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Changing docktown to wstone01.json (have not tested others yet) results in a partial success, but there is many missing objects (half of baals bridge ramp etc), as well as numerous repeated errors, all pointing to a single line SaveJson.cs. Docktown worked great on startup and load, however. Im not even sure its about the terrain.model, but many just an exception in general in the catch block. But either way,
if (!strArr[strArr.Length-1].Contains("terrain.model")) }
The text was updated successfully, but these errors were encountered:
Changing docktown to wstone01.json (have not tested others yet) results in a partial success, but there is many missing objects (half of baals bridge ramp etc), as well as numerous repeated errors, all pointing to a single line SaveJson.cs. Docktown worked great on startup and load, however. Im not even sure its about the terrain.model, but many just an exception in general in the catch block. But either way,
if (!strArr[strArr.Length-1].Contains("terrain.model")) }
The text was updated successfully, but these errors were encountered: