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@@ -20,15 +20,15 @@ Build your scene declaratively with re-usable, self-contained components that re
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#### Does it have limitations?
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None. Everything that works in threejs will work here without exception.
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None. Everything that works in Threejs will work here without exception.
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#### Can it keep up with frequent updates to threejs?
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#### Can it keep up with frequent updates to Threejs?
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Yes, because it merely expresses threejs in JSX: `<mesh />` becomes `new THREE.Mesh()`, and that happens dynamically. There is no hard dependency on a particular threejs version, it does not wrap or duplicate a single threejs class.
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Yes. There is no hard dependency on a particular Threejs version, it does not wrap or duplicate a single Threejs class. It merely expresses Threejs in JSX: `<mesh />` becomes `new THREE.Mesh()`, and that happens dynamically.
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#### Is it slower than plain threejs?
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#### Is it slower than plain Threejs?
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There is no additional overhead. Components participate in the renderloop outside of React.
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No. There is no additional overhead. Components participate in a unified renderloop outside of React. It outperforms Threejs in scale due to Reacts scheduling abilities.
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### What does it look like?
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