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Fixing silly mistakes
1 parent d3e8c3e commit f4feee3

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  • Source/Orts.Simulation/Simulation/RollingStocks/SubSystems/Brakes/MSTS

1 file changed

+5
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Source/Orts.Simulation/Simulation/RollingStocks/SubSystems/Brakes/MSTS/AirSinglePipe.cs

Lines changed: 5 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -591,7 +591,7 @@ public override void Update(float elapsedClockSeconds)
591591
{
592592
float dp = 0;
593593
float dpPipe = 0;
594-
float BrakePipeChange = Math.Max(prevBrakePipePressurePSI - BrakeLine1PressurePSI, 0);
594+
float brakePipeChange = Math.Max(prevBrakePipePressurePSI - BrakeLine1PressurePSI, 0);
595595
if (QuickServiceActive) // Quick service: Brake pipe pressure is locally reduced to speed up initial reduction
596596
{
597597
if (QuickServiceVentRatePSIpS > 0)
@@ -608,7 +608,7 @@ public override void Update(float elapsedClockSeconds)
608608
{
609609
if (AcceleratedApplicationFactor > 0) // Accelerated application: Air is vented from the brake pipe to speed up service applications
610610
{
611-
dpPipe = Math.Min(BrakePipeChange * AcceleratedApplicationFactor, elapsedClockSeconds * AcceleratedApplicationLimitPSIpS); // Amount of air vented is proportional to pressure reduction from external sources
611+
dpPipe = Math.Min(brakePipeChange * AcceleratedApplicationFactor, elapsedClockSeconds * AcceleratedApplicationLimitPSIpS); // Amount of air vented is proportional to pressure reduction from external sources
612612
}
613613
dp = elapsedClockSeconds * MaxApplicationRatePSIpS;
614614
}
@@ -647,7 +647,7 @@ public override void Update(float elapsedClockSeconds)
647647
{
648648
if (EmergencyDumpValveTimerS != 0 && EmergencyDumpStartTime == null && BrakeLine1PressurePSI > AcceleratedEmergencyReleaseThresholdPSI)
649649
{
650-
// Accelerated emergency release: Aux res and BP air are routed into the brake pipe once the emergency application is complete, speeds up emergency release
650+
// Accelerated emergency release: Aux res and BC air are routed into the brake pipe once the emergency application is complete, speeds up emergency release
651651
// Triggers at 20 psi brake pipe pressure
652652

653653
dp = elapsedClockSeconds * MaxReleaseRatePSIpS;
@@ -758,7 +758,7 @@ public override void Update(float elapsedClockSeconds)
758758
EmergResPressurePSI -= dp / EmergAuxVolumeRatio;
759759
}
760760
}
761-
if (AuxResPressurePSI > EmergResPressurePSI && (valveType == MSTSWagon.BrakeValveType.Distributor ? true : TripleValveState == ValveState.Release))
761+
if (AuxResPressurePSI > EmergResPressurePSI && (valveType == MSTSWagon.BrakeValveType.Distributor || TripleValveState == ValveState.Release))
762762
{
763763
float dp = elapsedClockSeconds * EmergResChargingRatePSIpS;
764764
if (EmergResPressurePSI + dp > AuxResPressurePSI - dp * EmergAuxVolumeRatio)
@@ -784,7 +784,7 @@ public override void Update(float elapsedClockSeconds)
784784
}
785785
else // Charge from brake pipe
786786
{
787-
if (AuxResPressurePSI < BrakeLine1PressurePSI && (valveType == MSTSWagon.BrakeValveType.Distributor ? true : TripleValveState == ValveState.Release) && !BleedOffValveOpen)
787+
if (AuxResPressurePSI < BrakeLine1PressurePSI && (valveType == MSTSWagon.BrakeValveType.Distributor || TripleValveState == ValveState.Release) && !BleedOffValveOpen)
788788
{
789789
if (AuxResPressurePSI > BrakeLine1PressurePSI - 1)
790790
dpAux *= MathHelper.Clamp(BrakeLine1PressurePSI - AuxResPressurePSI, 0.1f, 1.0f); // Reduce recharge rate if nearing target pressure to smooth out changes in brake pipe

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