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Chris Jakeman
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Revised maximum down from 199 to 99
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Source/Documentation/Manual/options.rst

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@@ -351,13 +351,13 @@ values correspond roughly to a zoom out effect. The default is 45 degrees.
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World object density
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This value can be set from 0 to 199 and the default value is 99.
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When 99 is selected, all content defined in the route files and intended for the player to see is visible.
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This value can be set from 0 to 99 and the default value is 49.
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When 49 is selected, all content defined in the route files and intended for the player to see is visible.
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Lower values will hide some categories of objects which tends to increase frame rates.
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In legacy routes, all the content was assigned to categories 0-10.
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In more modern routes, content may be assigned to categories between 0 and 99.
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Content builders are advised to reserve values 100 to 199 for objects used in building the route.
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In more modern routes, content may be assigned to categories between 0 and 49.
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Content builders are advised to reserve values 50 to 99 for objects used in building the route.
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Window size
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Source/Menu/Options.Designer.cs

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Source/ORTS.Settings/UserSettings.cs

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@@ -220,7 +220,7 @@ public enum DirectXFeature
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public int DistantMountainsViewingDistance { get; set; }
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[Default(45)] // MSTS uses 60 FOV horizontally, on 4:3 displays this is 45 FOV vertically (what OR uses).
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public int ViewingFOV { get; set; }
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[Default(99)]
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[Default(49)]
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public int WorldObjectDensity { get; set; }
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[Default("1024x768")]
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public string WindowSize { get; set; }

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