-
Notifications
You must be signed in to change notification settings - Fork 2
/
Copy pathss_dbg.go
353 lines (317 loc) · 8.32 KB
/
ss_dbg.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
package states
import (
am "github.com/pancsta/asyncmachine-go/pkg/machine"
)
// States map defines relations and properties of states.
var States = am.Struct{
// ///// Input events
ClientMsg: {Multi: true},
ConnectEvent: {Multi: true},
DisconnectEvent: {Multi: true},
// user scrolling tx / steps
UserFwd: {
Add: S{Fwd},
Remove: GroupPlaying,
},
UserBack: {
Add: S{Back},
Remove: GroupPlaying,
},
UserFwdStep: {
Add: S{FwdStep},
Require: S{ClientSelected},
Remove: SAdd(GroupPlaying, S{LogUserScrolled}),
},
UserBackStep: {
Add: S{BackStep},
Require: S{ClientSelected},
Remove: SAdd(GroupPlaying, S{LogUserScrolled}),
},
// ///// Read-only states (e.g. UI)
// focus group
TreeFocused: {Remove: GroupFocused},
LogFocused: {Remove: GroupFocused},
SidebarFocused: {Remove: GroupFocused},
TimelineTxsFocused: {Remove: GroupFocused},
TimelineStepsFocused: {Remove: GroupFocused},
MatrixFocused: {Remove: GroupFocused},
DialogFocused: {Remove: GroupFocused},
Toolbar1Focused: {Remove: GroupFocused},
Toolbar2Focused: {Remove: GroupFocused},
LogReaderFocused: {
Require: S{LogReaderVisible},
Remove: GroupFocused,
},
AddressFocused: {Remove: GroupFocused},
StateNameSelected: {Require: S{ClientSelected}},
TimelineStepsScrolled: {Require: S{ClientSelected}},
HelpDialog: {Remove: GroupDialog},
ExportDialog: {
Require: S{ClientSelected},
Remove: GroupDialog,
},
LogUserScrolled: {
Remove: S{Playing, TailMode},
// TODO remove the requirement once its possible to go back
// to timeline-scroll somehow
Require: S{LogFocused},
},
Ready: {Require: S{Start}},
// TODO should activate FiltersFocused
FilterAutoTx: {},
FilterCanceledTx: {},
FilterEmptyTx: {},
FilterSummaries: {},
FilterHealthcheck: {},
// ///// Actions
Start: {Add: S{FilterSummaries, FilterHealthcheck, FilterEmptyTx}},
Healthcheck: {
Multi: true,
Require: S{Start},
},
GcMsgs: {Remove: S{SelectingClient, SwitchedClientTx, ScrollToTx,
ScrollToMutTx}},
TreeLogView: {
Auto: true,
Require: S{Start},
Remove: SAdd(GroupViews, S{TreeMatrixView, MatrixView, MatrixRain}),
},
MatrixView: {Remove: GroupViews},
TreeMatrixView: {Remove: GroupViews},
TailMode: {
Require: S{ClientSelected},
Remove: SAdd(GroupPlaying, S{LogUserScrolled}),
},
Playing: {
Require: S{ClientSelected},
Remove: SAdd(GroupPlaying, S{LogUserScrolled}),
},
Paused: {
Auto: true,
Require: S{ClientSelected},
Remove: GroupPlaying,
},
ToggleTool: {},
SwitchingClientTx: {
Require: S{Ready},
Remove: GroupSwitchedClientTx,
},
SwitchedClientTx: {
Require: S{Ready},
Remove: GroupSwitchedClientTx,
},
ScrollToMutTx: {Require: S{ClientSelected}},
// TODO depend on a common Matrix view
MatrixRain: {},
LogReaderVisible: {
Auto: true,
Require: S{TreeLogView, LogReaderEnabled},
},
LogReaderEnabled: {},
UpdateLogReader: {Require: S{LogReaderEnabled}},
// tx / steps back / fwd
Fwd: {
Require: S{ClientSelected},
},
Back: {
Require: S{ClientSelected},
},
FwdStep: {
Require: S{ClientSelected},
},
BackStep: {
Require: S{ClientSelected},
},
ScrollToTx: {
Require: S{ClientSelected},
Remove: S{TailMode, Playing, TimelineStepsScrolled},
},
ScrollToStep: {
Require: S{ClientSelected},
Remove: S{TailMode, Playing},
},
// client selection
SelectingClient: {
Require: S{Start},
Remove: S{ClientSelected},
},
ClientSelected: {
Require: S{Start},
Remove: S{SelectingClient},
},
RemoveClient: {Require: S{ClientSelected}},
}
// Groups of states.
var (
GroupFocused = S{
TreeFocused, LogFocused, TimelineTxsFocused,
TimelineStepsFocused, SidebarFocused, MatrixFocused, DialogFocused,
Toolbar1Focused, Toolbar2Focused, LogReaderFocused, AddressFocused,
}
GroupPlaying = S{
Playing, Paused, TailMode,
}
GroupDialog = S{
HelpDialog, ExportDialog,
}
GroupViews = S{
MatrixView, TreeLogView, TreeMatrixView,
}
GroupSwitchedClientTx = S{
SwitchingClientTx, SwitchedClientTx,
}
GroupFilters = S{
FilterAutoTx, FilterCanceledTx, FilterEmptyTx, FilterHealthcheck,
}
)
// #region boilerplate defs
// Names of all the states (pkg enum).
const (
// TODO rename to StructureFocused
TreeFocused = "TreeFocused"
LogFocused = "LogFocused"
TimelineTxsFocused = "TimelineTxsFocused"
TimelineStepsFocused = "TimelineStepsFocused"
MatrixFocused = "MatrixFocused"
DialogFocused = "DialogFocused"
Toolbar1Focused = "Toolbar1Focused"
Toolbar2Focused = "Toolbar2Focused"
LogReaderFocused = "LogReaderFocused"
AddressFocused = "AddressFocused"
// SidebarFocused is client list focused.
// TODO rename to ClientListFocused
SidebarFocused = "SidebarFocused"
TimelineStepsScrolled = "TimelineStepsScrolled"
ClientMsg = "ClientMsg"
// StateNameSelected states that a state name is selected somehwere in the
// tree (and possibly other places).
// TODO support a list of states
StateNameSelected = "StateNameSelected"
Start = "Start"
Healthcheck = "Healthcheck"
GcMsgs = "GcMsgs"
Playing = "Playing"
Paused = "Paused"
// TailMode always shows the latest transition
TailMode = "TailMode"
// UserFwd is a user generated event
UserFwd = "UserFwd"
// Fwd moves to the next transition
Fwd = "Fwd"
// UserBack is a user generated event
UserBack = "UserBack"
// Back moves to the previous transition
Back = "Back"
// UserFwdStep is a user generated event
UserFwdStep = "UserFwdStep"
// UserBackStep is a user generated event
UserBackStep = "UserBackStep"
// FwdStep moves to the next transition's steps
FwdStep = "FwdStep"
// BackStep moves to the previous transition's steps
BackStep = "BackStep"
ConnectEvent = "ConnectEvent"
DisconnectEvent = "DisconnectEvent"
RemoveClient = "RemoveClient"
ClientSelected = "ClientSelected"
SelectingClient = "SelectingClient"
HelpDialog = "HelpDialog"
ExportDialog = "ExportDialog"
MatrixView = "MatrixView"
TreeLogView = "TreeLogView"
TreeMatrixView = "TreeMatrixView"
LogReaderVisible = "LogReaderVisible"
LogReaderEnabled = "LogReaderEnabled"
UpdateLogReader = "UpdateLogReader"
LogUserScrolled = "LogUserScrolled"
// ScrollToTx scrolls to a specific transition.
ScrollToTx = "ScrollToTx"
ScrollToStep = "ScrollToStep"
// Ready is an async result of start
Ready = "Ready"
FilterCanceledTx = "FilterCanceledTx"
FilterAutoTx = "FilterAutoTx"
FilterHealthcheck = "FilterHealthcheck"
// FilterEmptyTx is a filter for txes which didn't change state and didn't
// run any self handler either
FilterEmptyTx = "FilterEmptyTx"
FilterSummaries = "FilterSummaries"
ToggleTool = "ToggleTool"
// SwitchingClientTx switches to the given client and scrolls to the given
// transaction (1-based tx index). Accepts Client.id and Client.cursorTx.
SwitchingClientTx = "SwitchingClientTx"
// SwitchedClientTx is a completed SwitchingClientTx.
SwitchedClientTx = "SwitchedClientTx"
// ScrollToMutTx scrolls to a transition which mutated or called the
// passed state,
// If fwd is true, it scrolls forward, otherwise backwards.
ScrollToMutTx = "ScrollToMutTx"
MatrixRain = "MatrixRain"
)
// Names of all the states (pkg enum).
// Names is an ordered list of all the state names.
var Names = S{
// /// Input events
ClientMsg,
ConnectEvent,
DisconnectEvent,
// user scrolling
UserFwd,
UserBack,
UserFwdStep,
UserBackStep,
// /// External state (eg UI)
TreeFocused,
LogFocused,
LogReaderFocused,
AddressFocused,
SidebarFocused,
TimelineTxsFocused,
TimelineStepsFocused,
Toolbar1Focused,
Toolbar2Focused,
MatrixFocused,
DialogFocused,
StateNameSelected,
HelpDialog,
ExportDialog,
LogUserScrolled,
Ready,
TimelineStepsScrolled,
// /// Actions
Start,
Healthcheck,
GcMsgs,
TreeLogView,
MatrixView,
TreeMatrixView,
TailMode,
Playing,
Paused,
FilterAutoTx,
FilterCanceledTx,
FilterEmptyTx,
FilterSummaries,
FilterHealthcheck,
ToggleTool,
SwitchingClientTx,
SwitchedClientTx,
ScrollToMutTx,
MatrixRain,
LogReaderVisible,
LogReaderEnabled,
UpdateLogReader,
// tx / steps back / fwd
Fwd,
Back,
FwdStep,
BackStep,
ScrollToTx,
ScrollToStep,
// client
ClientSelected,
SelectingClient,
RemoveClient,
am.Exception,
}
// #endregion