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Allot of memory is allocated and destroyed of different byte lengths.
This has impact on the CPU and on memory fragmentation, leading to higher latency.
I have 2 recomendations,
use socket methods using SocketAsyncEventArgs
pool the byte[] that are being allocated.
The text was updated successfully, but these errors were encountered:
Allot of memory is allocated and destroyed of different byte lengths.
This has impact on the CPU and on memory fragmentation, leading to higher latency.
I have 2 recomendations,
The text was updated successfully, but these errors were encountered: