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main.c
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/*
Doom RPG Map Viewer
Written by Richard Walmsley. <[email protected]>
Thanks to Simon "Fraggle" Howard for the specs. (http://www.soulsphere.org/random/doom-rpg-bnf.txt)
Copyright (C) 2012 Richard Walmsley <[email protected]>
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#define _WIN32_WINNT 0x0500
#include <windows.h>
#include <Windowsx.h>
#include <stdio.h>
#include "main.h"
#include "resource.h"
#include "map.h"
#include "draw.h"
static HWND hWnd;
static HDC hDC;
static HGLRC hRC;
static HACCEL hAccelerators;
static HMENU hMenu;
static BOOL MapLoaded = FALSE;
Map GameMap;
State PState;
static INT Redraw()
{
if (!Draw(PState.ShowGrid & 1, PState.ShowNode & 1, PState.ShowVertex & 1, PState.ShowThings & 1, PState.ShowBlockmap & 1))
return 0;
SwapBuffers(hDC);
return 1;
}
/*
static INT HandleClick(INT X, INT Y, BOOL Loop)
{
RECT WindowSize;
UINT MapX, MapY;
INT Return;
if (!GetClientRect(hWnd, &WindowSize))
return 0;
MapX = X * MAP_SIZE / WindowSize.right;
MapY = Y * MAP_SIZE / WindowSize.bottom;
if (Loop)
PState.Node = 0;
while (TRUE) {
Return = GetNode(&GameMap, PState.Node, MapX, MapY);
if (Return < 0)
break;
PState.Node = Return;
if (!Loop)
break;
}
Redraw();
return 1;
}
*/
static VOID SetTitle(CONST TCHAR *Filename)
{
TCHAR WindowTitle[BUFSIZ];
INT Return;
Return =
#ifdef UNICODE
_snwprintf
#else
_snprintf
#endif
(WindowTitle, BUFSIZ - 1, TEXT("%s - %s"), TEXT(PROGRAM_TITLE), Filename);
if (Return < 0)
WindowTitle[BUFSIZ - 1] = '\0';
SetWindowText(hWnd, WindowTitle);
return;
}
static INT ResizeGL()
{
RECT WindowSize;
if (!GetClientRect(hWnd, &WindowSize))
return 0;
GLSetup(WindowSize.right, WindowSize.bottom);
return 1;
}
static INT LoadDialog()
{
OPENFILENAME OpenFilename;
TCHAR Path[MAX_PATH];
Path[0] = '\0';
#ifdef UNICODE
CHAR UTF8Path[MAX_PATH];
#endif
ZeroMemory(&OpenFilename, sizeof(OpenFilename));
OpenFilename.lStructSize = sizeof(OpenFilename);
OpenFilename.hwndOwner = hWnd;
OpenFilename.lpstrFilter = TEXT("Doom RPG Map Files (*.bsp)\0*.bsp\0");
OpenFilename.lpstrFile = Path;
OpenFilename.nMaxFile = MAX_PATH;
OpenFilename.lpstrFileTitle = PState.Filename;
OpenFilename.nMaxFileTitle = MAX_PATH;
OpenFilename.Flags = OFN_DONTADDTORECENT | OFN_FILEMUSTEXIST | OFN_HIDEREADONLY | OFN_PATHMUSTEXIST;
OpenFilename.lpstrDefExt = TEXT("bsp");
if (!GetOpenFileName(&OpenFilename)) {
if (CommDlgExtendedError() != 0)
return 0;
return 2;
}
#ifdef UNICODE
if (!WideCharToMultiByte(CP_UTF8, 0, OpenFilename.lpstrFile, -1, UTF8Path, sizeof(UTF8Path), NULL, NULL))
return 0;
#endif
if (MapLoaded) {
FreeMap(&GameMap);
MapLoaded = FALSE;
}
if (!LoadMap(
#ifdef UNICODE
UTF8Path,
#else
OpenFilename.lpstrFile,
#endif
&GameMap))
return 0;
MapLoaded = TRUE;
PState.Node = 0;
SetTitle(PState.Filename);
return 1;
}
static INT UpdateMenu(UINT ID, BOOL Checked)
{
MENUITEMINFO MenuItemInfo;
ZeroMemory(&MenuItemInfo, sizeof(MenuItemInfo));
MenuItemInfo.cbSize = sizeof(MenuItemInfo);
MenuItemInfo.fMask = MIIM_STATE;
MenuItemInfo.fState = (Checked ? MFS_CHECKED : MFS_UNCHECKED);
if (!SetMenuItemInfo(hMenu, ID, FALSE, &MenuItemInfo))
return 0;
return 1;
}
static LRESULT CALLBACK WindowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
MINMAXINFO *MinMaxInfo;
switch (uMsg) {
case WM_COMMAND:
switch(LOWORD(wParam)) {
case ID_LOAD:
if (!LoadDialog()) {
MessageBox(hWnd, TEXT("Unable to load the map file.\n"), NULL, MB_ICONERROR);
PostQuitMessage(0);
}
else
Redraw();
break;
case ID_QUIT:
PostQuitMessage(0);
break;
case ID_VIEW_NODE:
PState.ShowNode++;
UpdateMenu(LOWORD(wParam), PState.ShowNode & 1);
Redraw();
break;
case ID_VIEW_BLOCKMAP:
PState.ShowBlockmap++;
UpdateMenu(LOWORD(wParam), PState.ShowBlockmap & 1);
Redraw();
break;
case ID_VIEW_THINGS:
PState.ShowThings++;
UpdateMenu(LOWORD(wParam), PState.ShowThings & 1);
Redraw();
break;
case ID_VIEW_GRID:
PState.ShowGrid++;
UpdateMenu(LOWORD(wParam), PState.ShowGrid & 1);
Redraw();
break;
case ID_VIEW_VERTICES:
PState.ShowVertex++;
UpdateMenu(LOWORD(wParam), PState.ShowVertex & 1);
Redraw();
break;
case ID_ABOUT:
MessageBox(hWnd, TEXT(
"Doom RPG Map Viewer v0.8\r\n\r\n" \
"Written by Richard Walmsley <[email protected]>\r\n\r\n" \
"Thanks to Simon \"Fraggle\" Howard for the specs.\r\n" \
"(http://www.soulsphere.org/random/doom-rpg-bnf.txt)"),
TEXT("About"), 0);
break;
}
/*
case WM_LBUTTONDOWN:
HandleClick(GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam), FALSE);
break;
case WM_RBUTTONDOWN:
HandleClick(GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam), TRUE);
break;
*/
case WM_SIZE:
ResizeGL();
Redraw();
break;
case WM_MOVE:
Redraw();
break;
case WM_GETMINMAXINFO:
MinMaxInfo = (MINMAXINFO *)lParam;
MinMaxInfo->ptMinTrackSize.x = MinMaxInfo->ptMinTrackSize.y = MIN_WINDOW_SIZE;
break;
case WM_CLOSE:
PostQuitMessage(0);
break;
case WM_DESTROY:
return 0;
default:
return DefWindowProc(hWnd, uMsg, wParam, lParam);
}
return 0;
}
static INT EnableGL(HWND hWnd, HDC* hDC, HGLRC* hRC)
{
PIXELFORMATDESCRIPTOR PFD;
INT Format;
*hDC = GetDC(hWnd);
if (!*hDC)
return 0;
ZeroMemory(&PFD, sizeof(PFD));
PFD.nSize = sizeof(PFD);
PFD.nVersion = 1;
PFD.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
PFD.iPixelType = PFD_TYPE_RGBA;
PFD.cColorBits = 24;
PFD.cDepthBits = 16;
PFD.iLayerType = PFD_MAIN_PLANE;
Format = ChoosePixelFormat(*hDC, &PFD);
if (!Format)
return 0;
if (!SetPixelFormat(*hDC, Format, &PFD))
return 0;
*hRC = wglCreateContext(*hDC);
if (!*hRC)
return 0;
if (!wglMakeCurrent(*hDC, *hRC))
return 0;
return 1;
}
static VOID DisableGL(HWND hWnd, HDC hDC, HGLRC hRC)
{
wglMakeCurrent(NULL, NULL);
wglDeleteContext(hRC);
ReleaseDC(hWnd, hDC);
return;
}
static INT MakeWindow(HINSTANCE hInstance, int nCmdShow)
{
CONST TCHAR *ClassName = TEXT("DoomRPGMapViewer");
WNDCLASSEX WinClass;
RECT WindowSize;
WinClass.cbSize = sizeof(WinClass);
WinClass.style = CS_OWNDC;
WinClass.lpfnWndProc = WindowProc;
WinClass.cbClsExtra = 0;
WinClass.cbWndExtra = 0;
WinClass.hInstance = hInstance;
WinClass.hIcon = LoadImage(hInstance, MAKEINTRESOURCE(IDI_ICON), IMAGE_ICON, 0, 0, LR_DEFAULTSIZE);
WinClass.hCursor = LoadCursor(NULL, IDC_ARROW);
WinClass.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
WinClass.lpszMenuName = MAKEINTRESOURCE(IDR_MENU);
WinClass.lpszClassName = ClassName;
WinClass.hIconSm = NULL;
if (!RegisterClassEx(&WinClass))
return 0;
WindowSize.left = WindowSize.top = 0;
WindowSize.right = WindowSize.bottom = WINDOW_SIZE;
if (!AdjustWindowRectEx(&WindowSize, WS_OVERLAPPEDWINDOW, TRUE, 0))
return 0;
hWnd = CreateWindowEx(
0,
ClassName,
TEXT(PROGRAM_TITLE),
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT,
CW_USEDEFAULT,
WindowSize.right - WindowSize.left,
WindowSize.bottom - WindowSize.top,
NULL,
NULL,
hInstance,
NULL);
if (!hWnd)
return 0;
hMenu = GetMenu(hWnd);
return 1;
}
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
{
MSG Msg;
if (!MakeWindow(hInstance, nCmdShow)) {
MessageBox(NULL, TEXT("Couldn't create the window.\n"), NULL, MB_ICONERROR);
return 0;
}
hAccelerators = LoadAccelerators(hInstance, MAKEINTRESOURCE(IDR_ACCELERATORS));
if (!hAccelerators) {
MessageBox(NULL, TEXT("Couldn't load the accelerators.\n"), NULL, MB_ICONERROR);
return 0;
}
if (!EnableGL(hWnd, &hDC, &hRC)) {
MessageBox(hWnd, TEXT("Couldn't enable OpenGL.\n"), NULL, MB_ICONERROR);
return 0;
}
switch (LoadDialog()) {
case 0:
MessageBox(hWnd, TEXT("Unable to load the map file.\n"), NULL, MB_ICONERROR);
case 2:
return 0;
}
ShowWindow(hWnd, nCmdShow);
/* Defaults. If changing, adjust the menu resource as well. */
PState.ShowGrid = TRUE;
PState.ShowNode = TRUE;
PState.ShowVertex = TRUE;
PState.ShowThings = TRUE;
PState.ShowBlockmap = TRUE;
if (!ResizeGL()) {
FreeMap(&GameMap);
MessageBox(hWnd, TEXT("Unable to do the inital drawing.\n"), NULL, MB_ICONERROR);
return 0;
}
Redraw();
while (GetMessage(&Msg, NULL, 0, 0) > 0) {
if (!TranslateAccelerator(hWnd, hAccelerators, &Msg)) {
TranslateMessage(&Msg);
DispatchMessage(&Msg);
}
}
DisableGL(hWnd, hDC, hRC);
DestroyWindow(hWnd);
return Msg.wParam;
}