@@ -842,17 +842,14 @@ Map Window
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==========
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Use the map window to monitor and control train operation.
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- The :ref: `Map window <options-map-window >` option must be selected prior to starting the simulation.
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- The map window is opened and closed by pressing ``<Ctrl+9> ``.
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- After the map window has been selected with ``<Alt+Tab> ``, successive
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- Alt+Tabs will toggle between the OR window and the dispatcher window.
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+ The map window is opened and closed from the graphics window by pressing ``<Ctrl+9> ``.
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+ You can toggle between the graphics window and an opened map window by pressing ``<Alt+Tab> ``.
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The map window contains 2 tabs: Dispatcher and Timetable. Both provide maps of
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the route with each train following its own path.
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- The map window is resizable and can also be maximized, e.g. on a
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- second display.
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+ The map window is resizable and can also be maximized, e.g. on a second display.
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To pan, use the left mouse button to drag the map around.
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@@ -1496,13 +1493,12 @@ The commands for each of the views are described below.
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The cab itself can be hidden with the ``<Shift+1> `` key. (The 2D view is
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constructed from three 2D images, so the actual camera position can only be
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modified by editing the contents of the .cvf file.) If there is a mismatch
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- between the aspect ratio of the (optionally stretched) cab and the aspect
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+ between the aspect ratio of the cab and the aspect
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ratio of the monitor, OR will clip the cab and show only the portion that fits
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- within the display, as described in
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- :ref: `2D cab stretching <options-cab-stretch >`. This clip can be panned around
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+ within the display. This clip can be panned around
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to reveal the rest of the cab with the ``<Up> ``, ``<Down> ``, ``<Alt+Left> ``,
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and ``<Alt+Right> `` keys. Alternatively, if placed into letterboxing mode,
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- which activates with the ``<Ctrl+1> `` key, OR will render the full cab
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+ by using the ``<Ctrl+1> `` key, OR will render the full cab
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without a clip and cover the remaining space with black bars.
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- In case the 3D view is selected, the camera position and view direction are fully player
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controllable.
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