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queue.c
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#include <stdlib.h>
#include <string.h>
#include "queue.h"
bool InitQueue(Queue **queue, size_t itemSize, bool (* free)(void *item))
{
QueueNode *emptyNode;
if (!MakeQueueNode(&emptyNode, NULL)) {
return false;
}
Queue *newQueue;
if ((newQueue = (Queue *)malloc(sizeof(Queue))) == NULL) {
FreeQueueNode(emptyNode);
return false;
}
newQueue->front = newQueue->rear = emptyNode;
newQueue->len = 0;
newQueue->itemSize = itemSize;
newQueue->free = free;
*queue = newQueue;
return true;
}
bool FreeQueue(Queue *queue)
{
QueueNode *current = queue->front->next;
while (current != NULL) {
queue->front->next = current->next;
queue->free(current->item);
FreeQueueNode(current);
current = queue->front->next;
}
if (queue->front) {
FreeQueueNode(queue->front);
}
free(queue);
return true;
}
bool ResetQueue(Queue *queue)
{
QueueNode *current = queue->front->next;
while (current != NULL) {
queue->front->next = current->next;
queue->free(current->item);
FreeQueueNode(current);
current = queue->front->next;
}
queue->rear = queue->front;
return true;
}
bool MakeQueueNode(QueueNode **node, void *item)
{
QueueNode *newNode;
if ((newNode = (QueueNode *)malloc(sizeof(QueueNode))) == NULL) {
return false;
}
newNode->item = item;
newNode->next = NULL;
*node = newNode;
return true;
}
bool FreeQueueNode(QueueNode *node)
{
free(node);
return true;
}
bool PushQueueItem(Queue *queue, void *item)
{
QueueNode *newNode;
MakeQueueNode(&newNode, item);
queue->rear->next = newNode;
queue->rear = newNode;
queue->len++;
return true;
}
bool PopQueueItem(Queue *queue, void * restrict item)
{
QueueNode *tmpNode = queue->front->next;
if (tmpNode == NULL) {
return false;
} else if ((queue->front->next = tmpNode->next) == NULL) {
queue->rear = queue->front;
}
memcpy(item, tmpNode->item, queue->itemSize);
queue->free(tmpNode->item);
FreeQueueNode(tmpNode);
queue->len--;
return true;
}
bool TraverseQueueItem(Queue *queue, bool (* invoke)(const void *item))
{
QueueNode *current = queue->front->next;
while (current != NULL) {
if (!invoke(current->item)) {
return false;
}
current = current->next;
}
return true;
}