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Seems to be a bug around setting the frameRate property in sprite.play(). When playing the animation, it just completely ignores the frameRate value set. I've only been using the createFromAseprite method, so this might be unique to that.
This only happens with Aseprite animations, as they override everything else. The change was made and documented in 3.80 - so this needs checking to see if altering it would have even more unintended side effects.
Version
>= 3.80.0
<= 3.70.0
Description
Seems to be a bug around setting the
frameRate
property insprite.play()
. When playing the animation, it just completely ignores the frameRate value set. I've only been using thecreateFromAseprite
method, so this might be unique to that.Reproduction
See playground link for reproduction of issue: https://phaser.io/sandbox/XSzcWL4a
I've purposely set the
frameRate
to 4, to make the issue more obvious to see.When using Phaser 3.70 and below, frameRate works as expected.
When changing the Phaser version to 3.80+ the frameRate is ignored.
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