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if(QuickServiceActive)// Quick service: Brake pipe pressure is locally reduced to speed up initial reduction
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{
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if(QuickServiceVentRatePSIpS>0)
@@ -608,7 +608,7 @@ public override void Update(float elapsedClockSeconds)
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{
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if(AcceleratedApplicationFactor>0)// Accelerated application: Air is vented from the brake pipe to speed up service applications
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{
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-
dpPipe=Math.Min(BrakePipeChange*AcceleratedApplicationFactor,elapsedClockSeconds*AcceleratedApplicationLimitPSIpS);// Amount of air vented is proportional to pressure reduction from external sources
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+
dpPipe=Math.Min(brakePipeChange*AcceleratedApplicationFactor,elapsedClockSeconds*AcceleratedApplicationLimitPSIpS);// Amount of air vented is proportional to pressure reduction from external sources
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}
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dp=elapsedClockSeconds*MaxApplicationRatePSIpS;
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}
@@ -647,7 +647,7 @@ public override void Update(float elapsedClockSeconds)
// Accelerated emergency release: Aux res and BP air are routed into the brake pipe once the emergency application is complete, speeds up emergency release
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// Accelerated emergency release: Aux res and BC air are routed into the brake pipe once the emergency application is complete, speeds up emergency release
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// Triggers at 20 psi brake pipe pressure
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dp=elapsedClockSeconds*MaxReleaseRatePSIpS;
@@ -758,7 +758,7 @@ public override void Update(float elapsedClockSeconds)
dpAux*=MathHelper.Clamp(BrakeLine1PressurePSI-AuxResPressurePSI,0.1f,1.0f);// Reduce recharge rate if nearing target pressure to smooth out changes in brake pipe
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