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clean up
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game_patch/rf/entity.h

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Original file line numberDiff line numberDiff line change
@@ -425,9 +425,6 @@ namespace rf
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static auto& entity_turn_weapon_on = addr_as_ref<void __cdecl(int entity_handle, int weapon_type, bool alt_fire)>(0x0041A870);
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static auto& entity_turn_weapon_off = addr_as_ref<void __cdecl(int entity_handle, int weapon_type)>(0x0041AE70);
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static auto& entity_restore_mesh = addr_as_ref<void(Entity *ep, const char *mesh_name)>(0x0042C570);
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static auto& game_do_explosion = addr_as_ref<void(int vclip, GRoom* src_room, const Vector3* src_pos,
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const Vector3* pos, float radius, float damage_scale, const Vector3* dir)>(0x00436490);
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static auto& vclip_lookup = addr_as_ref<int(const char*)>(0x004C1D00);
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static auto& entity_list = addr_as_ref<Entity>(0x005CB060);
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static auto& local_player_entity = addr_as_ref<Entity*>(0x005CB054);

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