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Merge pull request #661 from cjakeman/manual-corrections3
Corrected text that had become out of date
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Source/Documentation/Manual/driving.rst

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@@ -842,17 +842,14 @@ Map Window
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==========
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Use the map window to monitor and control train operation.
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The :ref:`Map window <options-map-window>` option must be selected prior to starting the simulation.
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The map window is opened and closed by pressing ``<Ctrl+9>``.
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After the map window has been selected with ``<Alt+Tab>``, successive
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Alt+Tabs will toggle between the OR window and the dispatcher window.
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The map window is opened and closed from the graphics window by pressing ``<Ctrl+9>``.
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You can toggle between the graphics window and an opened map window by pressing ``<Alt+Tab>``.
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The map window contains 2 tabs: Dispatcher and Timetable. Both provide maps of
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the route with each train following its own path.
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The map window is resizable and can also be maximized, e.g. on a
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second display.
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The map window is resizable and can also be maximized, e.g. on a second display.
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To pan, use the left mouse button to drag the map around.
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@@ -1496,13 +1493,12 @@ The commands for each of the views are described below.
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The cab itself can be hidden with the ``<Shift+1>`` key. (The 2D view is
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constructed from three 2D images, so the actual camera position can only be
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modified by editing the contents of the .cvf file.) If there is a mismatch
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between the aspect ratio of the (optionally stretched) cab and the aspect
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between the aspect ratio of the cab and the aspect
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ratio of the monitor, OR will clip the cab and show only the portion that fits
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within the display, as described in
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:ref:`2D cab stretching <options-cab-stretch>`. This clip can be panned around
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within the display. This clip can be panned around
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to reveal the rest of the cab with the ``<Up>``, ``<Down>``, ``<Alt+Left>``,
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and ``<Alt+Right>`` keys. Alternatively, if placed into letterboxing mode,
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which activates with the ``<Ctrl+1>`` key, OR will render the full cab
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by using the ``<Ctrl+1>`` key, OR will render the full cab
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without a clip and cover the remaining space with black bars.
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- In case the 3D view is selected, the camera position and view direction are fully player
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controllable.

Source/Documentation/Manual/physics.rst

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@@ -4118,10 +4118,8 @@ railway tunnels by Sirong YI*, Liangtao NIE, Yanheng CHEN, Fangfang QIN**
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Tunnel Friction -- Application in OR
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====================================
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To enable this calculation capability it is necessary to select the
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:ref:`Tunnel dependent resistance <options-tunnel-resistance>` option on the
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Open Rails Menu. The implication of tunnel resistance is designed to model the
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relative impact, and does not take into account multiple trains in the tunnel
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Tunnel resistance is designed to model the
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relative impact on the current train, and does not take into account multiple trains in the tunnel
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at the same time.
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Tunnel resistance values can be seen in the :ref:`Train Forces HUD
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General
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-------
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See :ref:`here https://en.wikipedia.org/wiki/End-of-train_device` for basic info about EOTs.
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See `https://en.wikipedia.org/wiki/End-of-train_device` for basic info about EOTs.
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EOTs in Open Rails may be of three different levels (types)::
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