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Merge pull request #430 from mbm-OR/blueprint/train-driving-ui-window
Blueprint https://blueprints.launchpad.net/or/+spec/train-driving-ui-window
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Source/Documentation/Manual/driving.rst

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@@ -162,18 +162,15 @@ player during train operation.
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Basic Head Up Display (HUD)
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---------------------------
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By pressing ``<F5>`` you get some important data displayed at the top left
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By pressing ``<Alt+F5>`` you get some important data displayed at the top left
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of the display in the so-called Head Up Display (HUD). If you want the HUD
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to disappear, press ``<F5>`` again.
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to disappear, press ``<Alt+F5>`` again.
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The HUD has 6 different pages. The basic page is shown at game start. To
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sequentially switch to the other pages press ``<Shift+F5>``. After having
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sequentially switch to the other pages press ``<Shift+Alt+F5>``. After having
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cycled through all of the extended HUD pages, the basic page is displayed
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again.
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To hide or redisplay the current extended HUD data while continuing to show
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the basic HUD, press ``<Alt+F5>``.
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The basic page shows fundamental information. The other pages go into more
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detail, and are used mainly for debugging or to get deeper information on
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how OR behaves. They are listed in the
@@ -418,6 +415,104 @@ the locations of signals, mileposts, permanent speed limits, sidings, and
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stations. This level of assistance reflects the route knowledge that a train
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driver could be expected to know by memory.
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F5 Train Driving Info
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---------------------
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By pressing ``<F5>`` you get some important data displayed in a dedicated window.
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Pressing ``<Shift+F5>`` toggles between the full and the abbreviated text mode. The default mode is full text.
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.. image:: images/tdi-regular-windglass-on.png
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:align: center
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:scale: 90%
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The window displays data appropriate to each type of locomotive as follows.
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The Steam locomotive:
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.. image:: images/tdi-steam-loco-auto.png
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:align: center
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:scale: 80%
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The Steam locomotive using manual firing and AI Fireman:
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.. image:: images/tdi-steam-loco.png
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:align: center
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Boiler pressure indicator:
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.. image:: images/boiler-heat-input-output.png
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:align: center
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:scale: 60%
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The Electric locomotive:
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.. image:: images/tdi-electric-loco.png
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:align: center
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The Diesel locomotive:
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.. image:: images/tdi-diesel-loco.png
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:align: center
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:scale: 80%
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To help the user with ageing eyesight, the Time value is clickable, to toggle between the Regular
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Once toggled, the Bold font style is used in this window and also the Multiplayer Info window if it’s open.
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.. image:: images/tdi-bold-windglass-off.png
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:align: center
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:scale: 80%
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.. table:: ABBREVIATIONS TABLE
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:align: center
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:widths: auto
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====================== ============== =================== ============== ======================
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Ordered by: Locomotive Ordered by:
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Field names Abbreviations Type Abbreviations Field names
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====================== ============== =================== ============== ======================
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AI Fireman AIFR Steam AIFR AI Fireman
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Autopilot AUTO All AUTO Autopilot
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Battery switch BATT Diesel and Electric BATT Battery switch
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Boiler pressure PRES Steam BDYN Dynamic brake
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Boiler water glass WATR Steam BLOC Engine brake
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Boiler water level LEVL Steam BTRN Train brake
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Circuit breaker CIRC Electric CCOK Cylinder cocks
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Cylinder cocks CCOK Steam CIRC Circuit breaker
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DerailCoeff DRLC All DIRC Direction
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Direction DIRC All DOOR Doors open
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Doors open DOOR All DRLC DerailCoeff
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Dynamic brake BDYN Diesel and Electric ENGN Engine
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Electric train supply TSUP Diesel and Electric FIRE Fire mass
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Engine ENGN Diesel FPS FPS
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Engine brake BLOC All FUEL Fuel levels
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Fire mass FIRE Steam GEAR Fixed gear
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Fixed gear GEAR Steam GEAR Gear
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FPS FPS All GRAD Gradient
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Fuel levels FUEL Steam GRAT Grate limit
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Gear GEAR Diesel LEVL Boiler water level
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Gradient GRAD All MAST Master key
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Grate limit GRAT Steam PANT Pantographs
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Master key MAST Diesel and Electric POWR Power
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Pantographs PANT Electric PRES Boiler pressure
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Power POWR Electric REGL Regulator
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Regulator REGL Steam RETN Retainers
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Replay RPLY All REVR Reverser
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Retainers RETN If set on all cars RPLY Replay
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Reverser REVR Steam SAND Sander
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Sander SAND All SPED Speed
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Speed SPED All STEM Steam usage
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Steam usage STEM Steam THRO Throttle
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Throttle THRO Diesel and Electric TIME Time
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Time TIME All TRAC Traction cut-off relay
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Traction cut-off relay TRAC Diesel TSUP Electric train supply
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Train brake BTRN All WATR Boiler water glass
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Wheel WHEL All WHEL Wheel
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====================== ============== =================== ============== ======================
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F6 Siding and Platform Names
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----------------------------
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@@ -543,7 +638,7 @@ consist) is maintained. The remaining consist will then not go into
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When working with cars in a switch yard, cars can be coupled, moved and
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uncoupled without connecting them to the train's air braking system (see
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the :ref:`F5 HUD for Braking <driving-hud-brake>`). Braking must then be
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the :ref:`Alt+F5 HUD for Braking <driving-hud-brake>`). Braking must then be
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provided by the locomotive's independent brakes. A car or group of cars
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can be uncoupled with air brakes active so that they can be recoupled
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after a short time without recharging the entire brake line (``Bottling
@@ -558,7 +653,7 @@ selected cars, and also bypasses the air system around the cars if they are
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not at the end of the consist so that the rest of the consist remains
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connected to the main system. In real systems the bypass action is
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performed by a separate valve in each car. In the
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:ref:`F5 HUD for Braking <driving-hud-brake>` display, the text ``Bleed``
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:ref:`Alt+F5 HUD for Braking <driving-hud-brake>` display, the text ``Bleed``
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appears on the car's display line until the air pressure has fallen to zero.
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More information about manipulating the brakes during coupling and
@@ -1743,7 +1838,7 @@ it can find and replays from that point onwards. You might use it to play
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back a 5 minute segment which starts an hour into an activity.
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A warning is given when the replay starts and a replay countdown appears
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in the F5 Head Up Display.
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in the Alt+F5 Head Up Display.
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.. figure:: images/driving-replay-warning.png
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:align: left
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evaluation and to assist in troubleshooting.
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You can move through the sequence of HUD displays by repeatedly pressing
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``<Shift+F5>``.
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``<Shift+Alt+F5>``.
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You can turn off any extended HUD, while continuing to show the basic HUD,
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by pressing ``<Alt+F5>``. Pressing ``<Alt+F5>`` again returns the
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display of the currently active extended HUD.
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In the extended HUDs the trainsets (locos and cars) are identified by the
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trainset UiD as defined in the consist file, preceded by a train identification.
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