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main.cpp
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//////////////////////////////////////////////////////////
///Example for the decorator pattern.
/// //////////////////////////////////////////////////////
#include <iostream>
using namespace std;
class RunWay
{
public:
virtual std::string run() = 0;
};
class DrivingWay : public RunWay
{
public:
virtual std::string run()
{
return "driving...";
}
};
class FlyingWay : public RunWay
{
public:
virtual std::string run()
{
return "flying...";
}
};
class Vehicle
{
RunWay *run;
virtual const std::string name() = 0;
public:
Vehicle(){}
~Vehicle(){}
void setRunWay(RunWay *iRun) {run = iRun;}
void go(){cout << name() << " is "<< run->run()<<"\n";}
};
class Car : public Vehicle
{
virtual const std::string name() {return "Car";}
public:
Car(){}
~Car(){}
};
class Plane : public Vehicle
{
virtual const std::string name() {return "Plane";}
public:
Plane(){}
~Plane(){}
};
int main()
{
DrivingWay *driving = new DrivingWay();
FlyingWay *flying = new FlyingWay();
//car just drives
Car* car = new Car();
car->setRunWay(driving);
car->go();
//plane drives to take off
//flies, after landing , drives again
Plane *plane = new Plane();
plane->setRunWay(driving);
plane->go();
plane->setRunWay(flying);
plane->go();
plane->setRunWay(driving);
plane->go();
return 0;
}