Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Error When Starting From TTY with ./cagebreak/build/cagebreak #50

Closed
VehementHam opened this issue Aug 26, 2023 · 7 comments
Closed

Error When Starting From TTY with ./cagebreak/build/cagebreak #50

VehementHam opened this issue Aug 26, 2023 · 7 comments

Comments

@VehementHam
Copy link

./cagebreak is the git directory.
This is the error:

00:00:00.000 [libseat] [libseat/backend/seatd.c:64] Could not connect to socket /run/seatd.sock: No such file or directory
00:00:00.000 [libseat] [libseat/libseat.c:76] Backend 'seatd' failed to open seat, skipping
00:00:00.000 [libseat] [libseat/libseat.c:76] Backend 'logind' failed to open seat, skipping
00:00:00.000 [libseat] [libseat/libseat.c:79] No backend was able to open a seat
00:00:00.000 [backend/session/session.c:83] Unable to create seat: Function not implemented
00:00:00.000 [backend/session/session.c:248] Failed to load session backend
00:00:00.000 [backend/backend.c:86] Failed to start a session
00:00:00.000 [backend/backend.c:357] Failed to start a DRM session
00:00:00.000 [../cagebreak.c:373] Unable to create the wlroots backend

The OS is OpenSuse Tumbleweed.

@sodface
Copy link

sodface commented Aug 26, 2023

Could not connect to socket /run/seatd.sock: No such file or directory

Does /run/seatd.sock exist?

See also:
openSUSE/openSUSEway#50

@project-repo
Copy link
Owner

Hi
Thanks for the bug report. What backend would you like cagebreak to run
on? For some reason the logind backend (systemd-logind), isn't able to
open a seat, so maybe opensuse doesn't have this by default? One thing
you can definitely try is installing the seatd package and starting the
seatd systemd service. Does that help?

Cheers
project-repo

@VehementHam
Copy link
Author

Sorry, I just realized that I had run the command from ssh. Here is the actual error that occurs when it is run from TTY:

00:00:00.000 [INFO] [libseat] [libseat/backend/seatd.c:64] Could not connect to socket /run/seatd.sock: No such file or directory
00:00:00.000 [INFO] [libseat] [libseat/libseat.c:76] Backend 'seatd' failed to open seat, skipping
00:00:00.007 [INFO] [libseat] [libseat/libseat.c:73] Seat opened with backend 'logind'
00:00:00.007 [INFO] [backend/session/session.c:109] Successfully loaded libseat session
00:00:00.011 [INFO] [backend/backend.c:220] Found 1 GPUs
00:00:00.011 [INFO] [backend/drm/backend.c:200] Initializing DRM backend for /dev/dri/card0 (nouveau)
00:00:00.011 [DEBUG] [backend/drm/drm.c:84] Atomic modesetting unsupported, using legacy DRM interface
00:00:00.011 [DEBUG] [backend/drm/drm.c:100] ADDFB2 modifiers supported
00:00:00.011 [INFO] [backend/drm/drm.c:253] Found 4 DRM CRTCs
00:00:00.011 [INFO] [backend/drm/drm.c:180] Found 12 DRM planes
00:00:00.013 [INFO] [render/egl.c:201] Supported EGL client extensions: EGL_EXT_device_base EGL_EXT_device_enumeration EGL_EXT_device_query EGL_EXT_platform_base EGL_KHR_client_get_all_proc_addresses EGL_EXT_client_extensions EGL_KHR_debug EGL_EXT_platform_device EGL_EXT_platform_wayland EGL_KHR_platform_wayland EGL_EXT_platform_x11 EGL_KHR_platform_x11 EGL_EXT_platform_xcb EGL_MESA_platform_gbm EGL_KHR_platform_gbm EGL_MESA_platform_surfaceless
00:00:00.014 [DEBUG] [render/egl.c:469] Using EGL device /dev/dri/card0
libEGL warning: MESA-LOADER: failed to open nouveau: /usr/lib64/dri/nouveau_dri.so: cannot open shared object file: No such file or directory (search paths /usr/lib64/dri, suffix _dri)

00:00:00.014 [ERROR] [EGL] command: eglInitialize, error: EGL_NOT_INITIALIZED (0x3001), message: "DRI2: failed to load driver"
libEGL warning: MESA-LOADER: failed to open nouveau: /usr/lib64/dri/nouveau_dri.so: cannot open shared object file: No such file or directory (search paths /usr/lib64/dri, suffix _dri)

00:00:00.015 [ERROR] [EGL] command: eglInitialize, error: EGL_NOT_INITIALIZED (0x3001), message: "DRI2: failed to load driver"
00:00:00.015 [ERROR] [EGL] command: eglInitialize, error: EGL_NOT_INITIALIZED (0x3001), message: "eglInitialize"
00:00:00.015 [ERROR] [render/egl.c:264] Failed to initialize EGL
00:00:00.015 [ERROR] [render/egl.c:554] Failed to initialize EGL context
00:00:00.015 [ERROR] [render/gles2/renderer.c:679] Could not initialize EGL
00:00:00.015 [DEBUG] [render/wlr_renderer.c:271] Failed to create a GLES2 renderer. Skipping!
00:00:00.015 [ERROR] [render/wlr_renderer.c:333] Could not initialize renderer
00:00:00.015 [ERROR] [../cagebreak.c:393] Unable to create the wlroots renderer

Also, I am not sure whether or not I can run seatd on SystemD. If I can, I don't know what the service name is because sudo systemctl enable seatd.service does not work.

@VehementHam
Copy link
Author

It looks like the login deamon worked properly. It seems to be an Nvidia issue.

@VehementHam
Copy link
Author

VehementHam commented Aug 26, 2023

Update

I installed the package Mesa-dri-nouveau, and now I get a new error message:

00:00:00.000 [INFO] [libseat] [libseat/backend/seatd.c:64] Could not connect to socket /run/seatd.sock: No such file or directory
00:00:00.000 [INFO] [libseat] [libseat/libseat.c:76] Backend 'seatd' failed to open seat, skipping
00:00:00.006 [INFO] [libseat] [libseat/libseat.c:73] Seat opened with backend 'logind'
00:00:00.006 [INFO] [backend/session/session.c:109] Successfully loaded libseat session
00:00:00.010 [INFO] [backend/backend.c:220] Found 1 GPUs
00:00:00.010 [INFO] [backend/drm/backend.c:200] Initializing DRM backend for /dev/dri/card0 (nouveau)
00:00:00.010 [DEBUG] [backend/drm/drm.c:84] Atomic modesetting unsupported, using legacy DRM interface
00:00:00.010 [DEBUG] [backend/drm/drm.c:100] ADDFB2 modifiers supported
00:00:00.010 [INFO] [backend/drm/drm.c:253] Found 4 DRM CRTCs
00:00:00.010 [INFO] [backend/drm/drm.c:180] Found 12 DRM planes
00:00:00.012 [INFO] [render/egl.c:201] Supported EGL client extensions: EGL_EXT_device_base EGL_EXT_device_enumeration EGL_EXT_device_query EGL_EXT_platform_base EGL_KHR_client_get_all_proc_addresses EGL_EXT_client_extensions EGL_KHR_debug EGL_EXT_platform_device EGL_EXT_platform_wayland EGL_KHR_platform_wayland EGL_EXT_platform_x11 EGL_KHR_platform_x11 EGL_EXT_platform_xcb EGL_MESA_platform_gbm EGL_KHR_platform_gbm EGL_MESA_platform_surfaceless
00:00:00.013 [DEBUG] [render/egl.c:469] Using EGL device /dev/dri/card0
00:00:00.045 [INFO] [render/egl.c:347] Using EGL 1.5
00:00:00.045 [INFO] [render/egl.c:348] Supported EGL display extensions: EGL_ANDROID_blob_cache EGL_EXT_create_context_robustness EGL_EXT_image_dma_buf_import EGL_EXT_image_dma_buf_import_modifiers EGL_KHR_cl_event2 EGL_KHR_config_attribs EGL_KHR_context_flush_control EGL_KHR_create_context EGL_KHR_create_context_no_error EGL_KHR_fence_sync EGL_KHR_get_all_proc_addresses EGL_KHR_gl_colorspace EGL_KHR_gl_renderbuffer_image EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_3D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_image_base EGL_KHR_no_config_context EGL_KHR_reusable_sync EGL_KHR_surfaceless_context EGL_EXT_pixel_format_float EGL_KHR_wait_sync EGL_MESA_configless_context EGL_MESA_drm_image EGL_MESA_image_dma_buf_export EGL_MESA_query_driver EGL_WL_bind_wayland_display 
00:00:00.045 [INFO] [render/egl.c:350] Supported EGL device extensions: EGL_EXT_device_drm EGL_EXT_device_drm_render_node              
00:00:00.045 [INFO] [render/egl.c:352] EGL vendor: Mesa Project                                                                        
00:00:00.045 [DEBUG] [render/egl.c:121] Supported DMA-BUF formats:                                                                     
00:00:00.045 [DEBUG] [render/egl.c:165]   AB4H (0x48344241)                                                                            
00:00:00.045 [DEBUG] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render                                          
00:00:00.045 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture  ✓ render                                                                                                                          
00:00:00.045 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture  ✓ render                                                                                                                          
00:00:00.045 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture  ✓ render
00:00:00.045 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture  ✓ render
00:00:00.045 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture  ✓ render
00:00:00.045 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE010): ✓ texture  ✓ render
00:00:00.045 [DEBUG] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✓ render
00:00:00.045 [DEBUG] [render/egl.c:165]   XB4H (0x48344258)
00:00:00.045 [DEBUG] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render
00:00:00.045 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture  ✓ render
00:00:00.045 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture  ✓ render
00:00:00.045 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture  ✓ render
00:00:00.045 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture  ✓ render
00:00:00.045 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture  ✓ render
00:00:00.045 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE010): ✓ texture  ✓ render
00:00:00.045 [DEBUG] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✓ render
00:00:00.045 [DEBUG] [render/egl.c:165]   AB48 (0x38344241)
00:00:00.045 [DEBUG] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render
00:00:00.045 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture  ✓ render
00:00:00.045 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture  ✓ render
00:00:00.045 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture  ✓ render
00:00:00.045 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture  ✓ render
00:00:00.045 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture  ✓ render
00:00:00.045 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE010): ✓ texture  ✓ render
00:00:00.045 [DEBUG] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✓ render
00:00:00.045 [DEBUG] [render/egl.c:165]   XB48 (0x38344258)
00:00:00.045 [DEBUG] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render
00:00:00.045 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture  ✓ render
00:00:00.045 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture  ✓ render
00:00:00.045 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture  ✓ render
00:00:00.045 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture  ✓ render
00:00:00.045 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture  ✓ render
00:00:00.045 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE010): ✓ texture  ✓ render
00:00:00.045 [DEBUG] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✓ render
00:00:00.045 [DEBUG] [render/egl.c:165]   AR30 (0x30335241)
00:00:00.045 [DEBUG] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render
00:00:00.046 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture  ✓ render
00:00:00.046 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture  ✓ render
00:00:00.046 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture  ✓ render
00:00:00.046 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture  ✓ render
00:00:00.046 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture  ✓ render
00:00:00.046 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE010): ✓ texture  ✓ render
00:00:00.046 [DEBUG] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✓ render
00:00:00.046 [DEBUG] [render/egl.c:165]   XR30 (0x30335258)
00:00:00.046 [DEBUG] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render
00:00:00.046 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture  ✓ render
00:00:00.046 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture  ✓ render
00:00:00.046 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture  ✓ render
00:00:00.046 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture  ✓ render
00:00:00.046 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture  ✓ render
00:00:00.046 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE010): ✓ texture  ✓ render
00:00:00.046 [DEBUG] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✓ render
00:00:00.046 [DEBUG] [render/egl.c:165]   AB30 (0x30334241)
00:00:00.046 [DEBUG] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render
00:00:00.046 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture  ✓ render
00:00:00.046 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture  ✓ render
00:00:00.046 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture  ✓ render
00:00:00.046 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture  ✓ render
00:00:00.046 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture  ✓ render
00:00:00.046 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE010): ✓ texture  ✓ render
00:00:00.046 [DEBUG] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✓ render
00:00:00.046 [DEBUG] [render/egl.c:165]   XB30 (0x30334258)
00:00:00.046 [DEBUG] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render
00:00:00.046 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture  ✓ render
00:00:00.046 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture  ✓ render
00:00:00.046 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture  ✓ render
00:00:00.046 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture  ✓ render
00:00:00.046 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture  ✓ render
00:00:00.046 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE010): ✓ texture  ✓ render
00:00:00.046 [DEBUG] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✓ render
00:00:00.046 [DEBUG] [render/egl.c:165]   AR24 (0x34325241)
00:00:00.046 [DEBUG] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render
00:00:00.046 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture  ✓ render
00:00:00.046 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture  ✓ render
00:00:00.046 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture  ✓ render
00:00:00.046 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture  ✓ render
00:00:00.046 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture  ✓ render
00:00:00.046 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE010): ✓ texture  ✓ render
00:00:00.046 [DEBUG] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✓ render
00:00:00.046 [DEBUG] [render/egl.c:165]   AB24 (0x34324241)
00:00:00.046 [DEBUG] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render
00:00:00.047 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture  ✓ render
00:00:00.047 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture  ✓ render
00:00:00.047 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture  ✓ render
00:00:00.047 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture  ✓ render
00:00:00.047 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture  ✓ render
00:00:00.047 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE010): ✓ texture  ✓ render
00:00:00.047 [DEBUG] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✓ render
00:00:00.047 [DEBUG] [render/egl.c:165]   XR24 (0x34325258)
00:00:00.047 [DEBUG] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render
00:00:00.047 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture  ✓ render
00:00:00.047 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture  ✓ render
00:00:00.047 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture  ✓ render
00:00:00.047 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture  ✓ render
00:00:00.047 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture  ✓ render
00:00:00.047 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE010): ✓ texture  ✓ render
00:00:00.047 [DEBUG] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✓ render
00:00:00.047 [DEBUG] [render/egl.c:165]   XB24 (0x34324258)
00:00:00.047 [DEBUG] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render
00:00:00.047 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture  ✓ render
00:00:00.047 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture  ✓ render
00:00:00.047 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture  ✓ render
00:00:00.047 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture  ✓ render
00:00:00.047 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture  ✓ render
00:00:00.047 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE010): ✓ texture  ✓ render
00:00:00.047 [DEBUG] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✓ render
00:00:00.047 [DEBUG] [render/egl.c:165]   AR15 (0x35315241)
00:00:00.047 [DEBUG] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render
00:00:00.047 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture  ✓ render
00:00:00.047 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture  ✓ render
00:00:00.047 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture  ✓ render
00:00:00.047 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture  ✓ render
00:00:00.047 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture  ✓ render
00:00:00.047 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE010): ✓ texture  ✓ render
00:00:00.047 [DEBUG] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✓ render
00:00:00.047 [DEBUG] [render/egl.c:165]   RG16 (0x36314752)
00:00:00.047 [DEBUG] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render
00:00:00.047 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture  ✓ render
00:00:00.047 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture  ✓ render
00:00:00.047 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture  ✓ render
00:00:00.047 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture  ✓ render
00:00:00.047 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture  ✓ render
00:00:00.047 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE010): ✓ texture  ✓ render
00:00:00.047 [DEBUG] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✓ render
00:00:00.047 [DEBUG] [render/egl.c:165]   R8 (0x20203852)
00:00:00.047 [DEBUG] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render
00:00:00.048 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture  ✓ render
00:00:00.048 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture  ✓ render
00:00:00.048 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture  ✓ render
00:00:00.048 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture  ✓ render
00:00:00.048 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture  ✓ render
00:00:00.048 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE010): ✓ texture  ✓ render
00:00:00.048 [DEBUG] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✓ render
00:00:00.048 [DEBUG] [render/egl.c:165]   R16 (0x20363152)
00:00:00.048 [DEBUG] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render
00:00:00.048 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture  ✓ render
00:00:00.048 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture  ✓ render
00:00:00.048 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture  ✓ render
00:00:00.048 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture  ✓ render
00:00:00.048 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture  ✓ render
00:00:00.048 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE010): ✓ texture  ✓ render
00:00:00.048 [DEBUG] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✓ render
00:00:00.048 [DEBUG] [render/egl.c:165]   GR88 (0x38385247)
00:00:00.048 [DEBUG] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render
00:00:00.048 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture  ✓ render
00:00:00.048 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture  ✓ render
00:00:00.048 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture  ✓ render
00:00:00.048 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture  ✓ render
00:00:00.048 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture  ✓ render
00:00:00.048 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE010): ✓ texture  ✓ render
00:00:00.048 [DEBUG] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✓ render
00:00:00.048 [DEBUG] [render/egl.c:165]   GR32 (0x32335247)
00:00:00.048 [DEBUG] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render
00:00:00.048 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture  ✓ render
00:00:00.048 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture  ✓ render
00:00:00.048 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture  ✓ render
00:00:00.048 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture  ✓ render
00:00:00.048 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture  ✓ render
00:00:00.048 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE010): ✓ texture  ✓ render
00:00:00.048 [DEBUG] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✓ render
00:00:00.048 [DEBUG] [render/egl.c:165]   YUV9 (0x39565559)
00:00:00.048 [DEBUG] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render
00:00:00.048 [DEBUG] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✗ render
00:00:00.048 [DEBUG] [render/egl.c:165]   YU11 (0x31315559)
00:00:00.048 [DEBUG] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render
00:00:00.048 [DEBUG] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✗ render
00:00:00.048 [DEBUG] [render/egl.c:165]   YU12 (0x32315559)
00:00:00.048 [DEBUG] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render
00:00:00.048 [DEBUG] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✗ render
00:00:00.048 [DEBUG] [render/egl.c:165]   YU16 (0x36315559)
00:00:00.048 [DEBUG] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render
00:00:00.048 [DEBUG] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✗ render
00:00:00.049 [DEBUG] [render/egl.c:165]   YU24 (0x34325559)
00:00:00.049 [DEBUG] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render
00:00:00.049 [DEBUG] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✗ render
00:00:00.049 [DEBUG] [render/egl.c:165]   YVU9 (0x39555659)
00:00:00.049 [DEBUG] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render
00:00:00.049 [DEBUG] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✗ render
00:00:00.049 [DEBUG] [render/egl.c:165]   YV11 (0x31315659)
00:00:00.049 [DEBUG] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render
00:00:00.049 [DEBUG] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✗ render
00:00:00.049 [DEBUG] [render/egl.c:165]   YV12 (0x32315659)
00:00:00.049 [DEBUG] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render
00:00:00.049 [DEBUG] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✗ render
00:00:00.049 [DEBUG] [render/egl.c:165]   YV16 (0x36315659)
00:00:00.049 [DEBUG] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render
00:00:00.049 [DEBUG] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✗ render
00:00:00.049 [DEBUG] [render/egl.c:165]   YV24 (0x34325659)
00:00:00.049 [DEBUG] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render
00:00:00.049 [DEBUG] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✗ render
00:00:00.049 [DEBUG] [render/egl.c:165]   NV12 (0x3231564E)
00:00:00.049 [DEBUG] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render
00:00:00.049 [DEBUG] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✗ render
00:00:00.049 [DEBUG] [render/egl.c:165]   P010 (0x30313050)
00:00:00.049 [DEBUG] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render
00:00:00.049 [DEBUG] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✗ render
00:00:00.049 [DEBUG] [render/egl.c:165]   P012 (0x32313050)
00:00:00.049 [DEBUG] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render
00:00:00.049 [DEBUG] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✗ render
00:00:00.049 [DEBUG] [render/egl.c:165]   P016 (0x36313050)
00:00:00.049 [DEBUG] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render
00:00:00.049 [DEBUG] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✗ render
00:00:00.049 [DEBUG] [render/egl.c:165]   P030 (0x30333050)
00:00:00.049 [DEBUG] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render
00:00:00.049 [DEBUG] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✗ render
00:00:00.049 [DEBUG] [render/egl.c:165]   NV16 (0x3631564E)
00:00:00.049 [DEBUG] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render
00:00:00.049 [DEBUG] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✗ render
00:00:00.049 [DEBUG] [render/egl.c:165]   AYUV (0x56555941)
00:00:00.049 [DEBUG] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render
00:00:00.049 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture  ✗ render
00:00:00.049 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture  ✗ render
00:00:00.049 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture  ✗ render
00:00:00.049 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture  ✗ render
00:00:00.049 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture  ✗ render
00:00:00.049 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE010): ✓ texture  ✗ render
00:00:00.049 [DEBUG] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✗ render
00:00:00.049 [DEBUG] [render/egl.c:165]   XYUV (0x56555958)
00:00:00.049 [DEBUG] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render
00:00:00.049 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture  ✗ render
00:00:00.049 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture  ✗ render
00:00:00.050 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture  ✗ render
00:00:00.050 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture  ✗ render
00:00:00.050 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture  ✗ render
00:00:00.050 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE010): ✓ texture  ✗ render
00:00:00.050 [DEBUG] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✗ render
00:00:00.050 [DEBUG] [render/egl.c:165]   Y410 (0x30313459)
00:00:00.050 [DEBUG] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render
00:00:00.050 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture  ✗ render
00:00:00.050 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture  ✗ render
00:00:00.050 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture  ✗ render
00:00:00.050 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture  ✗ render
00:00:00.050 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture  ✗ render
00:00:00.050 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE010): ✓ texture  ✗ render
00:00:00.050 [DEBUG] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✗ render
00:00:00.050 [DEBUG] [render/egl.c:165]   Y412 (0x32313459)
00:00:00.050 [DEBUG] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render
00:00:00.050 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture  ✗ render
00:00:00.050 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture  ✗ render
00:00:00.050 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture  ✗ render
00:00:00.050 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture  ✗ render
00:00:00.050 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture  ✗ render
00:00:00.050 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE010): ✓ texture  ✗ render
00:00:00.050 [DEBUG] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✗ render
00:00:00.050 [DEBUG] [render/egl.c:165]   Y416 (0x36313459)
00:00:00.050 [DEBUG] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render
00:00:00.050 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture  ✗ render
00:00:00.050 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture  ✗ render
00:00:00.050 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture  ✗ render
00:00:00.050 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture  ✗ render
00:00:00.050 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture  ✗ render
00:00:00.050 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE010): ✓ texture  ✗ render
00:00:00.050 [DEBUG] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✗ render
00:00:00.050 [DEBUG] [render/egl.c:165]   YUYV (0x56595559)
00:00:00.050 [DEBUG] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render
00:00:00.050 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture  ✗ render
00:00:00.050 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture  ✗ render
00:00:00.050 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture  ✗ render
00:00:00.050 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture  ✗ render
00:00:00.050 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture  ✗ render
00:00:00.050 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE010): ✓ texture  ✗ render
00:00:00.050 [DEBUG] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✗ render
00:00:00.050 [DEBUG] [render/egl.c:165]   UYVY (0x59565955)
00:00:00.050 [DEBUG] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render
00:00:00.050 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture  ✗ render
00:00:00.050 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture  ✗ render
00:00:00.051 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture  ✗ render
00:00:00.051 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture  ✗ render
00:00:00.051 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture  ✗ render
00:00:00.051 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE010): ✓ texture  ✗ render
00:00:00.051 [DEBUG] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✗ render
00:00:00.051 [DEBUG] [render/egl.c:165]   Y210 (0x30313259)
00:00:00.051 [DEBUG] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render
00:00:00.051 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture  ✗ render
00:00:00.051 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture  ✗ render
00:00:00.051 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture  ✗ render
00:00:00.051 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture  ✗ render
00:00:00.051 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture  ✗ render
00:00:00.051 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE010): ✓ texture  ✗ render
00:00:00.051 [DEBUG] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✗ render
00:00:00.051 [DEBUG] [render/egl.c:165]   Y212 (0x32313259)
00:00:00.051 [DEBUG] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render
00:00:00.051 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture  ✗ render
00:00:00.051 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture  ✗ render
00:00:00.051 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture  ✗ render
00:00:00.051 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture  ✗ render
00:00:00.051 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture  ✗ render
00:00:00.051 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE010): ✓ texture  ✗ render
00:00:00.051 [DEBUG] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✗ render
00:00:00.051 [DEBUG] [render/egl.c:165]   Y216 (0x36313259)
00:00:00.051 [DEBUG] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render
00:00:00.051 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture  ✗ render
00:00:00.051 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture  ✗ render
00:00:00.051 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture  ✗ render
00:00:00.051 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture  ✗ render
00:00:00.051 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture  ✗ render
00:00:00.051 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE010): ✓ texture  ✗ render
00:00:00.051 [DEBUG] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✗ render
00:00:00.051 [DEBUG] [render/egl.c:185] EGL DMA-BUF format modifiers supported
00:00:00.052 [DEBUG] [render/egl.c:518] Using EGL_PLATFORM_DEVICE_EXT
00:00:00.055 [INFO] [render/gles2/renderer.c:718] Creating GLES2 renderer
00:00:00.055 [INFO] [render/gles2/renderer.c:719] Using OpenGL ES 3.2 Mesa 23.1.5
00:00:00.055 [INFO] [render/gles2/renderer.c:720] GL vendor: Mesa
00:00:00.055 [INFO] [render/gles2/renderer.c:721] GL renderer: NV117
00:00:00.055 [INFO] [render/gles2/renderer.c:722] Supported GLES2 extensions: GL_EXT_blend_minmax GL_EXT_multi_draw_arrays GL_EXT_texture_filter_anisotropic GL_EXT_texture_compression_s3tc GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_format_BGRA8888 GL_OES_compressed_ETC1_RGB8_texture GL_OES_depth24 GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_mapbuffer GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_stencil8 GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_half_float GL_EXT_draw_instanced GL_EXT_texture_sRGB_decode GL_OES_EGL_image GL_OES_depth_texture GL_AMD_performance_monitor GL_OES_packed_depth_stencil GL_EXT_texture_type_2_10_10_10_REV GL_NV_conditional_render GL_OES_get_program_binary GL_APPLE_texture_max_level GL_EXT_discard_framebuffer GL_EXT_read_format_bgra GL_NV_pack_subimage GL_EXT_frag_depth GL_NV_fbo_color_attachments GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_vertex_array_object GL_OES_viewport_array GL_ANGLE_pack_reverse_row_order GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_EXT_occlusion_query_boolean GL_EXT_robustness GL_EXT_texture_rg GL_EXT_unpack_subimage GL_NV_draw_buffers GL_NV_read_buffer GL_NV_read_depth GL_NV_read_depth_stencil GL_NV_read_stencil GL_EXT_draw_buffers GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_KHR_debug GL_KHR_robustness GL_KHR_texture_compression_astc_ldr GL_NV_generate_mipmap_sRGB GL_NV_pixel_buffer_object GL_OES_depth_texture_cube_map GL_OES_required_internalformat GL_OES_surfaceless_context GL_EXT_color_buffer_float GL_EXT_debug_label GL_EXT_sRGB_write_control GL_EXT_separate_shader_objects GL_EXT_shader_group_vote GL_EXT_shader_implicit_conversions GL_EXT_shader_integer_mix GL_EXT_tessellation_point_size GL_EXT_tessellation_shader GL_ANDROID_extension_pack_es31a GL_EXT_base_instance GL_EXT_compressed_ETC1_RGB8_sub_texture GL_EXT_copy_image GL_EXT_draw_buffers_indexed GL_EXT_draw_elements_base_vertex GL_EXT_gpu_shader5 GL_EXT_polygon_offset_clamp GL_EXT_primitive_bounding_box GL_EXT_render_snorm GL_EXT_shader_io_blocks GL_EXT_texture_border_clamp GL_EXT_texture_buffer GL_EXT_texture_cube_map_array GL_EXT_texture_norm16 GL_EXT_texture_view GL_KHR_blend_equation_advanced GL_KHR_context_flush_control GL_KHR_robust_buffer_access_behavior GL_NV_image_formats GL_NV_shader_noperspective_interpolation GL_OES_copy_image GL_OES_draw_buffers_indexed GL_OES_draw_elements_base_vertex GL_OES_gpu_shader5 GL_OES_primitive_bounding_box GL_OES_sample_shading GL_OES_sample_variables GL_OES_shader_io_blocks GL_OES_shader_multisample_interpolation GL_OES_tessellation_point_size GL_OES_tessellation_shader GL_OES_texture_border_clamp GL_OES_texture_buffer GL_OES_texture_cube_map_array GL_OES_texture_stencil8 GL_OES_texture_storage_multisample_2d_array GL_OES_texture_view GL_EXT_blend_func_extended GL_EXT_buffer_storage GL_EXT_float_blend GL_EXT_geometry_point_size GL_EXT_geometry_shader GL_EXT_texture_sRGB_R8 GL_KHR_no_error GL_KHR_texture_compression_astc_sliced_3d GL_OES_EGL_image_external_essl3 GL_OES_geometry_point_size GL_OES_geometry_shader GL_OES_shader_image_atomic GL_EXT_clear_texture GL_EXT_clip_cull_distance GL_EXT_disjoint_timer_query GL_EXT_texture_compression_s3tc_srgb GL_EXT_window_rectangles GL_MESA_shader_integer_functions GL_EXT_clip_control GL_EXT_color_buffer_half_float GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_texture_compression_bptc GL_EXT_texture_mirror_clamp_to_edge GL_KHR_parallel_shader_compile GL_EXT_EGL_image_storage GL_EXT_texture_shadow_lod GL_MESA_framebuffer_flip_y GL_EXT_demote_to_helper_invocation GL_EXT_depth_clamp GL_EXT_texture_query_lod GL_MESA_bgra 
00:00:00.062 [DEBUG] [GLES2] type: 0, local: 0, shared: 0, gpr: 8, inst: 13, bytes: 144, cached: 1449
00:00:00.062 [DEBUG] [GLES2] type: 4, local: 0, shared: 0, gpr: 4, inst: 5, bytes: 56, cached: 680
00:00:00.063 [DEBUG] [GLES2] type: 0, local: 0, shared: 0, gpr: 8, inst: 15, bytes: 160, cached: 1537
00:00:00.063 [DEBUG] [GLES2] type: 4, local: 0, shared: 0, gpr: 4, inst: 10, bytes: 112, cached: 905
00:00:00.063 [DEBUG] [GLES2] type: 0, local: 0, shared: 0, gpr: 8, inst: 15, bytes: 160, cached: 1537
00:00:00.063 [DEBUG] [GLES2] type: 4, local: 0, shared: 0, gpr: 4, inst: 10, bytes: 112, cached: 929
00:00:00.063 [DEBUG] [GLES2] type: 0, local: 0, shared: 0, gpr: 8, inst: 15, bytes: 160, cached: 1537
00:00:00.063 [DEBUG] [GLES2] type: 4, local: 0, shared: 0, gpr: 4, inst: 10, bytes: 112, cached: 905
00:00:00.063 [DEBUG] [render/allocator/allocator.c:106] Trying to create gbm allocator
00:00:00.068 [DEBUG] [render/allocator/gbm.c:210] Created GBM allocator with backend drm
00:00:00.068 [DEBUG] [render/allocator/gbm.c:213] Using DRM node /dev/dri/card0
00:00:00.068 [DEBUG] [types/wlr_idle.c:246] idle manager created
00:00:00.069 [DEBUG] [backend/libinput/backend.c:87] Starting libinput backend
00:00:00.583 [DEBUG] [backend/libinput/events.c:70] Adding Power Button [0:1]
00:00:00.600 [DEBUG] [../seat.c:383] Created keyboard group.
00:00:00.605 [DEBUG] [backend/libinput/events.c:70] Adding Video Bus [0:6]
00:00:00.617 [DEBUG] [../seat.c:352] Adding keyboard to existing group.
00:00:00.617 [DEBUG] [backend/libinput/events.c:70] Adding Power Button [0:1]
00:00:00.626 [DEBUG] [../seat.c:352] Adding keyboard to existing group.
00:00:00.626 [DEBUG] [backend/libinput/events.c:70] Adding Lid Switch [0:5]
00:00:00.626 [DEBUG] [../seat.c:454] Switch input is not implemented
00:00:00.626 [DEBUG] [backend/libinput/events.c:70] Adding Sleep Button [0:3]
00:00:00.632 [DEBUG] [../seat.c:352] Adding keyboard to existing group.
00:00:00.632 [DEBUG] [backend/libinput/events.c:70] Adding SEM USB Keyboard [6700:3620]
00:00:00.639 [DEBUG] [../seat.c:352] Adding keyboard to existing group.
00:00:00.639 [DEBUG] [backend/libinput/events.c:70] Adding SEM USB Keyboard Consumer Control [6700:3620]
00:00:00.645 [DEBUG] [../seat.c:352] Adding keyboard to existing group.
00:00:00.645 [DEBUG] [backend/libinput/events.c:70] Adding SEM USB Keyboard System Control [6700:3620]
00:00:00.652 [DEBUG] [../seat.c:352] Adding keyboard to existing group.
00:00:00.652 [DEBUG] [backend/libinput/events.c:70] Adding Dell WMI hotkeys [0:0]
00:00:00.658 [DEBUG] [../seat.c:352] Adding keyboard to existing group.
00:00:00.658 [DEBUG] [backend/libinput/events.c:70] Adding AT Translated Set 2 keyboard [1:1]
00:00:00.664 [DEBUG] [../seat.c:352] Adding keyboard to existing group.
00:00:00.664 [DEBUG] [backend/libinput/events.c:70] Adding AlpsPS/2 ALPS DualPoint TouchPad [2:8]
00:00:00.664 [DEBUG] [backend/libinput/events.c:131] libinput gesture not handled
00:00:00.664 [DEBUG] [backend/libinput/events.c:70] Adding AlpsPS/2 ALPS DualPoint Stick [2:8]
00:00:00.664 [DEBUG] [backend/libinput/events.c:70] Adding DELL Wireless hotkeys [0:0]
00:00:00.671 [DEBUG] [../seat.c:352] Adding keyboard to existing group.
00:00:00.671 [DEBUG] [backend/libinput/backend.c:128] libinput successfully initialized
00:00:00.671 [INFO] [backend/drm/drm.c:1338] Scanning DRM connectors on /dev/dri/card0
00:00:00.724 [INFO] [backend/drm/drm.c:1389] Found connector 'DP-1'
00:00:00.777 [INFO] [backend/drm/drm.c:1389] Found connector 'DP-2'
00:00:00.791 [INFO] [backend/drm/drm.c:1389] Found connector 'eDP-1'
00:00:00.791 [INFO] [backend/drm/drm.c:1414] 'eDP-1' connected
00:00:00.791 [DEBUG] [backend/drm/drm.c:1220] Current CRTC: 50
00:00:00.791 [INFO] [backend/drm/drm.c:1230] Physical size: 340x190
00:00:00.791 [INFO] [backend/drm/drm.c:1287] Detected modes:
00:00:00.791 [INFO] [backend/drm/drm.c:1315]   1920x1080 @ 60.020 Hz (preferred)
00:00:00.791 [INFO] [backend/drm/drm.c:1315]   1920x1080 @ 48.034 Hz 
00:00:00.791 [INFO] [backend/drm/drm.c:1315]   1680x1050 @ 59.998 Hz 
00:00:00.791 [INFO] [backend/drm/drm.c:1315]   1400x1050 @ 59.998 Hz 
00:00:00.791 [INFO] [backend/drm/drm.c:1315]   1280x1024 @ 59.950 Hz 
00:00:00.791 [INFO] [backend/drm/drm.c:1315]   1280x960 @ 59.995 Hz 
00:00:00.791 [INFO] [backend/drm/drm.c:1315]   1152x864 @ 59.972 Hz 
00:00:00.791 [INFO] [backend/drm/drm.c:1315]   1024x768 @ 59.949 Hz 
00:00:00.791 [INFO] [backend/drm/drm.c:1315]   800x600 @ 59.960 Hz 
00:00:00.844 [INFO] [backend/drm/drm.c:1389] Found connector 'DP-3'
00:00:00.854 [INFO] [backend/drm/drm.c:1389] Found connector 'VGA-1'
00:00:00.854 [DEBUG] [backend/drm/drm.c:1011] Reallocating CRTCs
00:00:00.854 [DEBUG] [backend/drm/drm.c:1022] State before reallocation:
00:00:00.854 [DEBUG] [backend/drm/drm.c:1036]   'DP-1' crtc=-1 status=2 want_crtc=0
00:00:00.854 [DEBUG] [backend/drm/drm.c:1036]   'DP-2' crtc=-1 status=2 want_crtc=0
00:00:00.854 [DEBUG] [backend/drm/drm.c:1036]   'eDP-1' crtc=0 status=1 want_crtc=1
00:00:00.855 [DEBUG] [backend/drm/drm.c:1036]   'DP-3' crtc=-1 status=2 want_crtc=0
00:00:00.855 [DEBUG] [backend/drm/drm.c:1036]   'VGA-1' crtc=-1 status=2 want_crtc=0
00:00:00.855 [DEBUG] [backend/drm/drm.c:1078] State after reallocation:
00:00:00.855 [DEBUG] [backend/drm/drm.c:1085]   'DP-1' crtc=-1 status=2
00:00:00.855 [DEBUG] [backend/drm/drm.c:1085]   'DP-2' crtc=-1 status=2
00:00:00.855 [DEBUG] [backend/drm/drm.c:1085]   'eDP-1' crtc=0 status=1
00:00:00.855 [DEBUG] [backend/drm/drm.c:1085]   'DP-3' crtc=-1 status=2
00:00:00.855 [DEBUG] [backend/drm/drm.c:1085]   'VGA-1' crtc=-1 status=2
00:00:00.855 [INFO] [backend/drm/drm.c:1447] connector eDP-1: Requesting modeset
00:00:00.855 [DEBUG] [xcursor/wlr_xcursor.c:243] Loaded cursor theme 'default' at size 24 (26 available cursors)
00:00:00.855 [DEBUG] [types/output/render.c:229] Attaching empty buffer to output for modeset
00:00:00.855 [DEBUG] [types/output/render.c:75] Choosing primary buffer format XR24 (0x34325258) for output 'eDP-1'
00:00:00.855 [DEBUG] [render/swapchain.c:105] Allocating new swapchain buffer
00:00:00.855 [DEBUG] [render/allocator/gbm.c:143] Allocated 1920x1080 GBM buffer with format XR24 (0x34325258), modifier BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014)
00:00:00.855 [DEBUG] [render/gles2/renderer.c:148] Created GL FBO for buffer 1920x1080
00:00:00.855 [INFO] [backend/drm/drm.c:586] connector eDP-1: Modesetting with 1920x1080 @ 60.020 Hz
00:00:00.859 [DEBUG] [render/swapchain.c:105] Allocating new swapchain buffer
00:00:00.859 [DEBUG] [render/allocator/gbm.c:143] Allocated 256x256 GBM buffer with format AR24 (0x34325241), modifier LINEAR (0x0000000000000000)
00:00:00.860 [DEBUG] [render/gles2/renderer.c:148] Created GL FBO for buffer 256x256
00:00:00.860 [ERROR] [../cagebreak.c:191] Could not open config file "/home/vehementham/.config/cagebreak/config"
00:00:00.860 [INFO] [../cagebreak.c:661] Loading default configuration file: "/etc/xdg/cagebreak/config"
00:00:00.860 [ERROR] [../cagebreak.c:191] Could not open config file "/etc/xdg/cagebreak/config"
00:00:00.860 [DEBUG] [render/swapchain.c:105] Allocating new swapchain buffer
00:00:00.860 [DEBUG] [render/allocator/gbm.c:143] Allocated 256x256 GBM buffer with format AR24 (0x34325241), modifier LINEAR (0x0000000000000000)
00:00:00.860 [DEBUG] [render/gles2/renderer.c:148] Created GL FBO for buffer 256x256
00:00:00.861 [DEBUG] [../seat.c:523] Switch input is not implemented
00:00:01.182 [DEBUG] [backend/drm/drm.c:979] connector eDP-1: De-allocating CRTC 0
Cagebreak 2.2.1 is running on Wayland display wayland-0

Or, well that is the output. I don't know where the error is.

@VehementHam
Copy link
Author

I think it is missing the config file.

@VehementHam
Copy link
Author

Okay I got it working. I had to add and edit the config file.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

3 participants