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Stack trace when buying a shield
Note that I bought 12 missiles and had to sell one to have enough room to equip a shield.
Since a missile is 0.5 tons, maybe the exception is caused by a fractional number or something?
Looks like the second argument (count) is hard coded to 1, (both in RemoveEqupment and AddEquipment), might be relevant. I'll have to do some pondering.
Edit: I believe the 1 might be referring to slots, not tonnage.
Observed behaviour
Stack trace when buying a shield
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Note that I bought 12 missiles and had to sell one to have enough room to equip a shield.
Since a missile is 0.5 tons, maybe the exception is caused by a fractional number or something?
Expected behaviour
No stack
Steps to reproduce
Reproducible always
My pioneer version (and OS):
20240314 (Linux)
My output.txt (required) and game save (optional, but recommended)
output.txt
lolo-stack.gz
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