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enable bleed off valve for vacuum brakes
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+21
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Source/Orts.Simulation/Simulation/RollingStocks/SubSystems/Brakes/MSTS/VacuumSinglePipe.cs

Lines changed: 21 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -159,6 +159,7 @@ protected float VacResPressureAdjPSIA()
159159
(Car as MSTSWagon).HandBrakePresent ? string.Format("{0:F0}%", HandbrakePercent) : string.Empty,
160160
FrontBrakeHoseConnected ? "I" : "T",
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string.Format("A{0} B{1}", AngleCockAOpen ? "+" : "-", AngleCockBOpen ? "+" : "-"),
162+
BleedOffValveOpen ? Simulator.Catalog.GetString("Open") : string.Empty,
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};
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}
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else
@@ -177,6 +178,7 @@ protected float VacResPressureAdjPSIA()
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HandbrakePercent > 0 ? string.Format("{0:F0}%", HandbrakePercent) : string.Empty,
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FrontBrakeHoseConnected ? "I" : "T",
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string.Format("A{0} B{1}", AngleCockAOpen ? "+" : "-", AngleCockBOpen ? "+" : "-"),
181+
BleedOffValveOpen ? Simulator.Catalog.GetString("Open") : string.Empty,
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};
181183
}
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}
@@ -481,7 +483,25 @@ public override void Update(float elapsedClockSeconds)
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}
482484
else
483485
{
484-
if (BrakeLine1PressurePSI < VacResPressurePSIA)
486+
487+
if (BleedOffValveOpen)
488+
{
489+
// the following reduces the brake cylinder and vacuum reservoir to 0inHg if the bleed valve is operated
490+
float dp = elapsedClockSeconds * MaxApplicationRatePSIpS;
491+
VacResPressurePSIA += dp;
492+
if (VacResPressurePSIA > OneAtmospherePSI)
493+
{
494+
VacResPressurePSIA = OneAtmospherePSI;
495+
}
496+
497+
CylPressurePSIA += dp;
498+
if (CylPressurePSIA > OneAtmospherePSI)
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{
500+
CylPressurePSIA = OneAtmospherePSI;
501+
}
502+
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}
504+
else if (BrakeLine1PressurePSI < VacResPressurePSIA)
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{
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float dp = elapsedClockSeconds * MaxApplicationRatePSIpS * (NumBrakeCylinders * BrakeCylVolM3) / VacResVolM3;
487507
float vr = VacResVolM3 / BrakePipeVolumeM3;

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