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game.sym
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.label sprite_dir_x=$3922
.label sprite_dir_y=$393b
.label savea=$efc
.label sprite_pos_old_x_lo=$3a1c
.label model_alloc=$1899 {
.label err=$18bb
}
.label game_sprite_anim_spawn=$d81 {
}
.label score=$3b4b
.label sprite_list=$3872
.label game_idx_lo=$e21
.label get_char_in_backdrop=$80e {
}
.label sprite_sort=$18be {
}
.label savex=$efd
.label game_sprite_state_table_lo=$d77
.label calc_raster=$10ac {
.label next=$10ca
.label calc_raster_band_2=$10f7
.label next1=$10f9
.label ok1=$1111
.label nnk1=$1107
.label leave=$1114
.label nnk=$10d6
.label ok=$10e0
.label calc_raster_band_1=$10c8
}
.label hex=$2fe6
.label sprite_pos_y_hi=$3a03
.label bufferid=$365f
.label savey=$efe
.label level_1=$3060
.label default_callback=$17d2 {
}
.label lastYcoord_1=$fea
.label lastYcoord_2=$feb
.label backdrop=$4de4
.label modelid=$1898
.label sprite_w_pos_y_lo=$39ea
.label sprite_image_id=$3954
.label sprite_anim_id=$3acb
.label bucket=$3770
.label getjoy=$ebe {
}
.label sprite_pos_x_lo=$3986
.label subtile=$3b4a
.label charset=$3b4f
.label mygameover=$ff1 {
}
.label mod8=$355c
.label game_put_enemy=$e25 {
.label go_with_the_spawn=$e65
.label l1=$eb2
.label leave=$eaa
.label cont=$e25
.label compare_lo_byte=$e5c
}
.label draw_room=$300f {
.label next_row=$3024
.label next_char=$3026
}
.label sprite_frame_max_delay=$3ab2
.label game_time_lo=$e24
.label sprite_last_frame=$38f0
.label sprites=$3b4f
.label sprite_erase_collision_map=$2ec0 {
.label next=$2ec2
.label cc=$2ecb
.label select_next=$2f24
.label found=$2ecf
.label leave=$2f28
.label cont=$2ed6
.label nrow=$2f0f
}
.label gmt=$ff0
.label f_raster_1=$fed
.label f_raster_2=$fef
.label sprite_frame_callback_lo=$3afd
.label sprite_update=$2def {
.label next=$2dfc
.label nn=$2ebb
.label select_sprites=$2ebf
.label add_sprite_to_bucket=$2e5f
.label leave=$2e09
.label no_vert_move=$2e31
.label dealloc=$2e3c
.label frame_no_change=$2e92
.label cont=$2e4e
.label check_die=$2eb2
}
.label bucketVal=$3661
.label sprite_count=$3870
.label screen_table=$33c0
.label update_player=$1751 {
.label none=$17d1
.label check_press=$1783
}
.label gameover=$88f
.label game_sprite_anim_attack=$de1 {
}
.label rast_flag_2=$fee
.label rast_flag_1=$fec
.label sprite_cur_frame=$3909
.label sprite_pos_old_y_lo=$3a4e
.label game_sprite_anim_die=$da1 {
}
.label bucketNext=$36bb
.label vblank=$eb3 {
.label L2=$eb8
}
.label sprite_w_image_id=$396d
.label copyscreen=$84c {
.label rep1=$87e
.label rep=$853
}
.label hw_draw_sprite=$1115 {
.label imposta_sprite_8_16=$1558 {
}
.label sp11=$160e {
}
.label sp10=$15ce {
}
.label sp13=$168e {
}
.label sp12=$164e {
}
.label setok1=$1502
.label sp15=$170e {
}
.label sp14=$16ce {
}
.label setupirq=$1548
.label setok=$153f
.label sp8=$1558 {
}
.label sp9=$158e {
}
}
.label gameover_r=$3210
.label sprite_w_list=$388b
.label model_update=$2dcc {
.label next=$2dce
.label cc=$2dd7
.label found=$2ddb
.label leave=$2dee
.label callback=$2de8
}
.label game_sprite_anim_pain=$e01 {
}
.label v1=$890
.label game_sprite_anim_walk=$dc1 {
}
.label spawn_enemy=$17f3 {
.label leave=$181e
}
.label decn=$2fda {
}
.label mody=$2dcb
.label sprite_pos_old_x_hi=$3a35
.label sprite_timeout=$3b2f
.label modx=$2dca
.label sprite_w_pos_x_lo=$399f
.label main=$f11 {
.label l1=$fe6
.label mainloop=$f7f
.label copysprite=$f36
}
.label screen1_table=$33f4
.label pressed_time=$3660
.label bullet_list=$4d90
.label game_idx_hi=$e22
.label game_sprite_state_table_hi=$d7c
.label sprite_pos_y_lo=$39d1
.label sprite_frame_delay=$3a99
.label scrolly=$3b49
.label sprite_type=$38be
.label bullet_num=$4d8f
.label check_enemy_bullet_collision=$2f2e {
.label nohit=$2f6c
.label ok=$2f31
}
.label backdrop_table=$3428
.label pause=$1750
.label sprite_first_frame=$38d7
.label bullid=$2f29
.label sprite_w_count=$3871
.label sprite_free_list=$38a4
.label spawn_coin=$17e0 {
.label leave=$17f2
}
.label model_set_anim=$1850 {
}
.label sprite_state=$3a80
.label x0=$2f2a
.label sprite_pos_x_hi=$39b8
.label x1=$2f2b
.label sprite_collision=$2f72 {
.label next=$2f74
.label select_next=$2fa5
.label found=$2f84
.label hitit=$2fa9
.label fine=$2fca
.label leave=$2f81
}
.label playerid=$3b48
.label addn=$2fcc {
}
.label game_time_hi=$e23
.label sprite_model_id=$3ae4
.label initraster=$ecc {
}
.label spawn_bullet=$183d {
.label leave=$184f
}
.label spawn_player=$17d6 {
.label leave=$17de
}
.label sprite_frame_callback_hi=$3b16
.label cursorx=$365d
.label cursory=$365e
.label sprite_first_free=$38bd
.label cachebuff=$4da4
.label clearscreen=$82c {
.label rep=$830
}
.label bucketSpid=$3715
.label joy=$365c
.label y0=$2f2c
.label y1=$2f2d
.label walk_player=$17df {
}
.label lines=$88e
.label brkirq=$eff
.label sprite_pos_old_y_hi=$3a67
.label div8=$345c
.label counter=$2fcb
.label print=$2ff6 {
}
.label bucketIdx=$376f
.label nspawn=$3b4d
.label irq1=$f00 {
.label irq1_nonewsprites=$f0b
.label irq1_d015value=$f0b {
}
}
.label sprupdateflag=$892