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xregRayCastSurRenderCPU.h
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/*
* MIT License
*
* Copyright (c) 2020 Robert Grupp
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef XREGRAYCASTSURRENDERCPU_H_
#define XREGRAYCASTSURRENDERCPU_H_
#include "xregRayCastBaseCPU.h"
namespace xreg
{
class RayCasterSurRenderCPU : public RayCasterCPU, public RayCasterSurRenderParamInterface
{
public:
/// Trivial constructor - no work done
///
/// Relies on the constructor of CameraRayCasterCPU
RayCasterSurRenderCPU() = default;
/// \brief Perform each ray cast.
///
/// This is a mult-threaded computation performed on the host (CPU).
/// Each ray represents a computation task, and collections of tasks
/// are evaluated in separate threads.
void compute(const size_type vol_idx = 0) override;
private:
//using SurRenderParams = typename RayCasterSurfaceRenderParamInterface<PixelType3D>::RenderParams;
};
} // xreg
#endif