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update Manual
Adds details of switching behaviour
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Source/Documentation/Manual/physics.rst

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@@ -259,12 +259,17 @@ wheel adhesion. The first model is based upon an algorithm by Pacha, whilst the
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uses an algorithm developed by Polach. The Polach algorithm provides
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a more accurate outcome and facilitates the future inclusion of track conditions.
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However due to the number of algorithm steps required to calculate the wheel adhesion
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value, it is more CPU load intensive then the Pacha one. This can produce low
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frame rates for the screen display in machines with low performance specifications.
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value, it is more CPU load-intensive then the Pacha one. On low performance PCs, this would lower the
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frame rate for the screen display to an unacceptable degree.
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Hence OR automatically senses the CPU load, and switches to the Pacha algorithm at
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high loads and to the Polach algorithm under lower CPU loads. In this way OR attempts
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to support the operation of lower specification computers. When OR is using the
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To avoid this, OR senses the frame rate and switches from the Polach algorithm
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to the Pacha one as follows.
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If the frame rate falls below 30 fps, then a switch is made to Pacha until the frame rate
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recovers to more than 40 fps. If a switch to Pacha happens more than once in a 5 minute interval
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then it will persist for the rest of the session.
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In this way OR provides a more accurate algorithm whilst retaining
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the original one for lower specification computers. When OR is using the
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Pacha algorithm, the "Wheel Adh (Max)" values will both read 99%, whereas when the
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Polach algorithm is being used these values will be around the expected values of 30-55%.
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@@ -276,6 +281,7 @@ The heart of the adhesion algorithm is the slip characteristics (pictured below)
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:align: center
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:scale: 70%
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The *wheel creep* describes the stable area of the characteristics and is
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used in the most of the operation time. When the tractive force reaches
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the actual maximum of the slip characteristics, force transition falls

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