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| 1 | +Issues with temperature control and velocity rescaling |
| 2 | + |
| 3 | + First, note that [erfectly elastic reflective collisions with walls impart linear and angular momentum to the system |
| 4 | + every time a particle bounces off the wall. |
| 5 | + |
| 6 | + Here are some options for dealing with translation and rotation: |
| 7 | + |
| 8 | + 1. Not adjusting for translation or rotation at all. |
| 9 | + |
| 10 | + This leads to rather distracting problems with condensed clusters: |
| 11 | + |
| 12 | + - If you form a cluster, and it bumps a wall or otherwise gets significant translation or rotation when it's |
| 13 | + relatively cold, and then you increase the temperature, the translation and rotation get scaled up so the thing |
| 14 | + bounces around between the walls and/or spins like crazy. |
| 15 | + |
| 16 | + Although, considered from a macro scale, this translation and rotation of the whole cluster could legitimately be |
| 17 | + considered thermal energy--if the cluster had real surfaces to interact with, the energy would be quickly |
| 18 | + repartitioned--it still presents a pretty non-representative picture of thermal energy. It also is especially |
| 19 | + unrepresentative of how thermal energy would be added in a real experiment. |
| 20 | + |
| 21 | + |
| 22 | + - If you leave a non-moving, cold cluster alone, eventually it will accelerate spontaneously due to the way velocity |
| 23 | + rescaling works. Basically, rescaling periodically multiplies all velocities by a factor that is proportional to |
| 24 | + sqrt(1/T) where T is the temperature at that instant. But T fluctuates as molecules vibrate, and the time average |
| 25 | + of sqrt(1/T) is greater than sqrt(1/(the time average of T)) to the extent that T fluctuates. This results in a |
| 26 | + "pump" that slowly takes energy out of vibrational modes and puts it into translation and/or rotation (this |
| 27 | + causes T to fluctuate less). This transfer isn't obvious at first, but once the acceleration starts it quickly |
| 28 | + becomes very obvious. |
| 29 | + |
| 30 | + |
| 31 | + 2. Removing translation of the center of mass and rotation around the center of mass before scaling velocities, and |
| 32 | + adding them back after scaling velocities. (This is what is currently done.) |
| 33 | + |
| 34 | + This has some advantages relative to case (1) above: |
| 35 | + |
| 36 | + - Now, once a cluster has begun to spin or translate, increasing the temperature doesn't make the whole cluster |
| 37 | + spin or bounce around quite so wildly. However, if there are two or more clusters, they may move and spin relative |
| 38 | + to each other, and the non-equipartitioned nature of the thermal energy is again obvious, just not as blatant as |
| 39 | + or long-lived as in case (1) above. |
| 40 | + |
| 41 | + - In addition, velocity rescaling should no longer cause the whole cluster to accelerate as it does in case (1) |
| 42 | + above. That said, individual particles that escape a cluster can appear to accelerate by themselves for the same |
| 43 | + reason as described above for the whole cluster. However, they are much smaller and their independence from the |
| 44 | + cluster is usually short lived, so again this effect is not as blatant as in case (1) above. |
| 45 | + |
| 46 | + However, there are some side effects of this choice. |
| 47 | + |
| 48 | + - First, if the system is in a "gaseous" phase so that molecules bounce off the walls, then dropping the temperature |
| 49 | + quickly stops the relative motion of the particles but makes the whole system appear to drift and/or spin. This |
| 50 | + can be discocerting. |
| 51 | + |
| 52 | + - Second, the kinetic energy of the system is no longer perfectly related to the thermal energy, since the overall |
| 53 | + translation and rotation is not considered part of the system's thermal energy. This might lead to some confusion |
| 54 | + if not managed carefully (for example, by making it explicit that there are translational, rotational, and |
| 55 | + thermal contributions to the kinetic energy, and making it possible to visualize these.) |
| 56 | + |
| 57 | + |
| 58 | + 3. Using periodic boundary conditions. |
| 59 | + |
| 60 | + A different take on how to deal with distracting effects caused by the combination of velocity rescaling and |
| 61 | + motions caused by collisions with hard walls is to remove the hard wall boundary conditions entirely, and instead to |
| 62 | + use a scheme commonly employed in research simulations, "periodic" boundary conditions. |
| 63 | + |
| 64 | + In this case, particles "wrap around" the left edge to re-appear at the right edge, and vice versa, and similarly |
| 65 | + for the bottom and top. This is a bit like the old-school video game "Asteroids". When calculating the interaction |
| 66 | + between two particles, the simulation considers whether which "wrapped around" image of the second particle is |
| 67 | + closer, and that closest image is used for subequent calculations. |
| 68 | + |
| 69 | + This has the advantage of simulating the essential properties of a fluid in the tiny volume that is practical to |
| 70 | + simulate, without incurring effects that are caused by having a large proportion of the particles being so near the |
| 71 | + edge -- there effectively is no "edge". |
| 72 | + |
| 73 | + On the other hand, for our purposes this may not be ideal, because "wrap around" behavior isn't visually realistic |
| 74 | + and students (or other naive observers) are almost certain to be confused by it. Molecular Workbench does use |
| 75 | + periodic boundary conditions in some cases, although the wrap-around behavior is apparently hidden by only |
| 76 | + revealing the center of the simulated area, not the edges where the wrap-around happens. |
| 77 | + |
| 78 | + For the "Simple Atoms" demo, one might be concerned that if we used this solution, then a cluster of atoms might |
| 79 | + wander off the edge of the screen, but actually the solution might be workable. The large cluster would not wander |
| 80 | + off the edge of the screen because the system doesn't get constant "kicks" from the wall. |
| 81 | + |
| 82 | + |
| 83 | + - Because the system doesn't get "kicks" from the wall, any velocity of the center of mass is due to numerical error |
| 84 | + and can be safely subtracted out and, correspondingly, increasing the temperature won't simply scale up translation |
| 85 | + and rotation. Relative motion of two condensed clusters, of course, will scale up when temperature is scaled up, as |
| 86 | + in case (2) above. |
| 87 | + |
| 88 | + - However, unlike in case (2) above, because of the lack of "kicks" from collision with the wall, the condensed |
| 89 | + clusters may not move relative to each other at all, and it may be hard to get them to condense with each other. |
| 90 | + Bounces off the wall in case (1) and (2) provide mixing. |
| 91 | + |
| 92 | + - Spontaneous acceleration of particles may be reduced relative to case (2) because the center of mass isn't being |
| 93 | + subject to "kicks". I haven't experimented with this yet, however. |
| 94 | + |
| 95 | + |
| 96 | + 4. Removing translation of the center of mass and rotation around the center of mass at every frame (while |
| 97 | + distributing the translational and rotational energy removed back into the thermal motion of the particles) |
| 98 | + |
| 99 | + In some ways, this is the most aggressively "artificial" treatment of the center of mass in that it involves the |
| 100 | + most blatant adjustment of the laws of motion. It leads to artifacts because it's not obvious to observers that, |
| 101 | + in effect, the "camera" is moving and rotating to compensate when particles move relative to each other. |
| 102 | + |
| 103 | + That said, the micro behavior is still reasonable, and this may be the best approximation to the periodic boundary |
| 104 | + condition case that still allows particles to bounce off the walls. |
| 105 | + |
| 106 | + |
| 107 | + |
| 108 | +* Potential speedups |
| 109 | + |
| 110 | +* Running md outside the browser using Node |
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