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world_state.py
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import copy
import framework
import inspect
import logging
import threading
import time
class game_server_info ( object ):
def __init__ ( self ):
self.day = 0
self.hour = 0
self.mem = ( { }, 0 )
self.minute = 0
self.time = ( 0, 0, 0 )
class world_state ( threading.Thread ):
def __init__ ( self, framework ):
super ( ).__init__ ( )
self.log = logging.getLogger ( __name__ )
self.__version__ = '0.4.18'
self.changelog = {
'0.4.18' : "Added a check to avoid race condition with palces_protection",
'0.4.17' : "Increased claimstone list update frequency to 1/min",
'0.4.16' : "Fied empty friendship table crash.",
'0.4.15' : "Fixed logic for claimstone update.",
'0.4.14' : "Fixes to get claimstones to update correctly.",
'0.4.13' : "Using local copy of buffer to avoi dict change exceptions during claimstone update.",
'0.4.12' : "Fixed error falsely reported on lock claimstones.",
'0.4.11' : "Fixed si string on process si.",
'0.4.10' : "Refactored to use command guard for si. Time threshold 600 -> 60.",
'0.4.9' : "Refactore le_lag for simplicity.",
'0.4.8' : "Added more logging to decide_le.",
'0.4.7' : "gale summary now display lag info.",
'0.4.6' : "Changed inventory threhsold from 6 to 600 seconds to avoid sell all inventory bug.",
'0.4.5' : "Added 60s to min le lag.",
'0.4.4' : "Handler for exception on possible race condition.",
'0.4.3' : "Tweaked gt lag.",
'0.4.2' : "Tweaked le_lag and lp_lag calculations and default values.",
'0.4.1' : "Refactored le and lp lags to be more inertial on their adjustment.",
'0.4.0' : "Moved entity info to here.",
}
self.daemon = True
self.framework = framework
self.shutdown = False
self.claimstones = { }
self.claimstones_buffer = { }
self.claimstones_buffer_player = ( )
self.claimstones_buffer_total = 0
self.claimstones_lock = { 'callee' : None,
'timeout' : 10,
'timestamp' : None }
self.friendships = { }
self.game_server = game_server_info ( )
self.inventory = { }
self.inventory_lock = { 'callee' : None,
'timeout' : 10,
'timestamp' : None }
self.inventory_wrong_spawns = [ ]
now = time.time ( )
self.llp_timestamp = time.time ( ) - 540
self.le_timestamp = now
# game time
self.gt_timestamp = now
self.gt_queue = [ ]
self.gt_queue_lock = { 'callee' : None,
'timeout' : 10,
'timestamp' : None }
self.latest_gt_call = 0
self.gt_lag = 10
# le
self.entities = { }
self.le_queue = [ ]
self.le_queue_lock = { 'callee' : None,
'timeout' : 10,
'timestamp' : None }
self.latest_le_call = 0
self.le_lag = 20
# list players
self.players = { }
self.lp_queue = [ ]
self.lp_queue_lock = { 'callee' : None,
'timeout' : 10,
'timestamp' : None }
self.latest_lp_call = 0
self.lp_lag = 5
def run ( self ):
while not self.shutdown:
time.sleep ( 0.01 )
if len ( self.lp_queue ) > 0:
self.dequeue_lp ( )
else:
self.prune_players ( )
self.decide_lp ( )
if len ( self.le_queue ) > 0:
self.dequeue_le ( )
else:
self.prune_entities ( )
self.decide_le ( )
self.decide_gt ( )
self.decide_llp ( )
#self.update_claimstones ( )
def stop ( self ):
self.shutdown = True
def buffer_claimstones ( self, match ):
"""
Output parsed as being relative to claimstones ends here.
"""
self.log.debug ( "buffer_claimstones ( '{}' )".format ( match ) )
if len ( match ) == 1:
self.log.debug ( "total" )
if self.claimstones_buffer_total != 0:
self.log.error ( "Next llp total before parsing old one!" )
self.claimstones_buffer_total = int ( match [ 0 ] )
self.unbuffer_claimstones ( )
return
if len ( match ) == 2:
self.log.debug ( "player" )
if self.claimstones_buffer_player != ( ):
self.log.error ( "Next player claimstones listed before parsing all of current." )
self.log.error ( "bufferplayer = {} match = {}".format ( str ( self.claimstones_buffer_player ),
str ( match ) ) )
return
self.claimstones_buffer_player = ( int ( match [ 0 ] ), int ( match [ 1 ] ) )
return
if len ( match ) == 3:
self.log.debug ( "claim" )
if self.claimstones_buffer_player == ( ):
self.log.error ( "Claimstone coords received for None player (match = {}).".format ( match ) )
return
steamid = self.claimstones_buffer_player [ 0 ]
amount = self.claimstones_buffer_player [ 1 ]
claim = ( int ( match [ 0 ] ),
int ( match [ 2 ] ),
int ( match [ 1 ] ) )
if steamid in self.claimstones_buffer.keys ( ):
self.claimstones_buffer [ steamid ].append ( claim )
else:
self.claimstones_buffer [ steamid ] = [ claim ]
self.log.debug ( "Added claim {} to player {} in buffer.".format ( claim,
steamid ) )
if amount > 1:
self.claimstones_buffer_player = ( steamid, amount - 1 )
else:
self.claimstones_buffer_player = ( )
def unbuffer_claimstones ( self ):
"""
Should only be called when a "total X claimstone" output is buffered.
"""
count = 0
for steamid in self.claimstones_buffer.keys ( ):
for claim in self.claimstones_buffer [ steamid ]:
count += 1
if count != self.claimstones_buffer_total:
self.log.error ( "Claimstones total and count differ." )
return
deletable_players = [ ]
deletable_stones = [ ]
places = { }
if 'place_protection' in self.framework.mods.keys ( ):
places = self.framework.mods [ "place_protection" ] [ "reference" ].places
for steamid in self.claimstones_buffer.keys ( ):
player = self.framework.server.get_player ( steamid )
if not player:
self.log.info ( "Unknown player {}".format ( steamid ) )
deletable_players.append ( steamid )
continue
for claim in self.claimstones_buffer [ steamid ]:
for place_key in places.keys ( ):
if self.framework.utils.calculate_distance ( places [ place_key ] [ 0 ],
claim ) < places [ place_key ] [ 1 ]:
if ( steamid, claim ) not in deletable_stones:
deletable_stones.append ( ( steamid, claim ) )
self.log.debug ( "Removing claim because of place protection" )
for steamid in deletable_players:
del ( self.claimstones_buffer [ steamid ] )
for stone in deletable_stones:
if stone [ 0 ] in self.claimstones_buffer.keys ( ):
if stone [ 1 ] in self.claimstones_buffer [ stone [ 0 ] ]:
self.claimstones_buffer [ stone [ 0 ] ].remove ( stone [ 1 ] )
self.log.debug ( "buffer b4 update = '{}'".format ( self.claimstones_buffer ) )
self.update_claimstones ( )
def update_claimstones ( self ):
self.log.debug ( "Updating current claimstones data with buffer." )
claimstones = self.claimstones_buffer
self.log.debug ( "buffer = '{}'".format ( claimstones ) )
events = [ ]
for steamid in claimstones.keys ( ):
self.log.debug ( "steamid = {}".format ( steamid ) )
player = self.framework.server.get_player ( steamid )
if not player:
self.log.info ( "Unknown player {}".format ( steamid ) )
if player.steamid not in list ( self.claimstones.keys ( ) ):
self.claimstones [ steamid ] = claimstones [ steamid ]
#events.append ( ( self.framework.game_events.player_set_claimstones,
# ( steamid, self.claimstones_buffer [ steamid ] ) ) )
else:
self.log.debug ( "Player in claimstones dict." )
for claim in claimstones [ steamid ]:
self.log.debug ( "considering claim {}".format ( claim ) )
if claim not in self.claimstones [ steamid ]:
self.log.info ( "claim append" )
self.claimstones [ steamid ].append ( claim )
#events.append ( ( self.framework.game_events.player_added_claimstone,
# ( steamid, claim ) ) )
for claim in self.claimstones [ steamid ]:
if claim not in claimstones [ steamid ]:
self.log.info ( "claim remove" )
self.claimstones [ steamid ].remove ( claim )
#events.append ( ( self.framework.game_events.player_removed_claimstone,
# ( steamid, claim ) ) )
self.let_claimstones ( )
self.claimstones_buffer = { }
self.claimstones_buffer_total = 0
for event in events:
event [ 0 ] ( *event [ 1 ] )
def update_friendships ( self ):
self.friendships = { }
records = [ ]
self.framework.database.select_record ( "friends", { '1' : "1" }, records )
self.framework.utils.wait_not_empty ( records )
for record in records:
if not record:
continue
steamid = record [ 'steamid' ]
friend = record [ 'friend' ]
try:
self.friendships [ steamid ].append ( friend )
except KeyError:
self.friendships [ steamid ] = [ friend ]
def obtain_inventory ( self, player ):
pass
# API
def get_claimstones ( self ):
callee_function = inspect.stack ( ) [ 1 ] [ 0 ].f_code.co_name
now = time.time ( )
while ( self.claimstones_lock [ 'callee' ] ):
if ( now - self.claimstones_lock [ 'timestamp' ] > self.claimstones_lock [ 'timeout' ] ):
break
time.sleep ( 0.1 )
self.claimstones_lock [ 'callee' ] = callee_function
self.claimstones_lock [ 'timestamp' ] = now
self.log.debug ( "get_claimstones returning" )
return self.claimstones
def let_claimstones ( self ):
callee_function = inspect.stack ( ) [ 1 ] [ 0 ].f_code.co_name
if ( self.claimstones_lock [ 'callee' ] != callee_function and
self.claimstones_lock [ 'callee' ] != None ):
self.log.error ( "Claimstones lock being freed by another function '{}' than callee '{}'!".format (
callee_function, self.claimstones_lock [ 'callee' ] ) )
self.claimstones_lock [ 'callee' ] = None
self.claimstones_lock [ 'timestamp' ] = None
def blocking_get_inventory ( self, player ):
timestamp = time.time ( )
self.get_inventory ( )
self.request_inventory ( player )
while self.inventory [ 'checking' ]:
self.log.info ( "Waiting for si to complete..." )
time.sleep ( 2 )
if time.time ( ) - timestamp > 60:
break
inventory = self.inventory
self.let_inventory ( )
return inventory
def display_game_server ( self ):
print ( self.get_game_server_summary ( ) )
def get_game_server_summary ( self ):
mi = self.game_server.mem [ 0 ]
if 'time' not in mi.keys ( ):
return
staleness = time.time ( ) - self.game_server.mem [ 1 ]
msg = "{:.1f}s {:s}m {:s}/{:s}MB {:s}chu {:s}cgo {:s}p/{:s}z/{:s}i/{:s}({:s})e ".format (
staleness,
str ( mi [ 'time' ] ), str ( mi [ 'heap' ] ), str ( mi [ 'max' ] ), str ( mi [ 'chunks' ] ),
str ( mi [ 'cgo' ] ), str ( mi [ 'players' ] ), str ( mi [ 'zombies' ] ), str ( mi [ 'items' ] ),
str ( mi [ 'entities_1' ] ), str ( mi [ 'entities_2' ] ) )
msg += "le_lag {:.1f}, lp_lag {:.1f}, gt_lag {:.1f}.".format ( self.le_lag, self.lp_lag, self.gt_lag )
return msg
# /API
def buffer_shop_item ( self, matches ):
self.log.info ( matches )
pos_x = float ( matches [ 10 ] )
pos_y = float ( matches [ 12 ] )
pos_z = float ( matches [ 11 ] )
self.log.info ( "Wrong spawn item at ({} {} {}).".format ( pos_x, pos_y, pos_z ) )
self.inventory_wrong_spawns.append ( ( pos_x, pos_y, pos_z ) )
def get_inventory ( self ):
callee_function = inspect.stack ( ) [ 1 ] [ 0 ].f_code.co_name
now = time.time ( )
while ( self.inventory_lock [ 'callee' ] ):
if ( now - self.inventory_lock [ 'timestamp' ] > self.inventory_lock [ 'timeout' ] ):
break
time.sleep ( 0.1 )
self.inventory_lock [ 'callee' ] = callee_function
self.inventory_lock [ 'timestamp' ] = now
def let_inventory ( self ):
callee_function = inspect.stack ( ) [ 1 ] [ 0 ].f_code.co_name
if self.inventory_lock [ 'callee' ] != callee_function:
self.log.error ( "Inventory lock being freed by another function than callee!" )
self.inventory_lock [ 'callee' ] = None
self.inventory_lock [ 'timestamp' ] = None
def request_inventory ( self, player ):
self.inventory = { 'checking' : True }
self.framework.console.send ( "si {}".format ( player.steamid ) )
self.framework.console.send ( "si{}".format ( player.steamid ) )
def si_process_guard ( self, si_string ):
steamid = int ( si_string [ len ( "si" ) : ] )
player = self.framework.server.get_player ( steamid )
if not player:
self.log.warning ( "si_process_guard could not get valid player from '{}'.".format ( steamid ) )
return
self.inventory [ 'checking' ] = False
def update_inventory ( self, matches ):
self.log.debug ( "update inventory ( {} )".format ( matches ) )
if len ( matches ) == 2:
player = self.framework.server.get_player ( matches [ 1 ] )
if not player:
self.log.error ( "No player {} found for si update!".format ( matches [ 1 ] ) )
return
self.inventory [ 'storage' ] = matches [ 0 ]
if len ( matches ) == 3:
slot = int ( matches [ 0 ] )
quantity = int ( matches [ 1 ] )
kind = matches [ 2 ]
key_string = "{} {} {} {}".format ( self.inventory [ 'storage' ],
slot,
quantity,
kind )
self.inventory [ key_string ] = ( self.inventory [ 'storage' ],
slot,
quantity,
kind )
if slot == 31:
self.inventory [ 'checking' ] = False
# get time:
def decide_gt ( self ):
"""
Verifies if it is appropriate to send a new gt call, and does so accordingly.
"""
self.lock_gt_queue ( )
current_length = len ( self.gt_queue )
self.unlock_gt_queue ( )
if current_length > 0:
return
now = time.time ( )
if now - self.latest_gt_call < self.gt_lag:
self.log.debug ( "decide_gt: gt_lag ({:.2f}).".format ( self.gt_lag ) )
return
self.latest_gt_call = now
gt_message = self.framework.console.telnet_wrapper ( "gt" )
self.framework.console.telnet_client_commands.write ( gt_message )
def process_gt ( self, day_match_groups ):
self.log.debug ( "update_gt ( {} )".format ( day_match_groups ) )
now = time.time ( )
new_gt = { }
previous_day = self.game_server.day
previous_hour = self.game_server.hour
previous_minute = self.game_server.minute
day = int ( day_match_groups [ 0 ] )
hour = int ( day_match_groups [ 1 ] )
minute = int ( day_match_groups [ 2 ] )
self.game_server.time = ( day, hour, minute )
self.game_server.day = day
self.game_server.hour = hour
self.game_server.minute = minute
self.log.debug ( "Checking for time events." )
if ( previous_day != self.game_server.day ):
self.framework.game_events.day_changed ( previous_day )
if ( previous_hour != self.game_server.hour ):
self.framework.game_events.hour_changed ( previous_hour )
self.game_server.gt = ( new_gt, now )
if minute != previous_minute:
if minute % 15 == 0:
self.log.info ( "Game date: {} {:02d}:{:02d}.".format ( day, hour, minute ) )
old_lag = self.gt_lag
new_lag = time.time ( ) - self.latest_gt_call
if new_lag > old_lag:
self.gt_lag += 0.1
if new_lag < old_lag:
self.gt_lag -= 0.1
self.gt_lag = max ( self.gt_lag, self.framework.preferences.loop_wait )
if self.gt_lag != old_lag:
self.log.info ( "gt_lag = {:.2f}s".format ( self.gt_lag ) )
def decide_llp ( self ):
if time.time ( ) - self.llp_timestamp > 60:
self.log.debug ( "decided to llp" )
self.framework.console.llp ( )
self.llp_timestamp = time.time ( )
def lock_gt_queue ( self ):
callee_function = inspect.stack ( ) [ 1 ] [ 0 ].f_code.co_name
lock = self.gt_queue_lock
now = time.time ( )
while ( lock [ 'callee' ] ):
if ( now - lock [ 'timestamp' ] > lock [ 'timeout' ] ):
self.log.error ( "Breaking lock due to timeout!" )
break
time.sleep ( 0.1 )
lock [ 'callee' ] = callee_function
lock [ 'timestamp' ] = now
def unlock_gt_queue ( self ):
callee_function = inspect.stack ( ) [ 1 ] [ 0 ].f_code.co_name
lock = self.gt_queue_lock
if lock [ 'callee' ] != callee_function:
self.log.error ( "Lock being freed by another function than callee!" )
lock [ 'callee' ] = None
lock [ 'timestamp' ] = None
# le
def decide_le ( self ):
self.lock_le_queue ( )
current_length = len ( self.le_queue )
self.unlock_le_queue ( )
if current_length > 0:
return
now = time.time ( )
if now - self.latest_le_call < self.le_lag:
self.log.debug ( "decide_le: ignore since le_lag is {:.2f}.".format ( self.le_lag ) )
return
self.log.debug ( "calling le" )
self.latest_le_call = time.time ( )
le_message = self.framework.console.telnet_wrapper ( "le" )
self.framework.console.telnet_client_le.write ( le_message )
def buffer_le ( self, matches ):
self.log.debug ( "buffer_le: {}.".format ( matches ) )
new_le = framework.entity_info ( )
new_le.entity_id = int ( matches [ 0 ] )
new_le.entity_type = matches [ 1 ]
new_le.pos_x = matches [ 2 ]
new_le.pos_y = matches [ 4 ]
new_le.pos_z = matches [ 3 ]
new_le.rot_x = matches [ 5 ]
new_le.rot_y = matches [ 7 ]
new_le.rot_z = matches [ 6 ]
new_le.lifetime = matches [ 8 ]
new_le.remote = matches [ 9 ]
new_le.dead = matches [ 10 ]
new_le.health = int ( matches [ 11 ] )
new_le.timestamp = time.time ( )
self.enqueue_le ( new_le )
def enqueue_le ( self, le_data ):
self.log.debug ( "enqueue_le: {}.".format ( le_data.entity_type ) )
self.lock_le_queue ( )
self.le_queue.append ( le_data )
self.unlock_le_queue ( )
def dequeue_le ( self ):
self.lock_le_queue ( )
le_data = None
if len ( self.le_queue ) > 0:
le_data = self.le_queue.pop ( )
self.unlock_le_queue ( )
if le_data:
self.log.debug ( "dequeue_le: {}.".format ( le_data.entity_type ) )
self.process_le ( le_data )
def process_le ( self, le_data ):
self.entities [ le_data.entity_id ] = le_data
def prune_entities ( self ):
to_delete = [ ]
for entityid in list ( self.entities.keys ( ) ):
if self.entities [ entityid ].timestamp < time.time ( ) - 120:
to_delete.append ( entityid )
for entityid in to_delete:
del self.entities [ entityid ]
def lock_le_queue ( self ):
callee_function = inspect.stack ( ) [ 1 ] [ 0 ].f_code.co_name
lock = self.le_queue_lock
now = time.time ( )
while ( lock [ 'callee' ] ):
try:
if ( now - lock [ 'timestamp' ] > lock [ 'timeout' ] ):
self.log.error ( "Breaking lock due to timeout!" )
break
except:
self.log.info ( "lock callee exists but not timestamp." )
time.sleep ( 0.1 )
lock [ 'callee' ] = callee_function
lock [ 'timestamp' ] = now
def unlock_le_queue ( self ):
callee_function = inspect.stack ( ) [ 1 ] [ 0 ].f_code.co_name
lock = self.le_queue_lock
if lock [ 'callee' ] != callee_function:
self.log.error ( "Lock being freed by another function than callee!" )
lock [ 'callee' ] = None
lock [ 'timestamp' ] = None
# Player info related:
def decide_lp ( self ):
self.lock_lp_queue ( )
current_length = len ( self.lp_queue )
self.unlock_lp_queue ( )
if current_length > 0:
return
now = time.time ( )
if now - self.latest_lp_call < self.lp_lag:
self.log.debug ( "decide_lp: lp_lag ({:.2f}).".format ( self.lp_lag ) )
return
self.latest_lp_call = time.time ( )
lp_message = self.framework.console.telnet_wrapper ( "lp" )
self.framework.console.telnet_client_lp.write ( lp_message )
def footer_lp ( self, matches ):
total = int ( matches [ 0 ] )
num_players = len ( list ( self.players.keys ( ) ) )
num_entities = len ( list ( self.entities.keys ( ) ) )
if total > num_players - 2 and total < num_players + 2:
old_lag = self.lp_lag
new_lag = time.time ( ) - self.latest_lp_call
if new_lag > self.lp_lag:
self.lp_lag += 0.1
if new_lag < self.lp_lag:
self.lp_lag -= 0.1
self.lp_lag = max ( self.lp_lag, self.framework.preferences.loop_wait )
if self.lp_lag != old_lag:
self.log.info ( "lp_lag = {:.1f}s".format ( self.lp_lag ) )
if total > num_entities - 5 and total < num_entities + 5:
old_lag = self.le_lag
latest_interval = time.time ( ) - self.latest_le_call
if latest_interval > self.le_lag:
self.le_lag += 0.1
if latest_interval < self.le_lag:
self.le_lag -= 0.1
self.le_lag = max ( self.le_lag, self.framework.preferences.loop_wait + 60 )
if self.le_lag != old_lag:
self.log.info ( "le_lag = {:.1f}s".format ( self.le_lag ) )
def buffer_lp ( self, matches ):
self.log.debug ( "buffer_lp: {}.".format ( matches [ 1 ] ) )
new_lp = framework.lp_data ( int ( matches [ 0 ] ),
matches [ 1 ],
float ( matches [ 2 ] ),
float ( matches [ 3 ] ),
float ( matches [ 4 ] ),
float ( matches [ 5 ] ),
float ( matches [ 6 ] ),
float ( matches [ 7 ] ),
matches [ 8 ],
int ( matches [ 9 ] ),
int ( matches [ 10 ] ),
int ( matches [ 11 ] ),
int ( matches [ 12 ] ),
int ( matches [ 13 ] ),
int ( matches [ 14 ] ),
int ( matches [ 15 ] ),
matches [ 16 ],
int ( matches [ 17 ] ) )
self.enqueue_lp ( new_lp )
def enqueue_lp ( self, lp_data ):
self.log.debug ( "enqueue_lp: {}.".format ( lp_data.name ) )
self.lock_lp_queue ( )
self.lp_queue.append ( lp_data )
self.unlock_lp_queue ( )
def dequeue_lp ( self ):
self.lock_lp_queue ( )
lp_data = None
if len ( self.lp_queue ) > 0:
lp_data = self.lp_queue.pop ( )
self.unlock_lp_queue ( )
if lp_data:
self.log.debug ( "dequeue_lp: {}.".format ( lp_data.name ) )
self.process_lp ( lp_data )
def process_lp ( self, lp_data ):
if lp_data.steamid not in list ( self.players.keys ( ) ):
self.players [ lp_data.steamid ] = { }
self.players [ lp_data.steamid ] = lp_data
def prune_players ( self ):
for steamid in list ( self.players.keys ( ) ):
if self.players [ steamid ].timestamp < time.time ( ) - 120:
del self.players [ steamid ]
def lock_lp_queue ( self ):
callee_function = inspect.stack ( ) [ 1 ] [ 0 ].f_code.co_name
lock = self.lp_queue_lock
now = time.time ( )
while ( lock [ 'callee' ] ):
try:
if ( now - lock [ 'timestamp' ] > lock [ 'timeout' ] ):
self.log.error ( "Breaking lock due to timeout!" )
break
time.sleep ( 0.1 )
except Exception as e:
continue
lock [ 'callee' ] = callee_function
lock [ 'timestamp' ] = now
def unlock_lp_queue ( self ):
callee_function = inspect.stack ( ) [ 1 ] [ 0 ].f_code.co_name
lock = self.lp_queue_lock
if lock [ 'callee' ] != callee_function:
self.log.error ( "Lock being freed by another function than callee!" )
lock [ 'callee' ] = None
lock [ 'timestamp' ] = None
# mem
def update_mem ( self, match ):
now = time.time ( )
new_mem_info = { }
new_mem_info [ 'time' ] = match [ 0 ]
new_mem_info [ 'fps' ] = match [ 1 ]
new_mem_info [ 'heap' ] = match [ 2 ]
new_mem_info [ 'max' ] = match [ 3 ]
new_mem_info [ 'chunks' ] = match [ 4 ]
new_mem_info [ 'cgo' ] = match [ 5 ]
new_mem_info [ 'players' ] = match [ 6 ]
new_mem_info [ 'zombies' ] = match [ 7 ]
new_mem_info [ 'entities_1' ] = match [ 8 ]
new_mem_info [ 'entities_2' ] = match [ 9 ]
new_mem_info [ 'items' ] = match [ 10 ]
self.game_server.mem = ( new_mem_info, now )