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Copy path289_Game_of_Life.java
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289_Game_of_Life.java
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import java.util.Arrays;
public class Solution {
int[][] origin;
public void gameOfLife(int[][] board) {
if (board.length == 0 || board[0].length == 0)
return;
int[][] cover = new int[board.length + 2][board[0].length + 2];
origin = new int[board.length + 2][board[0].length + 2];
int len = board.length;
int wid = board[0].length;
for (int i = 1; i <= len; i++) {
for (int j = 1; j <= wid; j++) {
cover[i][j] = board[i - 1][j - 1];
origin[i][j] = board[i - 1][j - 1];
}
}
for (int i = 1; i <= len; i++) {
for (int j = 1; j <= wid; j++)
update(cover, i, j);
}
for (int i = 1; i <= len; i++) {
for (int j = 1; j <= wid; j++)
board[i - 1][j - 1] = cover[i][j];
}
}
/*
* 当前细胞为存活状态时,当周围低于2个(不包含2个)存活细胞时, 该细胞变成死亡状态。(模拟生命数量稀少)
* 当前细胞为存活状态时,当周围有2个或3个存活细胞时, 该细胞保持原样。
* 当前细胞为存活状态时,当周围有3个以上的存活细胞时,该细胞变成死亡状态。(模拟生命数量过多)
* 当前细胞为死亡状态时,当周围有3个存活细胞时,该细胞变成存活状态。 (模拟繁殖)
*/
private void update(int[][] board, int i, int j) {
// TODO Auto-generated method stub
int alive = Cnt(board, i, j);
if (board[i][j] == 1) {
if (!(alive == 2 || alive == 3))
board[i][j] = 0;
} else if (alive == 3)
board[i][j] = 1;
}
private int Cnt(int[][] board, int i, int j) {
// TODO Auto-generated method stub
int[][] dir = { { -1, 0 }, { 1, 0 }, { 0, -1 }, { 0, 1 }, { -1, -1 },
{ -1, 1 }, { 1, -1 }, { 1, 1 } };
int sum = 0;
for (int k = 0; k < dir.length; k++) {
int x = i + dir[k][0];
int y = j + dir[k][1];
if (origin[x][y] == 1)
++sum;
}
return sum;
}
}