From c5a08e8a44cc52646bf950920a02e0e7875dfc9b Mon Sep 17 00:00:00 2001 From: zorg2044 <39182212+zorg2044@users.noreply.github.com> Date: Thu, 14 Jan 2021 01:38:21 +0500 Subject: [PATCH 1/4] fix sound on Skiff engine --- GameData/WaterfallRestock/Patches/Squad/LiquidEngineRE-I2.cfg | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/GameData/WaterfallRestock/Patches/Squad/LiquidEngineRE-I2.cfg b/GameData/WaterfallRestock/Patches/Squad/LiquidEngineRE-I2.cfg index ee758f8..3f88008 100644 --- a/GameData/WaterfallRestock/Patches/Squad/LiquidEngineRE-I2.cfg +++ b/GameData/WaterfallRestock/Patches/Squad/LiquidEngineRE-I2.cfg @@ -28,7 +28,7 @@ loop = false } } - fx-caravel-running + fx-skiff-running { AUDIO { @@ -100,4 +100,3 @@ scale = 1, 1, 1 } } - From 1025c80df180e5d1885439d85e38a06de9a2896b Mon Sep 17 00:00:00 2001 From: zorg2044 <39182212+zorg2044@users.noreply.github.com> Date: Tue, 9 Mar 2021 14:40:19 +0500 Subject: [PATCH 2/4] remove engine light, add sounds, fix spider --- .../Patches/RestockPlus/RestockPlusBoar.cfg | 27 +-- .../RestockPlus/RestockPlusCaravel.cfg | 28 +-- .../Patches/RestockPlus/RestockPlusCorgi.cfg | 26 +-- .../RestockPlus/RestockPlusGalleon.cfg | 29 +-- .../Patches/RestockPlus/RestockPlusPug.cfg | 27 +-- .../RestockPlus/RestockPlusSchnauzer.cfg | 45 ++-- .../Patches/RestockPlus/RestockPlusTorch.cfg | 26 +-- .../RestockPlus/RestockPlusTrashPanda.cfg | 29 +-- .../Patches/RestockPlus/RestockPlusUrsa.cfg | 29 +-- .../RestockPlus/RestockPlusValiant.cfg | 26 +-- .../Patches/Squad/LiquidEngineKE-1.cfg | 27 +-- .../Patches/Squad/LiquidEngineRE-I2.cfg | 25 +- .../Patches/Squad/LiquidEngineRE-J10.cfg | 51 ++-- .../Patches/Squad/LiquidEngineRK-7.cfg | 29 +-- .../Patches/Squad/LiquidEngineRV-1.cfg | 33 +-- .../WaterfallRestock/Patches/Squad/SSME.cfg | 33 +-- .../Patches/Squad/Size3AdvancedEngine.cfg | 31 +-- .../Patches/Squad/Size3EngineCluster.cfg | 31 +-- .../Patches/Squad/engineLargeSkipper_v2.cfg | 47 ++-- .../Patches/Squad/ionEngine.cfg | 36 ++- .../Patches/Squad/liquidEngineMainsail.cfg | 37 +-- .../Patches/Squad/liquidEngineMini_v2.cfg | 31 +-- .../Patches/Squad/liquidEnginePoodle.cfg | 29 +-- .../Patches/Squad/liquidEngineReliant.cfg | 28 +-- .../Patches/Squad/liquidEngineSwivel.cfg | 29 +-- .../Patches/Squad/liquidEngineTerrier.cfg | 27 +-- .../Patches/Squad/liquidEngineTwinBoar.cfg | 27 +-- .../Patches/Squad/liquidEngineTwinBoar_v2.cfg | 27 +-- .../Patches/Squad/microEngine_v2.cfg | 51 ++-- .../Patches/Squad/omsEngine.cfg | 49 ++-- .../Patches/Squad/radialEngineMini_v2.cfg | 218 ++++++------------ .../Patches/Squad/smallRadialEngine_v2.cfg | 33 +-- 32 files changed, 603 insertions(+), 618 deletions(-) diff --git a/GameData/WaterfallRestock/Patches/RestockPlus/RestockPlusBoar.cfg b/GameData/WaterfallRestock/Patches/RestockPlus/RestockPlusBoar.cfg index 04225c9..7cc53eb 100644 --- a/GameData/WaterfallRestock/Patches/RestockPlus/RestockPlusBoar.cfg +++ b/GameData/WaterfallRestock/Patches/RestockPlus/RestockPlusBoar.cfg @@ -4,6 +4,8 @@ { !EFFECTS {} + !MODULE[EngineLightEffect] {} + EFFECTS { engage @@ -47,18 +49,17 @@ } fx-boar-running { - AUDIO - { - channel = Ship - clip = sound_rocket_hard - volume = 0.0 0.0 - volume = 0.01 0.4 - volume = 1.0 1.0 - pitch = 0.0 0.2 - pitch = 0.01 0.6 - pitch = 1.0 1.8 - loop = true - } + AUDIO + { + channel = Ship + clip = Waterfall/Sounds/KatSounds/kero_loop_hard + volume = 0.0 0.0 + volume = 0.05 0.6 + volume = 1.0 1.5 + pitch = 0.0 0.7 + pitch = 1.0 1.0 + loop = true + } PREFAB_PARTICLE { prefabName = fx_smokeTrail_veryLarge @@ -175,4 +176,4 @@ scale = 1, 1, 1 } } -} \ No newline at end of file +} diff --git a/GameData/WaterfallRestock/Patches/RestockPlus/RestockPlusCaravel.cfg b/GameData/WaterfallRestock/Patches/RestockPlus/RestockPlusCaravel.cfg index bab190f..ee17af4 100644 --- a/GameData/WaterfallRestock/Patches/RestockPlus/RestockPlusCaravel.cfg +++ b/GameData/WaterfallRestock/Patches/RestockPlus/RestockPlusCaravel.cfg @@ -3,7 +3,9 @@ @PART[restock-engine-caravel-1]:AFTER[ReStockPlus] { - !EFFECTS {} +!EFFECTS {} +!MODULE[EngineLightEffect] {} + EFFECTS { engage @@ -30,18 +32,17 @@ } fx-caravel-running { - AUDIO - { - channel = Ship - clip = sound_rocket_hard - volume = 0.0 0.0 - volume = 0.01 0.2 - volume = 1.0 0.6 - pitch = 0.0 0.1 - pitch = 0.01 0.2 - pitch = 1.0 0.5 - loop = true - } + AUDIO + { + channel = Ship + clip = Waterfall/Sounds/EnsouSounds/Loop_Liquid_Light_High + volume = 0.0 0.0 + volume = 0.05 0.6 + volume = 1.0 1.0 + pitch = 0.0 0.7 + pitch = 1.0 1.0 + loop = true + } PREFAB_PARTICLE { prefabName = fx_smokeTrail_light @@ -100,4 +101,3 @@ scale = 1.1, 1.1, 1 } } - diff --git a/GameData/WaterfallRestock/Patches/RestockPlus/RestockPlusCorgi.cfg b/GameData/WaterfallRestock/Patches/RestockPlus/RestockPlusCorgi.cfg index 8e1dc8c..58971df 100644 --- a/GameData/WaterfallRestock/Patches/RestockPlus/RestockPlusCorgi.cfg +++ b/GameData/WaterfallRestock/Patches/RestockPlus/RestockPlusCorgi.cfg @@ -4,6 +4,8 @@ { !EFFECTS {} +!MODULE[EngineLightEffect] {} + EFFECTS { engage @@ -30,18 +32,17 @@ } fx-corgi-running { - AUDIO - { - channel = Ship - clip = sound_rocket_mini - volume = 0.0 0.0 - volume = 0.01 0.2 - volume = 1.0 0.6 - pitch = 0.0 0.1 - pitch = 0.01 0.2 - pitch = 1.0 0.5 - loop = true - } + AUDIO + { + channel = Ship + clip = Waterfall/Sounds/EnsouSounds/Loop_Liquid_Light_High + volume = 0.0 0.0 + volume = 0.05 0.6 + volume = 1.0 1.0 + pitch = 0.0 0.7 + pitch = 1.0 1.0 + loop = true + } } } MODULE @@ -89,4 +90,3 @@ scale = 0.85, 0.85, 1 } } } - diff --git a/GameData/WaterfallRestock/Patches/RestockPlus/RestockPlusGalleon.cfg b/GameData/WaterfallRestock/Patches/RestockPlus/RestockPlusGalleon.cfg index 712ee86..777cc95 100644 --- a/GameData/WaterfallRestock/Patches/RestockPlus/RestockPlusGalleon.cfg +++ b/GameData/WaterfallRestock/Patches/RestockPlus/RestockPlusGalleon.cfg @@ -4,6 +4,8 @@ { !EFFECTS {} +!MODULE[EngineLightEffect] {} + EFFECTS { engage @@ -30,19 +32,18 @@ } fx-mastodon-running { - AUDIO - { - channel = Ship - clip = sound_rocket_hard - volume = 0.0 0.0 - volume = 0.01 0.2 - volume = 1.0 0.6 - pitch = 0.0 0.1 - pitch = 0.01 0.2 - pitch = 1.0 0.5 - loop = true - } - + AUDIO + { + channel = Ship + clip = Waterfall/Sounds/KatSounds/kero_loop_hard + volume = 0.0 0.0 + volume = 0.05 0.6 + volume = 1.0 1.5 + pitch = 0.0 0.7 + pitch = 1.0 1.0 + loop = true + } + PREFAB_PARTICLE { prefabName = fx_smokeTrail_light @@ -103,4 +104,4 @@ scale = 2.9, 2.9, 2.9 } -} \ No newline at end of file +} diff --git a/GameData/WaterfallRestock/Patches/RestockPlus/RestockPlusPug.cfg b/GameData/WaterfallRestock/Patches/RestockPlus/RestockPlusPug.cfg index 68ff9be..44ea127 100644 --- a/GameData/WaterfallRestock/Patches/RestockPlus/RestockPlusPug.cfg +++ b/GameData/WaterfallRestock/Patches/RestockPlus/RestockPlusPug.cfg @@ -4,6 +4,8 @@ { !EFFECTS {} +!MODULE[EngineLightEffect] {} + EFFECTS { engage @@ -30,18 +32,17 @@ } fx-pug-running { - AUDIO - { - channel = Ship - clip = sound_rocket_hard - volume = 0.0 0.0 - volume = 0.01 0.2 - volume = 1.0 0.6 - pitch = 0.0 0.1 - pitch = 0.01 0.2 - pitch = 1.0 0.5 - loop = true - } + AUDIO + { + channel = Ship + clip = Waterfall/Sounds/EnsouSounds/Loop_Liquid_Medium_High_2 + volume = 0.0 0.0 + volume = 0.05 0.6 + volume = 1.0 1.0 + pitch = 0.0 0.7 + pitch = 1.0 1.0 + loop = true + } } } MODULE @@ -90,4 +91,4 @@ scale = 0.48, 0.48, 0.4 } -} \ No newline at end of file +} diff --git a/GameData/WaterfallRestock/Patches/RestockPlus/RestockPlusSchnauzer.cfg b/GameData/WaterfallRestock/Patches/RestockPlus/RestockPlusSchnauzer.cfg index cdaa0cb..d632357 100644 --- a/GameData/WaterfallRestock/Patches/RestockPlus/RestockPlusSchnauzer.cfg +++ b/GameData/WaterfallRestock/Patches/RestockPlus/RestockPlusSchnauzer.cfg @@ -4,18 +4,20 @@ { !EFFECTS {} +!MODULE[EngineLightEffect] {} + EFFECTS { engage { - AUDIO - { - channel = Ship - clip = sound_vent_medium - volume = 1.0 - pitch = 2.0 - loop = false - } + AUDIO + { + channel = Ship + clip = Waterfall/Sounds/KW/sound_sps + volume = 1.0 + pitch = 1.0 + loop = false + } } flameout { @@ -30,19 +32,18 @@ } fx-schnauzer-running { - AUDIO - { - channel = Ship - clip = sound_rocket_hard - volume = 0.0 0.0 - volume = 0.01 0.2 - volume = 1.0 0.6 - pitch = 0.0 0.1 - pitch = 0.01 0.2 - pitch = 1.0 0.5 - loop = true - } - + AUDIO + { + channel = Ship + clip = Waterfall/Sounds/KW/sound_spsloop + volume = 0.0 0.0 + volume = 0.1 0.3 + volume = 1.0 0.9 + pitch = 0.0 0.7 + pitch = 1.0 1.0 + loop = true + } + } } MODULE @@ -91,4 +92,4 @@ scale = 1, 1, 0.9 } -} \ No newline at end of file +} diff --git a/GameData/WaterfallRestock/Patches/RestockPlus/RestockPlusTorch.cfg b/GameData/WaterfallRestock/Patches/RestockPlus/RestockPlusTorch.cfg index 64eb466..102f36d 100644 --- a/GameData/WaterfallRestock/Patches/RestockPlus/RestockPlusTorch.cfg +++ b/GameData/WaterfallRestock/Patches/RestockPlus/RestockPlusTorch.cfg @@ -4,6 +4,8 @@ { !EFFECTS {} +!MODULE[EngineLightEffect] {} + EFFECTS { engage @@ -30,18 +32,17 @@ } fx-torch-running { - AUDIO - { - channel = Ship - clip = sound_rocket_spurts - volume = 0.0 0.0 - volume = 0.01 0.4 - volume = 1.0 1.0 - pitch = 0.0 0.2 - pitch = 0.01 0.6 - pitch = 1.0 1.8 - loop = true - } + AUDIO + { + channel = Ship + clip = Waterfall/Sounds/KW/sound_altloop2 + volume = 0.0 0.0 + volume = 0.1 0.3 + volume = 1.0 0.8 + pitch = 0.0 0.7 + pitch = 1.0 1.0 + loop = true + } PREFAB_PARTICLE { prefabName = fx_smokeTrail_veryLarge @@ -101,4 +102,3 @@ scale = 0.68, 0.68, 0.5 } } - diff --git a/GameData/WaterfallRestock/Patches/RestockPlus/RestockPlusTrashPanda.cfg b/GameData/WaterfallRestock/Patches/RestockPlus/RestockPlusTrashPanda.cfg index 9b069b1..d845a5b 100644 --- a/GameData/WaterfallRestock/Patches/RestockPlus/RestockPlusTrashPanda.cfg +++ b/GameData/WaterfallRestock/Patches/RestockPlus/RestockPlusTrashPanda.cfg @@ -4,6 +4,8 @@ { !EFFECTS {} +!MODULE[EngineLightEffect] {} + EFFECTS { engage @@ -39,18 +41,17 @@ } fx-panda-running { - AUDIO - { - channel = Ship - clip = sound_rocket_mini - volume = 0.0 0.0 - volume = 0.01 0.2 - volume = 1.0 0.6 - pitch = 0.0 0.1 - pitch = 0.01 0.2 - pitch = 1.0 0.5 - loop = true - } + AUDIO + { + channel = Ship + clip = Waterfall/Sounds/KW/sound_altloop2 + volume = 0.0 0.0 + volume = 0.1 0.3 + volume = 1.0 0.8 + pitch = 0.0 0.7 + pitch = 1.0 1.0 + loop = true + } } } MODULE @@ -97,5 +98,5 @@ scale = 2, 2, 2 } - -} \ No newline at end of file + +} diff --git a/GameData/WaterfallRestock/Patches/RestockPlus/RestockPlusUrsa.cfg b/GameData/WaterfallRestock/Patches/RestockPlus/RestockPlusUrsa.cfg index 54ae6bc..38c525b 100644 --- a/GameData/WaterfallRestock/Patches/RestockPlus/RestockPlusUrsa.cfg +++ b/GameData/WaterfallRestock/Patches/RestockPlus/RestockPlusUrsa.cfg @@ -4,6 +4,8 @@ { !EFFECTS {} +!MODULE[EngineLightEffect] {} + EFFECTS { engage @@ -30,18 +32,17 @@ } fx-ursa-running { - AUDIO - { - channel = Ship - clip = sound_rocket_hard - volume = 0.0 0.0 - volume = 0.01 0.2 - volume = 1.0 0.6 - pitch = 0.0 0.1 - pitch = 0.01 0.2 - pitch = 1.0 0.5 - loop = true - } + AUDIO + { + channel = Ship + clip = Waterfall/Sounds/KW/sound_altloop2 + volume = 0.0 0.0 + volume = 0.1 0.3 + volume = 1.0 0.8 + pitch = 0.0 0.7 + pitch = 1.0 1.0 + loop = true + } PREFAB_PARTICLE { prefabName = fx_smokeTrail_light @@ -99,5 +100,5 @@ scale = 0.8, 0.8, 0.9 } - -} \ No newline at end of file + +} diff --git a/GameData/WaterfallRestock/Patches/RestockPlus/RestockPlusValiant.cfg b/GameData/WaterfallRestock/Patches/RestockPlus/RestockPlusValiant.cfg index 20599ad..b8b4111 100644 --- a/GameData/WaterfallRestock/Patches/RestockPlus/RestockPlusValiant.cfg +++ b/GameData/WaterfallRestock/Patches/RestockPlus/RestockPlusValiant.cfg @@ -4,6 +4,8 @@ { !EFFECTS {} +!MODULE[EngineLightEffect] {} + EFFECTS { engage @@ -47,18 +49,17 @@ } fx-valiant-running { - AUDIO - { - channel = Ship - clip = sound_rocket_hard - volume = 0.0 0.0 - volume = 0.01 0.4 - volume = 1.0 1.0 - pitch = 0.0 0.2 - pitch = 0.01 0.6 - pitch = 1.0 1.8 - loop = true - } + AUDIO + { + channel = Ship + clip = Waterfall/Sounds/KW/sound_altloop2 + volume = 0.0 0.0 + volume = 0.1 0.3 + volume = 1.0 0.8 + pitch = 0.0 0.7 + pitch = 1.0 1.0 + loop = true + } PREFAB_PARTICLE { prefabName = fx_smokeTrail_light @@ -118,4 +119,3 @@ } } - diff --git a/GameData/WaterfallRestock/Patches/Squad/LiquidEngineKE-1.cfg b/GameData/WaterfallRestock/Patches/Squad/LiquidEngineKE-1.cfg index 2807075..fb98315 100644 --- a/GameData/WaterfallRestock/Patches/Squad/LiquidEngineKE-1.cfg +++ b/GameData/WaterfallRestock/Patches/Squad/LiquidEngineKE-1.cfg @@ -4,6 +4,8 @@ { !EFFECTS {} +!MODULE[EngineLightEffect] {} + EFFECTS { engage @@ -30,18 +32,17 @@ } fx-mastodon-running { - AUDIO - { - channel = Ship - clip = sound_rocket_hard - volume = 0.0 0.0 - volume = 0.01 0.2 - volume = 1.0 0.6 - pitch = 0.0 0.1 - pitch = 0.01 0.2 - pitch = 1.0 0.5 - loop = true - } + AUDIO + { + channel = Ship + clip = Waterfall/Sounds/KatSounds/kero_loop_hard + volume = 0.0 0.0 + volume = 0.05 0.6 + volume = 1.0 1.5 + pitch = 0.0 0.7 + pitch = 1.0 1.0 + loop = true + } PREFAB_PARTICLE { prefabName = fx_smokeTrail_light @@ -102,4 +103,4 @@ scale = 2.9, 2.9, 2.9 } -} \ No newline at end of file +} diff --git a/GameData/WaterfallRestock/Patches/Squad/LiquidEngineRE-I2.cfg b/GameData/WaterfallRestock/Patches/Squad/LiquidEngineRE-I2.cfg index 975c2b5..8b023d8 100644 --- a/GameData/WaterfallRestock/Patches/Squad/LiquidEngineRE-I2.cfg +++ b/GameData/WaterfallRestock/Patches/Squad/LiquidEngineRE-I2.cfg @@ -4,6 +4,8 @@ { !EFFECTS {} +!MODULE[EngineLightEffect] {} + EFFECTS { engage @@ -30,18 +32,17 @@ } fx-skiff-running { - AUDIO - { - channel = Ship - clip = sound_rocket_hard - volume = 0.0 0.0 - volume = 0.01 0.2 - volume = 1.0 0.6 - pitch = 0.0 0.1 - pitch = 0.01 0.2 - pitch = 1.0 0.5 - loop = true - } + AUDIO + { + channel = Ship + clip = Waterfall/Sounds/EnsouSounds/Loop_Liquid_SuperLight_High + volume = 0.0 0.0 + volume = 0.05 0.4 + volume = 1.0 1.0 + pitch = 0.0 0.7 + pitch = 1.0 1.0 + loop = true + } PREFAB_PARTICLE { prefabName = fx_smokeTrail_light diff --git a/GameData/WaterfallRestock/Patches/Squad/LiquidEngineRE-J10.cfg b/GameData/WaterfallRestock/Patches/Squad/LiquidEngineRE-J10.cfg index fd28f43..eff6b82 100644 --- a/GameData/WaterfallRestock/Patches/Squad/LiquidEngineRE-J10.cfg +++ b/GameData/WaterfallRestock/Patches/Squad/LiquidEngineRE-J10.cfg @@ -4,19 +4,21 @@ { !EFFECTS {} +!MODULE[EngineLightEffect] {} + EFFECTS { - engage - { - AUDIO - { - channel = Ship - clip = sound_vent_medium - volume = 1.0 - pitch = 2.0 - loop = false - } - } + engage + { + AUDIO + { + channel = Ship + clip = Waterfall/Sounds/KW/sound_sps + volume = 1.0 + pitch = 1.0 + loop = false + } + } flameout { AUDIO @@ -30,19 +32,18 @@ } fx-wolfhound-running { - AUDIO - { - channel = Ship - clip = sound_rocket_hard - volume = 0.0 0.0 - volume = 0.01 0.2 - volume = 1.0 0.6 - pitch = 0.0 0.1 - pitch = 0.01 0.2 - pitch = 1.0 0.5 - loop = true - } - + AUDIO + { + channel = Ship + clip = Waterfall/Sounds/KW/sound_spsloop + volume = 0.0 0.0 + volume = 0.1 0.3 + volume = 1.0 0.8 + pitch = 0.0 0.7 + pitch = 1.0 1.0 + loop = true + } + PREFAB_PARTICLE { prefabName = fx_smokeTrail_light @@ -102,4 +103,4 @@ scale = 1, 1, 0.9 } -} \ No newline at end of file +} diff --git a/GameData/WaterfallRestock/Patches/Squad/LiquidEngineRK-7.cfg b/GameData/WaterfallRestock/Patches/Squad/LiquidEngineRK-7.cfg index 7c907c0..b50b4e4 100644 --- a/GameData/WaterfallRestock/Patches/Squad/LiquidEngineRK-7.cfg +++ b/GameData/WaterfallRestock/Patches/Squad/LiquidEngineRK-7.cfg @@ -4,6 +4,8 @@ { !EFFECTS {} +!MODULE[EngineLightEffect] {} + EFFECTS { engage @@ -30,18 +32,17 @@ } fx-kodiak-running { - AUDIO - { - channel = Ship - clip = sound_rocket_hard - volume = 0.0 0.0 - volume = 0.01 0.2 - volume = 1.0 0.6 - pitch = 0.0 0.1 - pitch = 0.01 0.2 - pitch = 1.0 0.5 - loop = true - } + AUDIO + { + channel = Ship + clip = Waterfall/Sounds/KW/sound_altloop2 + volume = 0.0 0.0 + volume = 0.1 0.3 + volume = 1.0 0.8 + pitch = 0.0 0.7 + pitch = 1.0 1.0 + loop = true + } PREFAB_PARTICLE { prefabName = fx_smokeTrail_light @@ -99,5 +100,5 @@ scale = 0.8, 0.8, 0.9 } - -} \ No newline at end of file + +} diff --git a/GameData/WaterfallRestock/Patches/Squad/LiquidEngineRV-1.cfg b/GameData/WaterfallRestock/Patches/Squad/LiquidEngineRV-1.cfg index 743ee5d..ef2a5ed 100644 --- a/GameData/WaterfallRestock/Patches/Squad/LiquidEngineRV-1.cfg +++ b/GameData/WaterfallRestock/Patches/Squad/LiquidEngineRV-1.cfg @@ -4,6 +4,8 @@ { !EFFECTS {} +!MODULE[EngineLightEffect] {} + EFFECTS { engage @@ -39,26 +41,25 @@ } fx-cub-running { - AUDIO - { - channel = Ship - clip = sound_rocket_mini - volume = 0.0 0.0 - volume = 0.01 0.2 - volume = 1.0 0.6 - pitch = 0.0 0.1 - pitch = 0.01 0.2 - pitch = 1.0 0.5 - loop = true - } - + AUDIO + { + channel = Ship + clip = Waterfall/Sounds/KW/sound_altloop2 + volume = 0.0 0.0 + volume = 0.1 0.3 + volume = 1.0 0.8 + pitch = 0.0 0.7 + pitch = 1.0 0.8 + loop = true + } + } } MODULE { name = ModuleWaterfallFX // This is a custom name - moduleID = cubFX + moduleID = cubFX // the effects to a given ModuleEngines engineID = basicEngine @@ -98,5 +99,5 @@ scale = 2, 2, 2 } - -} \ No newline at end of file + +} diff --git a/GameData/WaterfallRestock/Patches/Squad/SSME.cfg b/GameData/WaterfallRestock/Patches/Squad/SSME.cfg index d4a917a..3b82f71 100644 --- a/GameData/WaterfallRestock/Patches/Squad/SSME.cfg +++ b/GameData/WaterfallRestock/Patches/Squad/SSME.cfg @@ -3,9 +3,11 @@ @PART[SSME]:AFTER[ReStock] { // Engine configured by KnightofStJohn - + // Removes the stock effect block, and replace it with one that has no particles !EFFECTS {} +!MODULE[EngineLightEffect] {} + EFFECTS { engage @@ -43,16 +45,17 @@ } fx-vector-running { - AUDIO - { - channel = Ship - clip = Waterfall/Sounds/KW/sound_altloop - volume = 0.0 0.0 - volume = 1.0 0.8 - pitch = 0.0 1.0 - pitch = 1.0 1.0 - loop = true - } + AUDIO + { + channel = Ship + clip = Waterfall/Sounds/EnsouSounds/Loop_Liquid_Medium_High_2 + volume = 0.0 0.0 + volume = 0.05 0.6 + volume = 1.0 1.0 + pitch = 0.0 0.7 + pitch = 1.0 1.0 + loop = true + } } } MODULE @@ -118,11 +121,11 @@ speed = 8 seed = 1000 } - + TEMPLATE { // This is the name of the template to use - templateName = waterfall-hydrolox-rs25-1 + templateName = waterfall-hydrolox-rs25-1 // This field allows you to override the parentTransform name in the EFFECTS contained in the template overrideParentTransform = fxTransformCore position = 0,-0.4,0 @@ -134,5 +137,5 @@ scale = 1.025, 1.025, 1.025 } - -} \ No newline at end of file + +} diff --git a/GameData/WaterfallRestock/Patches/Squad/Size3AdvancedEngine.cfg b/GameData/WaterfallRestock/Patches/Squad/Size3AdvancedEngine.cfg index 315428b..c0e71bb 100644 --- a/GameData/WaterfallRestock/Patches/Squad/Size3AdvancedEngine.cfg +++ b/GameData/WaterfallRestock/Patches/Squad/Size3AdvancedEngine.cfg @@ -4,6 +4,8 @@ { // Removes the stock effect block, and replace it with one that has no particles !EFFECTS {} +!MODULE[EngineLightEffect] {} + EFFECTS { engage @@ -36,19 +38,18 @@ } fx-rhino-running { - AUDIO - { - channel = Ship - clip = sound_rocket_hard - volume = 0.0 0.0 - volume = 0.01 0.4 - volume = 1.0 1.0 - pitch = 0.0 0.2 - pitch = 0.01 0.6 - pitch = 1.0 1.8 - loop = true - } - + AUDIO + { + channel = Ship + clip = Waterfall/Sounds/EnsouSounds/Loop_Liquid_Medium_High_2 + volume = 0.0 0.0 + volume = 0.05 0.6 + volume = 1.0 1.0 + pitch = 0.0 0.7 + pitch = 1.0 1.0 + loop = true + } + PREFAB_PARTICLE { prefabName = fx_smokeTrail_veryLarge @@ -102,5 +103,5 @@ scale = 1.25, 1.25, 1.37 } } - -} \ No newline at end of file + +} diff --git a/GameData/WaterfallRestock/Patches/Squad/Size3EngineCluster.cfg b/GameData/WaterfallRestock/Patches/Squad/Size3EngineCluster.cfg index 65a8664..f4ed3db 100644 --- a/GameData/WaterfallRestock/Patches/Squad/Size3EngineCluster.cfg +++ b/GameData/WaterfallRestock/Patches/Squad/Size3EngineCluster.cfg @@ -3,9 +3,11 @@ @PART[Size3EngineCluster]:AFTER[ReStock] { // Engine configured by KnightofStJohn - + // Removes the stock effect block, and replace it with one that has no particles !EFFECTS {} +!MODULE[EngineLightEffect] {} + EFFECTS { engage @@ -43,16 +45,17 @@ } fx-mammoth-running { - AUDIO - { - channel = Ship - clip = Waterfall/Sounds/KW/sound_altloop - volume = 0.0 0.0 - volume = 1.0 1.5 - pitch = 0.0 1.0 - pitch = 1.0 1.0 - loop = true - } + AUDIO + { + channel = Ship + clip = Waterfall/Sounds/EnsouSounds/Loop_Liquid_Medium_High_2 + volume = 0.0 0.0 + volume = 0.05 0.6 + volume = 1.0 1.0 + pitch = 0.0 0.7 + pitch = 1.0 1.0 + loop = true + } } } MODULE @@ -122,7 +125,7 @@ TEMPLATE { // This is the name of the template to use - templateName = waterfall-hydrolox-rs25-1 + templateName = waterfall-hydrolox-rs25-1 // This field allows you to override the parentTransform name in the EFFECTS contained in the template overrideParentTransform = fxTransformCore position = 0,-0.4,0 @@ -134,5 +137,5 @@ } - -} \ No newline at end of file + +} diff --git a/GameData/WaterfallRestock/Patches/Squad/engineLargeSkipper_v2.cfg b/GameData/WaterfallRestock/Patches/Squad/engineLargeSkipper_v2.cfg index f7f92ef..1ad1e8d 100644 --- a/GameData/WaterfallRestock/Patches/Squad/engineLargeSkipper_v2.cfg +++ b/GameData/WaterfallRestock/Patches/Squad/engineLargeSkipper_v2.cfg @@ -4,18 +4,20 @@ { !EFFECTS {} +!MODULE[EngineLightEffect] {} + EFFECTS { engage { - AUDIO - { - channel = Ship - clip = sound_vent_medium - volume = 1.0 - pitch = 2.0 - loop = false - } + AUDIO + { + channel = Ship + clip = Waterfall/Sounds/ZorgSounds/engage_raptor + volume = 1.0 + pitch = 1.0 + loop = false + } } disengage { @@ -47,19 +49,18 @@ } fx-skipper-running { - AUDIO - { - channel = Ship - clip = sound_rocket_hard - volume = 0.0 0.0 - volume = 0.01 0.4 - volume = 1.0 1.0 - pitch = 0.0 0.2 - pitch = 0.01 0.6 - pitch = 1.0 1.8 - loop = true - } - + AUDIO + { + channel = Ship + clip = Waterfall/Sounds/EnsouSounds/Loop_Liquid_Heavy_High_2 + volume = 0.0 0.0 + volume = 0.05 0.6 + volume = 1.0 1.5 + pitch = 0.0 0.7 + pitch = 1.0 1.0 + loop = true + } + PREFAB_PARTICLE { prefabName = fx_smokeTrail_veryLarge @@ -118,5 +119,5 @@ scale = 0.73, 0.73, 0.8 } - -} \ No newline at end of file + +} diff --git a/GameData/WaterfallRestock/Patches/Squad/ionEngine.cfg b/GameData/WaterfallRestock/Patches/Squad/ionEngine.cfg index 2ecdf15..f820190 100644 --- a/GameData/WaterfallRestock/Patches/Squad/ionEngine.cfg +++ b/GameData/WaterfallRestock/Patches/Squad/ionEngine.cfg @@ -4,6 +4,8 @@ { // Removes the stock effect block, and replace it with one that has no particles !EFFECTS {} +!MODULE[EngineLightEffect] {} + EFFECTS { IonPlume @@ -11,17 +13,45 @@ AUDIO { channel = Ship - clip = sound_IonEngine + clip = Waterfall/Sounds/NFT/sound_ion_loop volume = 0.0 0.0 volume = 0.05 0.20 volume = 1.0 0.25 pitch = 0.0 0.2 - pitch = 1.0 0.8 + pitch = 1.0 1.0 loop = true } } + engage + { + AUDIO + { + channel = Ship + clip = Waterfall/Sounds/NFT/sound_ion_on + volume = 0.8 + pitch = 1.0 + loop = false + } + } + flameout + { + PREFAB_PARTICLE + { + prefabName = fx_exhaustSparks_flameout_2 + transformName = thrustTransform + oneShot = true + } + AUDIO + { + channel = Ship + clip = Waterfall/Sounds/NFT/sound_ion_flameout + volume = 1.0 + pitch = 1.0 + loop = false + } + } } - + MODULE { diff --git a/GameData/WaterfallRestock/Patches/Squad/liquidEngineMainsail.cfg b/GameData/WaterfallRestock/Patches/Squad/liquidEngineMainsail.cfg index 896baf7..bb3c0c9 100644 --- a/GameData/WaterfallRestock/Patches/Squad/liquidEngineMainsail.cfg +++ b/GameData/WaterfallRestock/Patches/Squad/liquidEngineMainsail.cfg @@ -4,17 +4,19 @@ { !EFFECTS {} +!MODULE[EngineLightEffect] {} + EFFECTS { engage { AUDIO { - channel = Ship - clip = sound_vent_medium - volume = 1.0 - pitch = 2.0 - loop = false + channel = Ship + clip = Waterfall/Sounds/KW/sound_liq1 + volume = 1.0 + pitch = 1.0 + loop = false } } disengage @@ -47,18 +49,17 @@ } fx-mainsail-running { - AUDIO - { - channel = Ship - clip = sound_rocket_hard - volume = 0.0 0.0 - volume = 0.01 0.4 - volume = 1.0 1.0 - pitch = 0.0 0.2 - pitch = 0.01 0.6 - pitch = 1.0 1.8 - loop = true - } + AUDIO + { + channel = Ship + clip = Waterfall/Sounds/KatSounds/kero_loop_hard + volume = 0.0 0.0 + volume = 0.05 0.6 + volume = 1.0 1.5 + pitch = 0.0 0.7 + pitch = 1.0 1.0 + loop = true + } PREFAB_PARTICLE { prefabName = fx_smokeTrail_veryLarge @@ -120,4 +121,4 @@ scale = 3, 3, 3 } -} \ No newline at end of file +} diff --git a/GameData/WaterfallRestock/Patches/Squad/liquidEngineMini_v2.cfg b/GameData/WaterfallRestock/Patches/Squad/liquidEngineMini_v2.cfg index 7ea7e87..1f61659 100644 --- a/GameData/WaterfallRestock/Patches/Squad/liquidEngineMini_v2.cfg +++ b/GameData/WaterfallRestock/Patches/Squad/liquidEngineMini_v2.cfg @@ -6,6 +6,8 @@ { !EFFECTS {} +!MODULE[EngineLightEffect] {} + EFFECTS { engage @@ -41,25 +43,24 @@ } fx-spark-running { - AUDIO - { - channel = Ship - clip = sound_rocket_mini - volume = 0.0 0.0 - volume = 0.01 0.4 - volume = 1.0 1.0 - pitch = 0.0 0.2 - pitch = 0.01 0.6 - pitch = 1.0 1.8 - loop = true - } + AUDIO + { + channel = Ship + clip = Waterfall/Sounds/EnsouSounds/Loop_Liquid_SuperLight_High + volume = 0.0 0.0 + volume = 0.05 0.4 + volume = 1.0 1.0 + pitch = 0.0 0.7 + pitch = 1.0 1.0 + loop = true + } } } MODULE { name = ModuleWaterfallFX // This is a custom name - moduleID = sparkFX + moduleID = sparkFX // the effects to a given ModuleEngines engineID = basicEngine @@ -142,5 +143,5 @@ scale = 0.15, 0.15, 0.15 } } - -} \ No newline at end of file + +} diff --git a/GameData/WaterfallRestock/Patches/Squad/liquidEnginePoodle.cfg b/GameData/WaterfallRestock/Patches/Squad/liquidEnginePoodle.cfg index 5109e17..21afbf8 100644 --- a/GameData/WaterfallRestock/Patches/Squad/liquidEnginePoodle.cfg +++ b/GameData/WaterfallRestock/Patches/Squad/liquidEnginePoodle.cfg @@ -4,6 +4,8 @@ { !EFFECTS {} +!MODULE[EngineLightEffect] {} + EFFECTS { engage @@ -19,7 +21,7 @@ } flameout { - + AUDIO { channel = Ship @@ -31,18 +33,17 @@ } fx-poodle-running { - AUDIO - { - channel = Ship - clip = sound_rocket_hard - volume = 0.0 0.0 - volume = 0.01 0.2 - volume = 1.0 0.6 - pitch = 0.0 0.1 - pitch = 0.01 0.2 - pitch = 1.0 0.5 - loop = true - } + AUDIO + { + channel = Ship + clip = Waterfall/Sounds/EnsouSounds/Loop_Liquid_Medium_High_2 + volume = 0.0 0.0 + volume = 0.05 0.6 + volume = 1.0 1.0 + pitch = 0.0 0.7 + pitch = 1.0 1.0 + loop = true + } } } MODULE @@ -91,4 +92,4 @@ scale = 0.98, 0.98, 0.98 } -} \ No newline at end of file +} diff --git a/GameData/WaterfallRestock/Patches/Squad/liquidEngineReliant.cfg b/GameData/WaterfallRestock/Patches/Squad/liquidEngineReliant.cfg index 07f57f0..ad154c3 100644 --- a/GameData/WaterfallRestock/Patches/Squad/liquidEngineReliant.cfg +++ b/GameData/WaterfallRestock/Patches/Squad/liquidEngineReliant.cfg @@ -4,6 +4,8 @@ { !EFFECTS {} +!MODULE[EngineLightEffect] {} + EFFECTS { engage @@ -47,18 +49,17 @@ } fx-reliant-running { - AUDIO - { - channel = Ship - clip = sound_rocket_hard - volume = 0.0 0.0 - volume = 0.01 0.4 - volume = 1.0 1.0 - pitch = 0.0 0.2 - pitch = 0.01 0.6 - pitch = 1.0 1.8 - loop = true - } + AUDIO + { + channel = Ship + clip = Waterfall/Sounds/KW/sound_altloop2 + volume = 0.0 0.0 + volume = 0.1 0.3 + volume = 1.0 0.8 + pitch = 0.0 0.7 + pitch = 1.0 1.0 + loop = true + } PREFAB_PARTICLE { prefabName = fx_smokeTrail_light @@ -117,6 +118,5 @@ scale = 1.2, 1.2, 1 } - -} +} diff --git a/GameData/WaterfallRestock/Patches/Squad/liquidEngineSwivel.cfg b/GameData/WaterfallRestock/Patches/Squad/liquidEngineSwivel.cfg index 5cdcd0d..e33e783 100644 --- a/GameData/WaterfallRestock/Patches/Squad/liquidEngineSwivel.cfg +++ b/GameData/WaterfallRestock/Patches/Squad/liquidEngineSwivel.cfg @@ -4,6 +4,8 @@ { !EFFECTS {} +!MODULE[EngineLightEffect] {} + EFFECTS { engage @@ -47,18 +49,17 @@ } fx-swivel-running { - AUDIO - { - channel = Ship - clip = sound_rocket_hard - volume = 0.0 0.0 - volume = 0.01 0.4 - volume = 1.0 1.0 - pitch = 0.0 0.2 - pitch = 0.01 0.6 - pitch = 1.0 1.8 - loop = true - } + AUDIO + { + channel = Ship + clip = Waterfall/Sounds/EnsouSounds/Loop_Liquid_Heavy_High_2 + volume = 0.0 0.0 + volume = 0.05 0.6 + volume = 1.0 1.5 + pitch = 0.0 0.7 + pitch = 1.0 1.0 + loop = true + } PREFAB_PARTICLE { prefabName = fx_smokeTrail_light @@ -117,5 +118,5 @@ scale = 1, 1, 1 } - -} \ No newline at end of file + +} diff --git a/GameData/WaterfallRestock/Patches/Squad/liquidEngineTerrier.cfg b/GameData/WaterfallRestock/Patches/Squad/liquidEngineTerrier.cfg index c285629..d65d43e 100644 --- a/GameData/WaterfallRestock/Patches/Squad/liquidEngineTerrier.cfg +++ b/GameData/WaterfallRestock/Patches/Squad/liquidEngineTerrier.cfg @@ -4,6 +4,8 @@ { !EFFECTS {} +!MODULE[EngineLightEffect] {} + EFFECTS { engage @@ -30,18 +32,17 @@ } fx-terrier-running { - AUDIO - { - channel = Ship - clip = sound_rocket_hard - volume = 0.0 0.0 - volume = 0.01 0.2 - volume = 1.0 0.6 - pitch = 0.0 0.1 - pitch = 0.01 0.2 - pitch = 1.0 0.5 - loop = true - } + AUDIO + { + channel = Ship + clip = Waterfall/Sounds/EnsouSounds/Loop_Liquid_Light_High + volume = 0.0 0.0 + volume = 0.05 0.6 + volume = 1.0 1.0 + pitch = 0.0 0.7 + pitch = 1.0 1.0 + loop = true + } PREFAB_PARTICLE { prefabName = fx_smokeTrail_light @@ -102,4 +103,4 @@ scale = 0.97, 0.97, 1 } -} \ No newline at end of file +} diff --git a/GameData/WaterfallRestock/Patches/Squad/liquidEngineTwinBoar.cfg b/GameData/WaterfallRestock/Patches/Squad/liquidEngineTwinBoar.cfg index 61dfc6d..a1c43bd 100644 --- a/GameData/WaterfallRestock/Patches/Squad/liquidEngineTwinBoar.cfg +++ b/GameData/WaterfallRestock/Patches/Squad/liquidEngineTwinBoar.cfg @@ -4,6 +4,8 @@ { !EFFECTS {} +!MODULE[EngineLightEffect] {} + EFFECTS { engage @@ -47,18 +49,17 @@ } fx-twinboar-running { - AUDIO - { - channel = Ship - clip = sound_rocket_hard - volume = 0.0 0.0 - volume = 0.01 0.4 - volume = 1.0 1.0 - pitch = 0.0 0.2 - pitch = 0.01 0.6 - pitch = 1.0 1.8 - loop = true - } + AUDIO + { + channel = Ship + clip = Waterfall/Sounds/KatSounds/kero_loop_hard + volume = 0.0 0.0 + volume = 0.05 0.6 + volume = 1.0 1.5 + pitch = 0.0 0.7 + pitch = 1.0 1.0 + loop = true + } PREFAB_PARTICLE { prefabName = fx_smokeTrail_veryLarge @@ -160,4 +161,4 @@ rotation = 0, 0, 0 scale = 0.8, 0.8, 0.8 } } -} \ No newline at end of file +} diff --git a/GameData/WaterfallRestock/Patches/Squad/liquidEngineTwinBoar_v2.cfg b/GameData/WaterfallRestock/Patches/Squad/liquidEngineTwinBoar_v2.cfg index cb40c4a..7be43b8 100644 --- a/GameData/WaterfallRestock/Patches/Squad/liquidEngineTwinBoar_v2.cfg +++ b/GameData/WaterfallRestock/Patches/Squad/liquidEngineTwinBoar_v2.cfg @@ -4,6 +4,8 @@ { !EFFECTS {} +!MODULE[EngineLightEffect] {} + EFFECTS { engage @@ -47,18 +49,17 @@ } fx-twinboar-running { - AUDIO - { - channel = Ship - clip = sound_rocket_hard - volume = 0.0 0.0 - volume = 0.01 0.4 - volume = 1.0 1.0 - pitch = 0.0 0.2 - pitch = 0.01 0.6 - pitch = 1.0 1.8 - loop = true - } + AUDIO + { + channel = Ship + clip = Waterfall/Sounds/KatSounds/kero_loop_hard + volume = 0.0 0.0 + volume = 0.05 0.6 + volume = 1.0 1.5 + pitch = 0.0 0.7 + pitch = 1.0 1.0 + loop = true + } PREFAB_PARTICLE { prefabName = fx_smokeTrail_veryLarge @@ -160,4 +161,4 @@ rotation = 0, 0, 0 scale = 0.8, 0.8, 0.8 } } -} \ No newline at end of file +} diff --git a/GameData/WaterfallRestock/Patches/Squad/microEngine_v2.cfg b/GameData/WaterfallRestock/Patches/Squad/microEngine_v2.cfg index 6e1e70f..92260ca 100644 --- a/GameData/WaterfallRestock/Patches/Squad/microEngine_v2.cfg +++ b/GameData/WaterfallRestock/Patches/Squad/microEngine_v2.cfg @@ -4,18 +4,20 @@ { !EFFECTS {} +!MODULE[EngineLightEffect] {} + EFFECTS { engage { - AUDIO - { - channel = Ship - clip = sound_vent_soft - volume = 1.0 - pitch = 2.0 - loop = false - } + AUDIO + { + channel = Ship + clip = Waterfall/Sounds/KW/sound_sps + volume = 1.0 + pitch = 1.0 + loop = false + } } flameout { @@ -30,18 +32,17 @@ } fx-ant-running { - AUDIO - { - channel = Ship - clip = sound_rocket_mini - volume = 0.0 0.0 - volume = 0.01 0.2 - volume = 1.0 0.6 - pitch = 0.0 0.1 - pitch = 0.01 0.2 - pitch = 1.0 0.5 - loop = true - } + AUDIO + { + channel = Ship + clip = Waterfall/Sounds/KW/sound_spsloop + volume = 0.0 0.0 + volume = 0.1 0.3 + volume = 1.0 0.9 + pitch = 0.0 0.7 + pitch = 1.0 1.0 + loop = true + } } } MODULE @@ -78,16 +79,16 @@ TEMPLATE { // This is the name of the template to use - templateName = waterfall-kerolox-upper-2 + templateName = waterfall-hypergolic-vernier-upper-2 // This field allows you to override the parentTransform name in the EFFECTS contained in the template overrideParentTransform = thrustTransform - position = 0,0,-0.06 -rotation = -90, 0, 0 -scale = 0.065, 0.1, 0.065 + position = 0,0,-0.025 + rotation = 0, 0, 0 + scale = 0.45, 0.45, 0.45 } } -} \ No newline at end of file +} diff --git a/GameData/WaterfallRestock/Patches/Squad/omsEngine.cfg b/GameData/WaterfallRestock/Patches/Squad/omsEngine.cfg index 03a312c..cbc3f3e 100644 --- a/GameData/WaterfallRestock/Patches/Squad/omsEngine.cfg +++ b/GameData/WaterfallRestock/Patches/Squad/omsEngine.cfg @@ -4,19 +4,21 @@ { !EFFECTS {} +!MODULE[EngineLightEffect] {} + EFFECTS { - engage - { - AUDIO - { - channel = Ship - clip = sound_vent_soft - volume = 1.0 - pitch = 2.0 - loop = false - } - } + engage + { + AUDIO + { + channel = Ship + clip = Waterfall/Sounds/KW/sound_sps + volume = 1.0 + pitch = 1.0 + loop = false + } + } flameout { AUDIO @@ -30,18 +32,17 @@ } fx-puff-running { - AUDIO - { - channel = Ship - clip = sound_rocket_mini - volume = 0.0 0.0 - volume = 0.01 0.2 - volume = 1.0 0.6 - pitch = 0.0 0.1 - pitch = 0.01 0.2 - pitch = 1.0 0.5 - loop = true - } + AUDIO + { + channel = Ship + clip = Waterfall/Sounds/KW/sound_spsloop + volume = 0.0 0.0 + volume = 0.1 0.3 + volume = 1.0 0.8 + pitch = 0.0 0.7 + pitch = 1.0 1.0 + loop = true + } } } MODULE @@ -90,4 +91,4 @@ scale = 0.37, 0.37, 0.37 } -} \ No newline at end of file +} diff --git a/GameData/WaterfallRestock/Patches/Squad/radialEngineMini_v2.cfg b/GameData/WaterfallRestock/Patches/Squad/radialEngineMini_v2.cfg index 51be717..2b8e239 100644 --- a/GameData/WaterfallRestock/Patches/Squad/radialEngineMini_v2.cfg +++ b/GameData/WaterfallRestock/Patches/Squad/radialEngineMini_v2.cfg @@ -1,166 +1,92 @@ -EFFECTTEMPLATE +@PART[radialEngineMini_v2]:AFTER[ReStock] { - templateName = waterfall-spotlight-2 - EFFECT + + !EFFECTS {} +!MODULE[EngineLightEffect] {} + + EFFECTS { - name = 1lightFx - parentName = spotlight - MODEL + engage { - path = Waterfall/FX/fx-cylinder - positionOffset = 0,0,0 - rotationOffset = -90,0,0 - scaleOffset = 0.100000001,5,0.100000001 - MATERIAL - { - transform = Cylinder - shader = Waterfall/Additive (Dynamic) - randomizeSeed = True - FLOAT - { - floatName = _Fresnel - value = 20 - } - FLOAT - { - floatName = _Falloff - value = 6.26887894 - } - FLOAT - { - floatName = _ExpandLinear - value = 57 - } - FLOAT - { - floatName = _FadeOut - value = 0.278055131 - } - FLOAT - { - floatName = _Brightness - value = 0.292223334 - } - FLOAT - { - floatName = _Noise - value = 1.28916466 - } - FLOAT - { - floatName = _SpeedX - value = 0.200000003 - } - FLOAT - { - floatName = _FadeIn - value = 0 - } - } - } - FLOATMODIFIER - { - name = atmoBright - controllerName = light - transformName = Cylinder - combinationType = REPLACE - useRandomness = False - randomnessController = random - randomnessScale = 1 - floatName = _Brightness - floatCurve - { - key = 0 0 0 0 - key = 1 0.4 0 0 - } + AUDIO + { + channel = Ship + clip = Waterfall/Sounds/KW/sound_sps + volume = 1.0 + pitch = 1.0 + loop = false + } } - FLOATMODIFIER + flameout { - name = atmoBright - controllerName = atmosphereDepth - transformName = Cylinder - combinationType = MULTIPLY - useRandomness = False - randomnessController = random - randomnessScale = 1 - floatName = _Brightness - floatCurve + AUDIO { - key = 0 0 0 0 - key = 1 0.4 0 0 + channel = Ship + clip = sound_explosion_low + volume = 1.0 + pitch = 2.0 + loop = false } } - LIGHTCOLORMODIFIER + fx-spider-running { - name = lightColor - controllerName = light - transformName = Cylinder - combinationType = REPLACE - useRandomness = False - randomnessController = random - randomnessScale = 1 - colorName = _StartTint - lightTransformName = Spot - colorBlend = 1 + AUDIO + { + channel = Ship + clip = Waterfall/Sounds/KW/sound_spsloop + volume = 0.0 0.0 + volume = 0.1 0.3 + volume = 1.0 0.9 + pitch = 0.0 0.7 + pitch = 1.0 1.0 + loop = true + } } } - EFFECT + MODULE { - name = lightFlare - parentName = spotlight - MODEL + name = ModuleWaterfallFX + // This is a custom name + moduleID = spiderFX + // This links the effects to a given ModuleEngines + engineID = basicEngine + + // List out all controllers we want available + // This controller scales with atmosphere depth + CONTROLLER { - path = Waterfall/FX/fx-billboard-generic-1 - positionOffset = 0,0,0.0700000003 - rotationOffset = 0,0,0 - scaleOffset = 2,2,2 - MATERIAL - { - transform = Billboard - shader = Waterfall/Billboard (Additive Directional) - randomizeSeed = True - TEXTURE - { - textureSlotName = _MainTex - texturePath = Waterfall/FX/fx_flarelens02 - textureScale = 1,1 - textureOffset = 0,0 - } - FLOAT - { - floatName = _DirectionScale - value = 3 - } - } + name = atmosphereDepth + linkedTo = atmosphere_density } - FLOATMODIFIER + // This controller scales with effective throttle + CONTROLLER { - name = fade - controllerName = light - transformName = Billboard - combinationType = REPLACE - useRandomness = False - randomnessController = random - randomnessScale = 1 - floatName = _Brightness - floatCurve - { - key = 0 0 0 0 - key = 1 2 0 0 - } + name = throttle + linkedTo = throttle + } + // this controller generates a random value in the range specified + CONTROLLER + { + name = random + linkedTo = random + range = -1,1 } - LIGHTCOLORMODIFIER + // ----------------------------------------------------- + // Past here should be generated with the ingame editor! + // ----------------------------------------------------- + TEMPLATE { - name = lightColor - controllerName = light - transformName = Billboard - combinationType = REPLACE - useRandomness = False - randomnessController = random - randomnessScale = 1 - colorName = _StartTint - lightTransformName = Spot - colorBlend = 0.568260193 + // This is the name of the template to use + templateName = waterfall-hypergolic-vernier-upper-2 + // This field allows you to override the parentTransform name in the EFFECTS contained in the template + overrideParentTransform = thrustTransform + position = 0,0,0.004 + rotation = 0, 0, 0 + scale = 0.45, 0.45, 0.45 } + + + + } } diff --git a/GameData/WaterfallRestock/Patches/Squad/smallRadialEngine_v2.cfg b/GameData/WaterfallRestock/Patches/Squad/smallRadialEngine_v2.cfg index f77f1b5..7446743 100644 --- a/GameData/WaterfallRestock/Patches/Squad/smallRadialEngine_v2.cfg +++ b/GameData/WaterfallRestock/Patches/Squad/smallRadialEngine_v2.cfg @@ -4,6 +4,8 @@ { !EFFECTS {} +!MODULE[EngineLightEffect] {} + EFFECTS { engage @@ -39,26 +41,25 @@ } fx-twitch-running { - AUDIO - { - channel = Ship - clip = sound_rocket_mini - volume = 0.0 0.0 - volume = 0.01 0.4 - volume = 1.0 1.0 - pitch = 0.0 0.2 - pitch = 0.01 0.6 - pitch = 1.0 1.8 - loop = true - } - + AUDIO + { + channel = Ship + clip = Waterfall/Sounds/EnsouSounds/Loop_Liquid_SuperLight_High + volume = 0.0 0.0 + volume = 0.05 0.4 + volume = 1.0 1.0 + pitch = 0.0 0.7 + pitch = 1.0 1.0 + loop = true + } + } } MODULE { name = ModuleWaterfallFX // This is a custom name - moduleID = twitchFX + moduleID = twitchFX // the effects to a given ModuleEngines engineID = basicEngine @@ -141,5 +142,5 @@ rotation = 0, 0, 0 scale = 0.15, 0.15, 0.15 } } - -} \ No newline at end of file + +} From 66092a2e1448ffebb24476e59b3cb5b034377750 Mon Sep 17 00:00:00 2001 From: Chris Date: Tue, 9 Mar 2021 11:05:08 -0800 Subject: [PATCH 3/4] Minor fixes --- .../RestockPlus/RestockPlusGalleon.cfg | 3 +- .../Patches/Squad/liquidEnginePoodle.cfg | 46 +++++++++++++++++++ .../Patches/Squad/omsEngine.cfg | 15 ++++-- .../Versioning/WaterfallRestock.version | 2 +- changelog.txt | 4 ++ 5 files changed, 65 insertions(+), 5 deletions(-) diff --git a/GameData/WaterfallRestock/Patches/RestockPlus/RestockPlusGalleon.cfg b/GameData/WaterfallRestock/Patches/RestockPlus/RestockPlusGalleon.cfg index 712ee86..21d20f4 100644 --- a/GameData/WaterfallRestock/Patches/RestockPlus/RestockPlusGalleon.cfg +++ b/GameData/WaterfallRestock/Patches/RestockPlus/RestockPlusGalleon.cfg @@ -91,7 +91,8 @@ TEMPLATE { // This is the name of the template to use - templateName = waterfall-kerolox-lower-3 + + templateName = waterfall-kerolox-lower-5-film-cooled // This field allows you to override the parentTransform name in the EFFECTS contained in the template overrideParentTransform = thrustTransform position = 0,0.04,0.056 diff --git a/GameData/WaterfallRestock/Patches/Squad/liquidEnginePoodle.cfg b/GameData/WaterfallRestock/Patches/Squad/liquidEnginePoodle.cfg index 5109e17..a3828af 100644 --- a/GameData/WaterfallRestock/Patches/Squad/liquidEnginePoodle.cfg +++ b/GameData/WaterfallRestock/Patches/Squad/liquidEnginePoodle.cfg @@ -90,5 +90,51 @@ scale = 0.98, 0.98, 0.98 + } + MODULE + { + name = ModuleWaterfallFX + // This is a custom name + moduleID = poodleSingleFX + // This links the effects to a given ModuleEngines + engineID = basicEngine + + // List out all controllers we want available + // This controller scales with atmosphere depth + CONTROLLER + { + name = atmosphereDepth + linkedTo = atmosphere_density + } + // This controller scales with effective throttle + CONTROLLER + { + name = throttle + linkedTo = throttle + } + // this controller generates a random value in the range specified + CONTROLLER + { + name = random + linkedTo = random + range = -1,1 + } + // ----------------------------------------------------- + // Past here should be generated with the ingame editor! + // ----------------------------------------------------- + TEMPLATE + { + // This is the name of the template to use + templateName = waterfall-kerolox-upper-1 + // This field allows you to override the parentTransform name in the EFFECTS contained in the template + overrideParentTransform = B_PoodleSingle_Gimbal + position = 0,-0.33,0 +rotation = 90, 0, 0 +scale = 0.98, 0.98, 0.98 + } + + + + } } \ No newline at end of file diff --git a/GameData/WaterfallRestock/Patches/Squad/omsEngine.cfg b/GameData/WaterfallRestock/Patches/Squad/omsEngine.cfg index 03a312c..bba7e8c 100644 --- a/GameData/WaterfallRestock/Patches/Squad/omsEngine.cfg +++ b/GameData/WaterfallRestock/Patches/Squad/omsEngine.cfg @@ -82,10 +82,19 @@ // This field allows you to override the parentTransform name in the EFFECTS contained in the template overrideParentTransform = thrustTransform position = 0,0,-0.01 -rotation = 0, 0, 0 -scale = 0.37, 0.37, 0.37 + rotation = 0, 0, 0 + scale = 0.37, 0.37, 0.37 + } + TEMPLATE + { + // This is the name of the template to use + templateName = waterfall-kerolox-vernier-2 + // This field allows you to override the parentTransform name in the EFFECTS contained in the template + overrideParentTransform = thrustTransform + position = 0,0,1 + rotation = 0, 0, 0 + scale = 1.7, 1.7, 2 } - diff --git a/GameData/WaterfallRestock/Versioning/WaterfallRestock.version b/GameData/WaterfallRestock/Versioning/WaterfallRestock.version index f98ffda..797898e 100644 --- a/GameData/WaterfallRestock/Versioning/WaterfallRestock.version +++ b/GameData/WaterfallRestock/Versioning/WaterfallRestock.version @@ -6,7 +6,7 @@ { "MAJOR":0, "MINOR":2, - "PATCH":0, + "PATCH":1, "BUILD":0 }, "KSP_VERSION": diff --git a/changelog.txt b/changelog.txt index 03f9293..94a2570 100644 --- a/changelog.txt +++ b/changelog.txt @@ -1,3 +1,7 @@ +v0.2.1 +------ +- Fixed Restock+ Galleon effects + v0.2.0 ------ - Major update with new Waterfall templates applied to all previous engines From 52129f3e004895487fcb27e4b8dbab5f2cd633a0 Mon Sep 17 00:00:00 2001 From: Chris Date: Tue, 9 Mar 2021 11:52:19 -0800 Subject: [PATCH 4/4] changelog updates --- .mod_data.yml | 2 +- changelog.txt | 2 ++ readme.txt | 4 ++-- 3 files changed, 5 insertions(+), 3 deletions(-) diff --git a/.mod_data.yml b/.mod_data.yml index 4a50e2d..f15cdcb 100644 --- a/.mod_data.yml +++ b/.mod_data.yml @@ -11,7 +11,7 @@ dependencies: # Configure dependencies version: 4.1.4 location: s3 Waterfall: - tag: 0.5.0 + tag: 0.6.0 location: github repository: post-kerbin-mining-corporation/Waterfall deploy: diff --git a/changelog.txt b/changelog.txt index 94a2570..fb52690 100644 --- a/changelog.txt +++ b/changelog.txt @@ -1,6 +1,8 @@ v0.2.1 ------ - Fixed Restock+ Galleon effects +- Fixed Spider effects +- Adpated to new Waterfall 0.6.0 stuff v0.2.0 ------ diff --git a/readme.txt b/readme.txt index e091dce..c231421 100644 --- a/readme.txt +++ b/readme.txt @@ -1,5 +1,5 @@ ================================= -Waterfall - Restock Configs 0.2.0 +Waterfall - Restock Configs 0.2.1 ================================= This is a configuration pack for the Waterfall mod, which applies Waterfall type effects to Restock and Restock+ models. It does nothing on its own and requires the base Waterfall mod to function. @@ -9,7 +9,7 @@ DEPENDENCIES ============ Required: -- Waterfall (0.5.0) +- Waterfall (0.6.0) - Restock (1.3.1+) - ModuleManager (v4.1.4)