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Fix one more uv reference
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src/webgl/material.js

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@@ -1259,7 +1259,7 @@ function material(p5, fn){
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* Update the vertex data of the model being drawn before any positioning has been applied. It takes in a `Vertex` struct, which includes:
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* - `vec3 position`, the position of the vertex
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* - `vec3 normal`, the direction facing out of the surface
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* - `vec2 uv`, the texture coordinates associeted with the vertex
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* - `vec2 texCoord`, the texture coordinates associeted with the vertex
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* - `vec4 color`, the per-vertex color
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* The struct can be modified and returned.
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*

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