Skip to content

Commit f90682d

Browse files
authored
Merge pull request #633 from cjakeman/bugfix-mapwindow
Removed ViewDispatcher setting Thanks, Cesar. Hannes has confirmed that the bug is fixed.
2 parents 5b6d345 + 7ce52a7 commit f90682d

File tree

2 files changed

+3
-8
lines changed

2 files changed

+3
-8
lines changed

Source/ORTS.Settings/UserSettings.cs

Lines changed: 0 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -163,8 +163,6 @@ public enum DirectXFeature
163163
[Default(true)]
164164
public bool SpeedControl { get; set; }
165165
[Default(false)]
166-
public bool ViewDispatcher { get; set; }
167-
[Default(false)]
168166
public bool GraduatedRelease { get; set; }
169167
[Default(false)]
170168
public bool RetainersOnAllCars { get; set; }

Source/RunActivity/Viewer3D/Processes/GameStateViewer3D.cs

Lines changed: 3 additions & 6 deletions
Original file line numberDiff line numberDiff line change
@@ -52,12 +52,9 @@ internal override void BeginRender(RenderFrame frame)
5252

5353
// We must create these forms on the main thread (Render) or they won't pump events correctly.
5454

55-
if (MPManager.IsMultiPlayer() || Game.Settings.ViewDispatcher)
56-
{
57-
Program.DebugViewer = new DispatchViewer(Viewer.Simulator, Viewer);
58-
Program.DebugViewer.Hide();
59-
Viewer.DebugViewerEnabled = false;
60-
}
55+
Program.DebugViewer = new DispatchViewer(Viewer.Simulator, Viewer);
56+
Program.DebugViewer.Hide();
57+
Viewer.DebugViewerEnabled = false;
6158

6259
Program.SoundDebugForm = new SoundDebugForm(Viewer);
6360
Program.SoundDebugForm.Hide();

0 commit comments

Comments
 (0)