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lines changed Original file line number Diff line number Diff line change @@ -351,13 +351,13 @@ values correspond roughly to a zoom out effect. The default is 45 degrees.
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World object density
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- This value can be set from 0 to 199 and the default value is 99 .
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- When 99 is selected, all content defined in the route files and intended for the player to see is visible.
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+ This value can be set from 0 to 99 and the default value is 49 .
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+ When 49 is selected, all content defined in the route files and intended for the player to see is visible.
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Lower values will hide some categories of objects which tends to increase frame rates.
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In legacy routes, all the content was assigned to categories 0-10.
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- In more modern routes, content may be assigned to categories between 0 and 99 .
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- Content builders are advised to reserve values 100 to 199 for objects used in building the route.
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+ In more modern routes, content may be assigned to categories between 0 and 49 .
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+ Content builders are advised to reserve values 50 to 99 for objects used in building the route.
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Window size
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Original file line number Diff line number Diff line change @@ -220,7 +220,7 @@ public enum DirectXFeature
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public int DistantMountainsViewingDistance { get ; set ; }
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[ Default ( 45 ) ] // MSTS uses 60 FOV horizontally, on 4:3 displays this is 45 FOV vertically (what OR uses).
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public int ViewingFOV { get ; set ; }
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- [ Default ( 99 ) ]
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+ [ Default ( 49 ) ]
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public int WorldObjectDensity { get ; set ; }
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[ Default ( "1024x768" ) ]
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public string WindowSize { get ; set ; }
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