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Copy pathchoose_amino_acids_menu_sfml.cpp
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choose_amino_acids_menu_sfml.cpp
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#include "choose_amino_acids_menu_sfml.h"
#include <cassert>
#include <SFML/Graphics/Text.hpp>
#include "game.h"
#include "menu_sfml.h"
choose_amino_acids_menu_sfml::choose_amino_acids_menu_sfml(
sf::RenderWindow& window,
Sprites_sfml& sprites,
const bool do_play_music,
const std::vector<amino_acid> initial_amino_acids
) : m_amino_acid_texts{},
m_center_text{},
m_do_play_music{do_play_music},
m_font{},
m_menu(choose_amino_acids_menu(initial_amino_acids)),
m_music{},
m_player_texts(4),
m_sprites(sprites),
m_state{program_state::select_players},
m_window{window}
{
if(m_do_play_music)
{
play_music(m_music);
}
m_font.loadFromFile("arial.ttf");
//Center text
m_center_text.setFont(m_font);
m_center_text.setPosition(sf::Vector2f(140, 280));
#if SFML_VERSION_MINOR > 3
m_center_text.setFillColor(sf::Color::White);
#else
m_center_text.setColor(sf::Color::White);
#endif
m_center_text.setCharacterSize(30);
m_center_text.setString("Choose Your Amino Acid");
//Player texts
std::vector<sf::Vector2f> positions = get_aa_menu_text_player_positions();
std::vector<sf::Color> colors = get_aa_menu_text_colors();
for(auto i{0u}; i != m_menu.get_amino_acids().size(); ++i)
{
m_player_texts[i].setFont(m_font);
m_player_texts[i].setPosition(positions[i]);
#if SFML_VERSION_MINOR > 3
m_player_texts[i].setFillColor(colors[i]);
#else
m_player_texts[i].setColor(colors[i]);
#endif
m_player_texts[i].setCharacterSize(35);
m_player_texts[i].setString("Player " + std::to_string(i + 1));
}
}
choose_amino_acids_menu_sfml::~choose_amino_acids_menu_sfml()
{
m_music.stop();
}
void choose_amino_acids_menu_sfml::display()
{
//Clear
m_window.clear(sf::Color(128,128,128));
const std::vector<sf::Text> texts = create_select_player_menu_texts(
get_aa_menu_text_positions(),
get_aa_menu_text_colors(),
m_menu.get_amino_acids()
);
assert(texts.size() <= 4);
std::vector<player> players = create_players(m_menu.get_amino_acids(), m_window.getSize().x);
//Text and amino acids
m_window.draw(m_center_text);
for(auto i{0u}; i != m_menu.get_amino_acids().size(); ++i)
{
m_window.draw(m_player_texts[i]);
m_window.draw(texts[i]);
draw_players(players, m_window, m_sprites);
}
//Show
m_window.display();
}
void choose_amino_acids_menu_sfml::execute()
{
assert(m_state == program_state::select_players);
while (1) {
tick();
//Quit
if (m_state == program_state::quit) return;
//Next screen
if (m_state == program_state::battle) return;
//Stay here
assert(m_state == program_state::select_players);
}
}
void choose_amino_acids_menu_sfml::tick()
{
sf::Event event;
while (m_window.pollEvent(event))
{
process_event(event);
display();
}
}
void choose_amino_acids_menu_sfml::process_event(const sf::Event& event)
{
switch(event.type)
{
case sf::Event::Closed:
m_state = program_state::quit;
break;
case sf::Event::KeyPressed:
//battle
if(sf::Keyboard::isKeyPressed(sf::Keyboard::Space))
{
//Continue to battle
m_state = program_state::battle;
}
if(sf::Keyboard::isKeyPressed(sf::Keyboard::Escape))
{
m_state = program_state::quit;
}
//player 1 and player 2
//player 1
check_keyboard_press(m_menu);
break;
case sf::Event::JoystickButtonPressed:
//player 3 and player 4
// player 3
check_joystick_press(m_menu);
break;
default:
break;
}
}
void check_joystick_press(choose_amino_acids_menu& m_menu)
{
if(sf::Joystick::isButtonPressed(0, 3)) // Y button
{
m_menu.choose_previous(2);
}
if(sf::Joystick::isButtonPressed(0, 0)) // A button
{
m_menu.choose_next(2);
}
// player 4
if(sf::Joystick::isButtonPressed(1, 3)) // Y button
{
m_menu.choose_previous(3);
}
if(sf::Joystick::isButtonPressed(1, 0)) // A button
{
m_menu.choose_next(3);
}
}
void check_keyboard_press(choose_amino_acids_menu &m_menu)
{
if(sf::Keyboard::isKeyPressed(sf::Keyboard::Up))
{
m_menu.choose_previous(0);
}
if(sf::Keyboard::isKeyPressed(sf::Keyboard::Down))
{
m_menu.choose_next(0);
}
// player 2
if(sf::Keyboard::isKeyPressed(sf::Keyboard::W))
{
m_menu.choose_previous(1);
}
if(sf::Keyboard::isKeyPressed(sf::Keyboard::S))
{
m_menu.choose_next(1);
}
}