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todo.md

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@@ -5,7 +5,7 @@ This is a list of things that we hope to accomplish with p5.sound. If you want t
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- Eliminate the click that occurs if an envelope re-triggers an oscillator before it finishes the envelope.
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- Make a 'p5.Panner' class, rather than writing unique panner code for each class. In the process, can we optimize the panner? Provide methods for 3D panning?
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- Make a 'p5.Panner' class, rather than writing unique panner code for each class. In the process, can we optimize the panner? Provide methods for 3D panning? [Original github issue](https://github.com/therewasaguy/p5.sound/issues/4)
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- Figure out a way to keep track of connections between objects. From there, .disconnect() can accept a specific object rather than disconnecting all output.
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- Log a message to the console if a user calls FFT methods like getEnergy without first calling .analyze() in either the draw loop, or in the method in which they call getEnergy. Maybe log the time that .analyze was last called, and compare it to the current time, and if it is a big gap, then log the message?
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- SoundFile.playMode('untilDone') would play a sound if not already playing, but if it is already playing, it would not play again until it is done. Feel free to re-open this [Github Issue](https://github.com/therewasaguy/p5.sound/issues/5) if you want to work on this.
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- Improve p5.Pulse
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- Peak Detect?
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- Dynamic Noramlization --> - Peak Detect https://github.com/therewasaguy/p5.sound/issues/12
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- Beat Detect?
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- Beat Detect?
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- Pitch detect?
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- Write more tests
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- Write more tests!
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- Create more effects!

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