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D2Patch.h
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#pragma once
#ifndef _D2PATCH_H
#define _D2PATCH_H
#include "D2PatchConst.h"
/****************************************************************************
* *
* D2Patch.h *
* Copyright (C) Olivier Verville *
* *
* Licensed under the Apache License, Version 2.0 (the "License"); *
* you may not use this file except in compliance with the License. *
* You may obtain a copy of the License at *
* *
* http://www.apache.org/licenses/LICENSE-2.0 *
* *
* Unless required by applicable law or agreed to in writing, software *
* distributed under the License is distributed on an "AS IS" BASIS, *
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.*
* See the License for the specific language governing permissions and *
* limitations under the License. *
* *
*---------------------------------------------------------------------------*
* *
* https://github.com/olivier-verville/D2Template *
* *
* This file is where you declare all your patches, in order to inject *
* your own code into the game. Each patch should be declared in the *
* array, in order to be handled by D2Template's patcher *
* *
*****************************************************************************/
static const DLLPatchStrc gptTemplatePatches[] =
{
// Panel Positioning Fix
{ D2DLL_D2CLIENT, 0xC39F6, PATCH_NOPBLOCK, FALSE, 39 },
{ D2DLL_D2CLIENT, 0xC39F6, PATCH_CALL, FALSE, 0 },
{ D2DLL_D2CLIENT, 0xC39F6 + 1, (int)HD::PanelPosition_Interception, TRUE, 0 },
// Enable Panel Borders Fix
{ D2DLL_D2CLIENT, 0x29262, PATCH_NOPBLOCK, FALSE, 5 },
{ D2DLL_D2CLIENT, 0x29262, PATCH_CALL, FALSE, 0 },
{ D2DLL_D2CLIENT, 0x29262 + 1, (int)HD::EnableUIPanelBorders_Interception, TRUE, 0 },
// Redraw UI Panel Border Fix
{ D2DLL_D2CLIENT, 0x271ED, PATCH_NOPBLOCK, FALSE, 154 },
{ D2DLL_D2CLIENT, 0x271ED, PATCH_CALL, FALSE, 0 },
{ D2DLL_D2CLIENT, 0x271ED + 1, (int)HD::RedrawUILeftPanelBorders_Interception, TRUE, 0 },
{ D2DLL_D2CLIENT, 0x270F2, PATCH_NOPBLOCK, FALSE, 187 },
{ D2DLL_D2CLIENT, 0x270F2, PATCH_CALL, FALSE, 0 },
{ D2DLL_D2CLIENT, 0x270F2 + 1, (int)HD::RedrawUIRightPanelBorders_Interception, TRUE, 0 },
// Replace for HD, Resize Game Window
{ D2DLL_D2GFX, 0x7FE8 + 2, RESOLUTION_640_TO_HD_WIDTH, FALSE, 0 },
{ D2DLL_D2GFX, 0x7FEE + 2, RESOLUTION_640_TO_HD_HEIGHT, FALSE, 0 },
{ D2DLL_D2GFX, 0x7FFF + 2, RESOLUTION_800_TO_HD_WIDTH, FALSE, 0 },
{ D2DLL_D2GFX, 0x8005 + 2, RESOLUTION_800_TO_HD_HEIGHT, FALSE, 0 },
{ D2DLL_D2GFX, 0x8016 + 2, RESOLUTION_1344_TO_HD_WIDTH, FALSE, 0 },
{ D2DLL_D2GFX, 0x801C + 2, RESOLUTION_1344_TO_HD_HEIGHT, FALSE, 0 },
// Replace for HD, Resize Rendering Resolution, PROBLEM
{ D2DLL_D2GDI, 0x6D55 + 1, RESOLUTION_640_TO_HD_WIDTH, FALSE, 0 },
{ D2DLL_D2GDI, 0x6D5A + 1, RESOLUTION_640_TO_HD_HEIGHT, FALSE, 0 },
{ D2DLL_D2GDI, 0x6D3D + 1, RESOLUTION_800_TO_HD_WIDTH, FALSE, 0 },
{ D2DLL_D2GDI, 0x6D42 + 1, RESOLUTION_800_TO_HD_HEIGHT, FALSE, 0 },
{ D2DLL_D2GDI, 0x6D3D + 1, RESOLUTION_1344_TO_HD_WIDTH, FALSE, 0 },
{ D2DLL_D2GDI, 0x6D42 + 1, RESOLUTION_1344_TO_HD_HEIGHT, FALSE, 0 },
// Other Patches, Unsure what they do
{ D2DLL_D2GDI, 0x62C7 + 2 + 4, RESOLUTION_640_TO_HD_WIDTH, FALSE, 0 },
{ D2DLL_D2GDI, 0x62B1 + 2 + 4, RESOLUTION_800_TO_HD_WIDTH, FALSE, 0 },
{ D2DLL_D2GDI, 0x62BC + 2 + 4, RESOLUTION_1344_TO_HD_WIDTH, FALSE, 0 },
{ D2DLL_D2GDI, 0x716E + 2 + 4, RESOLUTION_640_TO_HD_WIDTH, FALSE, 0 },
{ D2DLL_D2GDI, 0x714D + 2 + 4, RESOLUTION_800_TO_HD_WIDTH, FALSE, 0 },
{ D2DLL_D2GDI, 0x715D + 2 + 4, RESOLUTION_1344_TO_HD_WIDTH, FALSE, 0 },
{ D2DLL_D2CLIENT, 0x45219 + 1, RESOLUTION_640_TO_HD_WIDTH, FALSE, 0 },
{ D2DLL_D2CLIENT, 0x45332 + 1, RESOLUTION_800_TO_HD_WIDTH, FALSE, 0 },
// { D2DLL_D2CLIENT, UNKNOWN + 1, RESOLUTION_1344_TO_HD_WIDTH, FALSE, 0 },
{ D2DLL_D2CLIENT, 0x45224 + 2 + 4, RESOLUTION_640_TO_HD_HEIGHT, FALSE, 0 },
{ D2DLL_D2CLIENT, 0x4533E + 2 + 4, RESOLUTION_800_TO_HD_HEIGHT, FALSE, 0 },
// { D2DLL_D2CLIENT, UNKNOWN + 2 + 4, RESOLUTION_1344_TO_HD_HEIGHT, FALSE, 0 },
{ D2DLL_D2CLIENT, 0x45239 + 2 + 4, RESOLUTION_640_TO_HD_HEIGHT - 40, FALSE, 0 },
{ D2DLL_D2CLIENT, 0x45357 + 2 + 4, RESOLUTION_800_TO_HD_HEIGHT - 40, FALSE, 0 },
// { D2DLL_D2CLIENT, UNKNOWN + 2 + 4, RESOLUTION_1344_TO_HD_HEIGHT - 40, FALSE, 0 },
// Untested possibly suspect pointers: 1FF8D, 818d2
// Replace for HD, Correct Resizing of Window from HD back to 800 mode.
{ D2DLL_D2GFX, 0x83F0 + 1, RESOLUTION_640_TO_HD_WIDTH, FALSE, 0 },
{ D2DLL_D2GFX, 0x8403 + 2, RESOLUTION_640_TO_HD_HEIGHT, FALSE, 0 },
{ D2DLL_D2GFX, 0x8747 + 1, RESOLUTION_640_TO_HD_WIDTH, FALSE, 0 },
{ D2DLL_D2GFX, 0x8750 + 1, RESOLUTION_640_TO_HD_WIDTH, FALSE, 0 },
{ D2DLL_D2GFX, 0x8759 + 1, RESOLUTION_640_TO_HD_HEIGHT, FALSE, 0 },
{ D2DLL_D2GFX, 0x8762 + 1, RESOLUTION_640_TO_HD_HEIGHT, FALSE, 0 },
{ D2DLL_D2GFX, 0x876B + 1, RESOLUTION_640_TO_HD_WIDTH, FALSE, 0 },
{ D2DLL_D2GFX, 0x8797 + 3 + 4, RESOLUTION_640_TO_HD_WIDTH, FALSE, 0 },
{ D2DLL_D2GFX, 0x87A2 + 3 + 4, RESOLUTION_640_TO_HD_HEIGHT, FALSE, 0 },
// Replace for HD, Resize Foreground Rendering Width
{ D2DLL_D2GDI, 0x706B + 2 + 4, RESOLUTION_640_TO_HD_WIDTH, FALSE, 0 },
{ D2DLL_D2GDI, 0x7051 + 2 + 4, RESOLUTION_800_TO_HD_WIDTH, FALSE, 0 },
{ D2DLL_D2GDI, 0x705E + 2 + 4, RESOLUTION_1344_TO_HD_WIDTH, FALSE, 0 },
// Replace for HD, Resize Game Logic Resolution and FOV
{ D2DLL_D2CLIENT, 0x10E29 + 1, (RESOLUTION_640_TO_HD_WIDTH - (RESOLUTION_640_TO_HD_WIDTH % 4)), FALSE, 0 },
{ D2DLL_D2CLIENT, 0x10E33 + 2 + 4, RESOLUTION_640_TO_HD_HEIGHT, FALSE, 0 },
{ D2DLL_D2CLIENT, 0x10E09 + 1, (RESOLUTION_800_TO_HD_WIDTH - (RESOLUTION_800_TO_HD_WIDTH % 4)), FALSE, 0 },
{ D2DLL_D2CLIENT, 0x10E13 + 2 + 4, RESOLUTION_800_TO_HD_HEIGHT, FALSE, 0 },
// { D2DLL_D2CLIENT, UKNOWN + 1, RESOLUTION_1344_TO_HD_WIDTH, FALSE, 0 },
// { D2DLL_D2CLIENT, UKNOWN + 2 + 4, RESOLUTION_1344_TO_HD_HEIGHT, FALSE, 0 },
// Replace 640 with HD, Fix D2DDraw Fullscreen
/* Highly unstable! Currently not functional!
{ D2DLL_D2DDRAW, 0x84CB + 1, RESOLUTION_640_TO_HD_WIDTH, FALSE, 0 },
{ D2DLL_D2DDRAW, 0x84D0 + 1, RESOLUTION_640_TO_HD_HEIGHT, FALSE, 0 },
{ D2DLL_D2DDRAW, 0x9343 + 2, RESOLUTION_640_TO_HD_WIDTH, FALSE, 0 },
{ D2DLL_D2DDRAW, 0x85C6 + 1, RESOLUTION_640_TO_HD_WIDTH, FALSE, 0 },
{ D2DLL_D2DDRAW, 0x85CB + 2 + 4, RESOLUTION_640_TO_HD_HEIGHT, FALSE, 0 },
{ D2DLL_D2DDRAW, 0x85C6, PATCH_NOPBLOCK, FALSE, 15 },
{ D2DLL_D2DDRAW, 0x85C6, PATCH_CALL, FALSE, 0 },
{ D2DLL_D2DDRAW, 0x85C6 + 1, (int)HD::Replace640_ResizeD2DWindow_Interception, TRUE, 0 },
*/
// Replace for HD, Resize Glide Render Logic Resolution
{ D2DLL_D2GLIDE, 0xDCD5 + 2 + 4, RESOLUTION_640_TO_HD_WIDTH, FALSE, 0 },
{ D2DLL_D2GLIDE, 0xDCDF + 2 + 4, RESOLUTION_640_TO_HD_HEIGHT, FALSE, 0 },
{ D2DLL_D2GLIDE, 0xDCF6 + 2 + 4, RESOLUTION_800_TO_HD_WIDTH, FALSE, 0 },
{ D2DLL_D2GLIDE, 0xDC00 + 2 + 4, RESOLUTION_800_TO_HD_HEIGHT, FALSE, 0 },
// Replace for HD, Resize Glide Game Window
{ D2DLL_GLIDE3X, 0xCADB + 2, RESOLUTION_640_TO_HD_WIDTH, FALSE, 0 },
{ D2DLL_GLIDE3X, 0xCAE7 + 2, RESOLUTION_640_TO_HD_HEIGHT, FALSE, 0 },
{ D2DLL_GLIDE3X, 0xCAF7 + 2, RESOLUTION_800_TO_HD_WIDTH, FALSE, 0 },
{ D2DLL_GLIDE3X, 0xCB03 + 2, RESOLUTION_800_TO_HD_HEIGHT, FALSE, 0 },
{D2DLL_INVALID} // this must be the last entry in the array!
};
// end of file --------------------------------------------------------------
#endif