Did you update it? .. I just exported my "working" pack and forgot to also include the newer JEIDSI, which the working one doesn't have.

@WenXin20
Copy link

WenXin20 commented Aug 10, 2019

I got the same crash on game launch almost immediately, something to do with Mixins as well. I'm also not using Sponge Forge or Vertically Stacked Dimensions.
Forge v14.23.5.2838
JEIDSI v1.3.5.56
Crash Report
Full Log

@sam-kirby
Copy link
Member

I don't think I can fix this unfortunately. Someone is causing the ChunkPrimer class to be loaded really early in the launch sequence. Before I'm able to easily determine if VSD is loaded.

I'll probably have to drop VSD support for the time being. v1.3.5 has been archived, and you should revert to using v1.3.4.

@DeadSix27
Copy link
Author

Can't it be resolved on that persons side? Make him load it later?

@sam-kirby
Copy link
Member

I am unaware of a way to determine who triggers the loading of a specific class. As a result I'd need to test against around 250 mods. Something I don't have time for at the minute just to find out who is doing it. Then I'd need to work out why they're doing it then before making a judgement as to whether I am, in fact, adding a transformer too late, or if they are loading it too early.

Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Projects
None yet
Development

No branches or pull requests

3 participants