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Merge pull request tiltedphoques#38 from rayshader/build/fix-targets
build: fix Cyberpunk2077 + CyberpunkSdk targets
2 parents 7df3394 + f527f42 commit abaaea0

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-2
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+2
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code/loader/xmake.lua

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@@ -5,7 +5,7 @@ else
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set_kind("binary")
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set_basename("Cyberpunk2077")
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add_options("game")
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set_runargs("-online", "--skipStartMenu", "--ip=127.0.0.1")
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set_runargs("--online", "--skipStartMenu", "--ip=127.0.0.1")
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set_targetdir(path.directory(get_config("game")))
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on_build(function(target) end)
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on_clean(function(target) end)

code/server/scripting/CyberpunkSdk/CyberpunkSdk.csproj

Lines changed: 1 addition & 1 deletion
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@@ -11,7 +11,7 @@
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
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<OutputPath>..\..\..\build\windows\x64\debug\plugins\</OutputPath>
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<PackageOutputPath>..\..\..\\build\windows\x64\debug\plugins\</PackageOutputPath>
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<PackageOutputPath>..\..\..\build\windows\x64\debug\plugins\</PackageOutputPath>
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<NoWarn>1701;1702;3270</NoWarn>
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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<AppendRuntimeIdentifierToOutputPath>false</AppendRuntimeIdentifierToOutputPath>

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