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Releases: reobf/Programmable-Hatches-Mod

v0.0.15p6-beta

14 Jun 05:48
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  • Programmable Crafting Input Buffer/Bus now supports Additional Connection mode(turn on with wirecutter).
  • Fix opening a written book crashes the game.
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  • 编程样板输入总成/总线可以用剪线钳右键使其六个面都可以连接ME网络
  • 修复打开成书崩溃问题

Full Changelog: v0.0.15p5-beta...v0.0.15p6-beta

v0.0.15p5-beta

10 Jun 07:46
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  • Remote Input Hatch now works properly on Assembly Line.
  • Fix pattern with more than 4 types of item not craftable on Programmable Crafting Input Buffer/Bus.

Full Changelog: v0.0.15p4-beta...v0.0.15p5-beta

v0.0.15p4-beta

07 Jun 11:00
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  • Fix comparison of Programming Circuit itemstacks in ME Storage.#11

Full Changelog: v0.0.15p3-beta...v0.0.15p4-beta

v0.0.15p3-beta

06 Jun 14:40
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  • Add Programmable Crafting Input Bus
  • Fix putting patterns into Programmable Crafting Input Buffer via Pattern Terminal not instantly detected.
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  • 添加编程样板输入总线
  • 修复通过样板终端塞入编程样板输入总成的样板不会被立刻检测到的问题

Full Changelog: v0.0.15p2-beta...v0.0.15p3-beta

v0.0.15p2-beta

04 Jun 10:56
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  • Fix Pattern Dual Hatch bug.
  • Covers are displayed in NEI now. #7
  • Now Programming Circuits displayed in Terminal are properly sorted by corresponding item.
  • Programming Tool Kit now craftable in HV. #8
  • Fix #10
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  • 修复样板输入总成bug
  • 覆盖版现在显示在NEI中 #7
  • 终端中显示的编程器电路物品现在根据它们对应的电路排序
  • 现在工具箱HV电压可合成 #8
  • 修复 #10

Full Changelog: v0.0.15p1-beta...v0.0.15p2-beta

v0.0.15p1-beta

03 Jun 06:06
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  • Fix Programming Circuit NBT tag data. #5

Full Changelog: v0.0.15-beta...v0.0.15p1-beta

v0.0.15-beta

02 Jun 17:25
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  • Buff Circuit Provider to 4-slots and rename to Circuit Provider(T1), add new cheaper 1-slot Circuit Provider(T0) for hv.
  • Add temprorary support for legacy Programming Circuit(number ID) for Programming Toolkit and Circuit Provider(Screwdriver RMB click).
  • Dual Hatch's input area now allows items exceed their max stacksize(only available for ME Interface) the new limit varies with tier.
  • Buff Buffered Multifluid Dual Hatch -- for each tier greater than IV gets one extra fluid slot
  • Add a button to allow inserted fluid into different slots.
  • Fix Buffered Dual Hatch dupe bug.
  • Pattern Dual Hatch now rename-able with quartz cutter. #3
  • Programming Toolkit no longer messes with workbench pattern. #4
  • Many other fixes.
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  • 加入HV科技,更便宜的1槽位编程器电路提供器(T0),原提供器加强至4槽位并定为(T1)
  • 加入临时产生旧版编程器电路的方法,编程工具箱可直接获取,提供器用螺丝刀邮件可切换到旧版(还请尽快过渡到新版编程器电路)
  • 总成的输入区允许物品堆叠超过常规限制(仅对ME接口注入有效),这个新堆叠限制取决于仓室等级
  • 加强缓冲总成,每超过IV等级就额外增加一个流体槽
  • 加入允许单种流体流入不同流体槽位的按钮
  • 修复缓冲总成刷流体bug
  • 样板总成现在可以用石英切割刀重命名了 #3
  • 修复编程工具箱启用时会弄乱工作台样板的问题 #4
  • 其他的修复

Full Changelog: v0.0.14p3-beta...v0.0.15-beta

v0.0.14p3-beta

31 May 04:10
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  • Fix some items in recipe do not get consumed when crafting.
  • Programming Toolbox no longer create recursive Programming Circuit.
  • Fix Programmable Crafting Input Buffer not viewable in Interface Terminal as described in #2.
  • Programming Circuit now use string ID instead of number ID to record corresponding circuit.

Full Changelog: v0.0.14p2-beta...v0.0.14p3-beta

v0.0.14p2-beta

30 May 08:49
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  • Fix crash when running with modpack v2.5.1
  • Fix crash when using java17+

Full Changelog: v0.0.14p1-beta...v0.0.14p2-beta

v0.0.14p1-beta

29 May 16:17
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  • No longer freeze the game when the filename is changed. You can now freely rename the jar file(Not suggested though).

Full Changelog: v0.0.14-beta...v0.0.14p1-beta