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That sounds like your graphics card is running out of texture memory, but that should be the case if you're not even changing the font size. (The noLoop() version works because it just does one frame and doesn't run out of memory.)
Try removing the textSize() call there (since it's not doing anything) and it may start working again.
Sorry, misread the post. What happens if you load the font in setup()? Also, try taking out the extra textSize() call since it may be juggling the textures in a weird way because it's loading the font twice.
Activity
processing-bot commentedon Nov 11, 2022
Created by: benfry
That sounds like your graphics card is running out of texture memory, but that should be the case if you're not even changing the font size. (The
noLoop()
version works because it just does one frame and doesn't run out of memory.)Try removing the
textSize()
call there (since it's not doing anything) and it may start working again.processing-bot commentedon Nov 14, 2022
Created by: clankill3r
It's actually the
noLoop()
version that does not work.processing-bot commentedon Nov 23, 2022
Created by: benfry
Sorry, misread the post. What happens if you load the font in
setup()
? Also, try taking out the extratextSize()
call since it may be juggling the textures in a weird way because it's loading the font twice.