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When starting a review utilizing gamecontrollers for classification, an assistant should open and allow to configure keybindings. The problem is, that the key ids are not the same across different operating systems (which is why they are currently hard coded, see ControllerManager#reactOnEvent).
As bonus: Remember last configuration and suggest the configuration (if valid).
When starting a review utilizing gamecontrollers for classification, an assistant should open and allow to configure keybindings. The problem is, that the key ids are not the same across different operating systems (which is why they are currently hard coded, see
ControllerManager#reactOnEvent
).As bonus: Remember last configuration and suggest the configuration (if valid).
See PR #11
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