@@ -633,7 +633,7 @@ within the cabview, see :ref:`here <cabs-odometer>`.
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.. _debriefeval :
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- Debrief Evaluation
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+ Activity Evaluation
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------------------
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``Description ``
@@ -643,15 +643,14 @@ This feature displays a real-time evaluation of the player's performance
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during the activity run and a final report at the end of an activity.
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The evaluation reports various parameters to provide to the player info in order
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to improve his train driving ability.
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- While the activity is running relevant data are stored and displayed.
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- The stored data are used to generate a report at the end of the activity.
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+ While the activity is running, relevant data are stored and displayed.
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+ The stored data is used to generate a report at the end of the activity.
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``How It Works ``
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''''''''''''''''
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- Activity evaluation is enabled only for Activity mode, and requires the
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- "Debrief evaluation" checkbox in the main menu window to be enabled.
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+ Activity evaluation is enabled only for Activity mode.
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Checking some checkboxes within the various option tabs of the main menu
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provides additional parameters for the activity evaluation.
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@@ -664,23 +663,11 @@ and here an example about the Options/Simulation tab:
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.. image :: images/dbfeval-options-simulation.png
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Checkboxes shown as unchecked in the two above pictures may be checked or
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- unchecked, but don't have effect to activity evaluation.
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+ unchecked, but don't have any effect on activity evaluation.
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A tab named "Evaluation" is present on the F1 Help Information Monitor.
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Once the activity is running it displays dynamic information about the player
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train performance up to that moment.
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-
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- If the "Debrief evaluation" checkbox is unchecked, a message reminds this.
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-
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-
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-
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- .. image :: images/dbfeval-evaluation-unchecked.png
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- :scale: 100%
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- :align: center
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-
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-
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- In case that Debrief evaluation was checked, **Actual status: ( **\ |darr | **) **\ , is displayed.
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-
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.. image :: images/dbfeval-evaluation-ini.png
@@ -691,7 +678,7 @@ In case that Debrief evaluation was checked, **Actual status: (**\ |darr| **)**\
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\newpage
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- Clicking **Actual status: ( **\ |darr | **) **\ expanded real-time display appears .
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+ Clicking **Actual status: ( **\ |darr | **) **\ shows an expanded real-time display.
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.. image :: images/dbfeval-evaluation-expanded.png
@@ -702,8 +689,6 @@ Clicking **Actual status: (**\ |darr| **)**\ expanded real-time display appears
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Clicking **Actual status: ( **\ |uarr | **) **\ collapses all items.
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- Once the activity has ended, the report file is created and a new window displays it.
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-
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.. image :: images/dbfeval-evaluation-ended.png
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:scale: 100%
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:align: center
@@ -713,6 +698,9 @@ Once the activity has ended, the report file is created and a new window display
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\newpage
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+ Once the activity has ended, as soon as the player views the Evaluation tab, a report file is
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+ created and shown in an editor window as follows.
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+
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This report is made up of several sections.
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.. image :: images/dbfeval-report.png
@@ -721,15 +709,12 @@ This report is made up of several sections.
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.. raw :: latex
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- \newpage
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+ The report file OpenRailsEvaluation.txt is saved alongside the log file OpenRailsLog.txt and
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+ the default location for this is the Windows Desktop.
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- Activity saves (F2) will save also the evaluation data, if the "Debrief evaluation"
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- checkbox was checked.
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- In such case the activity saves will have the "Eval" checkbox checked in the resume window.
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+ The Save Game (F2) command also copies any evaluation report alongside the save files so it can be
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+ kept and reviewed. This copy is deleted when the other files for that save are deleted.
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- .. image :: images/dbfeval-resume.png
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- :scale: 100%
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- :align: center
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.. _driving-hud :
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