-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathApp.jsx
189 lines (167 loc) · 5.74 KB
/
App.jsx
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
import { useState } from "react"
import { clsx } from "clsx"
import { languages } from "./languages"
import { getFarewellText, getRandomWord } from "./utils"
import Confetti from "react-confetti"
export default function AssemblyEndgame() {
// State values
const [currentWord, setCurrentWord] = useState(() => getRandomWord())
const [guessedLetters, setGuessedLetters] = useState([])
// Derived values
const numGuessesLeft = languages.length - 1
const wrongGuessCount =
guessedLetters.filter(letter => !currentWord.includes(letter)).length
const isGameWon =
currentWord.split("").every(letter => guessedLetters.includes(letter))
const isGameLost = wrongGuessCount >= numGuessesLeft
const isGameOver = isGameWon || isGameLost
const lastGuessedLetter = guessedLetters[guessedLetters.length - 1]
const isLastGuessIncorrect = lastGuessedLetter && !currentWord.includes(lastGuessedLetter)
// Static values
const alphabet = "abcdefghijklmnopqrstuvwxyz"
function addGuessedLetter(letter) {
setGuessedLetters(prevLetters =>
prevLetters.includes(letter) ?
prevLetters :
[...prevLetters, letter]
)
}
function startNewGame() {
setCurrentWord(getRandomWord())
setGuessedLetters([])
}
const languageElements = languages.map((lang, index) => {
const isLanguageLost = index < wrongGuessCount
const styles = {
backgroundColor: lang.backgroundColor,
color: lang.color
}
const className = clsx("chip", isLanguageLost && "lost")
return (
<span
className={className}
style={styles}
key={lang.name}
>
{lang.name}
</span>
)
})
const letterElements = currentWord.split("").map((letter, index) => {
const shouldRevealLetter = isGameLost || guessedLetters.includes(letter)
const letterClassName = clsx(
isGameLost && !guessedLetters.includes(letter) && "missed-letter"
)
return (
<span key={index} className={letterClassName}>
{shouldRevealLetter ? letter.toUpperCase() : ""}
</span>
)
})
const keyboardElements = alphabet.split("").map(letter => {
const isGuessed = guessedLetters.includes(letter)
const isCorrect = isGuessed && currentWord.includes(letter)
const isWrong = isGuessed && !currentWord.includes(letter)
const className = clsx({
correct: isCorrect,
wrong: isWrong
})
return (
<button
className={className}
key={letter}
disabled={isGameOver}
aria-disabled={guessedLetters.includes(letter)}
aria-label={`Letter ${letter}`}
onClick={() => addGuessedLetter(letter)}
>
{letter.toUpperCase()}
</button>
)
})
const gameStatusClass = clsx("game-status", {
won: isGameWon,
lost: isGameLost,
farewell: !isGameOver && isLastGuessIncorrect
})
function renderGameStatus() {
if (!isGameOver && isLastGuessIncorrect) {
return (
<p className="farewell-message">
{getFarewellText(languages[wrongGuessCount - 1].name)}
</p>
)
}
if (isGameWon) {
return (
<>
<h2>You win!</h2>
<p>Well done! 🎉</p>
</>
)
}
if (isGameLost) {
return (
<>
<h2>Game over!</h2>
<p>You lose! Better start learning Assembly 😭</p>
</>
)
}
return null
}
return (
<main>
{
isGameWon &&
<Confetti
recycle={false}
numberOfPieces={1000}
/>
}
<header>
<h1>Assembly: Endgame</h1>
<p>Guess the word within 8 attempts to keep the
programming world safe from Assembly!</p>
</header>
<section
aria-live="polite"
role="status"
className={gameStatusClass}
>
{renderGameStatus()}
</section>
<section className="language-chips">
{languageElements}
</section>
<section className="word">
{letterElements}
</section>
{/* Combined visually-hidden aria-live region for status updates */}
<section
className="sr-only"
aria-live="polite"
role="status"
>
<p>
{currentWord.includes(lastGuessedLetter) ?
`Correct! The letter ${lastGuessedLetter} is in the word.` :
`Sorry, the letter ${lastGuessedLetter} is not in the word.`
}
You have {numGuessesLeft} attempts left.
</p>
<p>Current word: {currentWord.split("").map(letter =>
guessedLetters.includes(letter) ? letter + "." : "blank.")
.join(" ")}</p>
</section>
<section className="keyboard">
{keyboardElements}
</section>
{isGameOver &&
<button
className="new-game"
onClick={startNewGame}
>New Game</button>}
</main>
)
}